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Need Help.....with making patches


Guest April Swift

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Guest April Swift

I finally mod the car suspension height that i lilke on a car with the combination of rims i love as well as body swapping.

 

How do i make a patch so i dont have to mess with this every time i reinstall TDU?

 

I would like to make a patch that will auto modify the database RIM size, put the rim in the right folder for the right car, put the body of the cars i love into the right vehicule folder along with the sound mod.

 

Could someone teach me how to do this please?

 

I am trying to make it update resource file with specific car performance data how do i enter say for example a RUF physics into the patch editor resource value paremetre?

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Guest April Swift

Thank you djey i am trying to export the rim size of one car :) to your patch maker. I just dont know how to enter those datas in the patch

 

Here is the data of the rim for ferrari rst i have decrypted:

1243811857;57465512;61976512;5487562;225;35;19;285;35;19;2000;6;57465512;550758512;550758512;0;

 

I am trying to use your patch editor to add these :)

 

I dont think tdupe has export instruction for rims :)

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ok great,

so you should add an updateDatabase instruction with following parameters:

  • resourceFileName = Rims
  • resourceValues=<the first number in your values above>|<your values above>

 

IMPORTANT thing for values, do not use ; (semicolon) to separate. Use TAB separator to make it compatible. You can use insert TAB feature in TDUMT's patch editor (value box).

 

you can also use a 2CVSUPERGT's mod pch for reference. ;)

 

 

Please make a database backup before running the patch...

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Guest April Swift

Wow it did work i looked at the install output generated and found out why it didnt work before... now it's working fully thanks so much.

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