Jump to content
We promise no intrusive ads, Please help keep the community alive
Consider supporting us by disabling your ad blocker / add to whitelist / purchasing VIP.

Help with Tdu MT please!


Apprentice OfSelf

Recommended Posts

Hi,i am using the TDUMT -Vehicle Manager -Physics and i wanted to get more insight on how to better use it.How can i better understand the relation between gear ratios,gear types and the other settings.I have a GT Coupe at the moment, and i somehow managed to get it to 3.2 seconds on 0-60 mph, but it was more of a chaotic series of attempts that led to that result,most of the time i dont know what i am doing and i would like to be able to fine tune it without disrupting the basic balance of the car.Like for example, i see there are no limitations to the numbers you can input in gear ratios,how does that work? Also ,how do you calculate the final gear ratio? Most of google searches bring other elements into discussion and i dont think they fit in,like,tire size and diameter. Does the transmission have any effect? I understand inertia,i understand gear ratios and final drive definitions and i've done research on gear ratios on racing cars,on GT9 and on formulas on how to generate really good gear ratios ( n +m/ n-1+m,where n- number of gears ,m-distance between gears ) but i was never able to get numbers like 3,18 on a 1st gear and 1,78 on 2nd.

I understand the speed limitation and i dont care about it,i m fine with the car going till 240 or whatever,i just want to get good numbers on acceleration without it failing often.I want to be able to get consistent results.Also i am using a keyboard.Your help is much appreciated.

Link to comment
Share on other sites

well, the best number for acelaration is between 70 to 80 to be more realistic, in the gear ratio if you change the 1º gear from 3.16 to 3.80 the first gear will be close, if change to 2.80, the gear will be longer.

 

 

To get more acelaration without increase the power and reduce the weight, is the (+) acelaration, (-) gearbox inertia and the (+) grip.

Link to comment
Share on other sites

I just loaded like 30 40 times to test things out, i got 2.86 seconds 0-60 mph out of a stock Mustang GT Coupe,with a stable throttle ,holy moly,that feeling,this is what i wanted.I knew i had it in me.The Ai's face when its gonna get smashed ,lol :D .Oh man, that sweet spot. Btw, thanks everyone for their mods,i'm enjoying 2013 Shelby GT500 by DriverTDU mod.Also wanted to ask,i tried another Mustang mod but the car was invisible in the shop and the game crashes after that.Its the 2015 Mustang GT with the shadow fix,if anyone can help on that.

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.



×
×
  • Create New...