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Showing content with the highest reputation since 03/23/2025 in Posts

  1. View File Ford Mustang GT-R Concept Sound Mod Sound mod for the Mustang GT-R Concept. Will be moved to a sound pack in the future. I decided to release this now as it is finished and the other vehicles in the pack will take much longer to complete and I don't know when that will happen. The Mustang GT-R Concept was equipped with the, then brand new, 5.0L "Cammer" V8 racing engine. Developed for the Ford SVT/Performance parts catalogue in conjunction with the Ford Racing division to be the heart of the new Mustang FR500 and made available as a crate engine. The 5.0L Cammer was first shown in the Mustang GT-R. While the concept car was never meant to be produced in any way, it was fully functional and race ready. The GT-R was equipped with a unique near straight through exhaust system that was never produced, either for production vehicles or the parts catalogue. Styled after racing cars and the uniqueness of the GT-R's setup. Features decel resonance, backfire, and volume adjusted gear whine. Note: For the time being the cabin audio is slightly incorrect. The game thinks the car has windows but does not allow them to be opened. This is not fixable by a sound mod. TDUF must be used to either allow the windows to be opened or set the Body value to Roadster (value: 5666317) to not have them. Easily back up original sounds by renaming them x_audiobackup.bnk. Install to Euro\Bnk\Sound\Vehicules, replace when prompted. Credit to Turn10 Studios and Slightly Mad Studios for the original samples and sound effects as well as EA Black Box for additional sound effects. Special thanks and shout out to Remondox and EJS5000 for their help and patience, as well as Thunderlizard and EvenFiringV10 for their feedback and support! Submitter BlakeBelladonna Submitted 03/23/2025 Category Vehicle  
    3 points
  2. oh wow that looks amazing, hoping this will be in platinum update
    2 points
  3. hi all, not sure if this helps. Ive been messing around using TDU F and found that some textures especially the wheels are working fine, as OAM to other cars. For example ive added the cadillac sixteen wheels as options for the cien and they work fine
    2 points
  4. Eye candy! Top quality right there
    2 points
  5. Closer but not quite yet there... Blender straight up fails to load the CSV file Renderdoc exported... Textures can be exported though... Gonna dig around and see if there are any other programs which can open Renderdoc CSV files i think i have seen a CSV plugin for Noesis might try that...
    2 points
  6. That's a great discoveries, damn....(i feel we closer to get and witness the Vol 6 DLC rides in TDU-PC platform)
    2 points
  7. This looks awesome, so can't wait until the new platinum update!! So excited
    2 points
  8. Looks like we have some progress on the ResHax forum! Apparently the meshes can be extracted from the bnk files with shark-otay's hex2obj _0.25b_TDUnl and his make_H2O_TDU_bnk script However the problem here is that the meshes need to be assembled (need to be placed properly) and the UV maps are non existent as of now. (They either would have to be recreated or ported somehow...) The Triumph Daytona 955i has some problems with the script... I'm a bit busy right now so if anyone wants to try it out here's the thread about it. Thread:https://reshax.com/topic/1831-test-drive-unlimited-xbox-360-bnk-files Porting will have to be done this way or either with Ninja Ripper 2.0.10 onwards (requires a paid key to work)
    1 point
  9. can you please, tell me how to bypass this one
    1 point
  10. будет добавлено в платиновом обновлении tdu
    1 point
  11. Hi all, i would like to add singular car mods to tdu with are lore friendly but dont want to download platinum. Whats needed and how easy is it? Many thanks
    1 point
  12. Aficolombian

    bnk Files

    Hey guys new to the club... Milli, most excellent job with Platinum... I've been working on a list of all the cars with their corresponding bnk files, so that I could change cars for ones I like more. My harddrive where I saved it all got wiped. I would like to know which bnk file corresponds to the Lamborghini Murcielago LP640-4 if anyone knows... Thanks
    1 point
  13. There's already a thread about that here:
    1 point
  14. Wow! Really looking forward for this! Thanks Milli!
    1 point
  15. Not giving up yet attempted ripping with renderdoc now and i managed to capture a garage. Renderdoc has a mesh viewer function where the meshes can be seen and well well well what do we have here? Audi A4 Touring Car.... the grey wireframe on the right from it looks like the Dino 246 GTS maybe..... These 3D Models/meshes can be exported into the CSV format and then imported into blender with a plugin... https://github.com/sbobovyc/GameTools/tree/master/Blender The problem here is that the meshes look a bit squished and might need adjusting also from what it seems there are around like 4000 meshes in renderdoc which can be viewed exporting all of these 4000 meshes would be a pain in the ... for me i am not sure if an entire scene can be exported as a singular file....
    1 point
  16. No, unfortunatelly. By the way, the update, yes, it's being cooked still. I know, it's been a long time, but the project ain't dead guys.
    1 point
  17. I understand... So may we see someday a 5.0 with this mod integrated/forked?
    0 points
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