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Eudemon

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Everything posted by Eudemon

  1. Eudemon

    涙色

    涙色 二人のこと 思えばまた I start to cry どうして出会い恋をしたの? I always cry 君の言葉は いつだって優しくて どんなに嫌なことがあっても 私のこと一番に 思ってくれてた all the time 一度も忘れたことないね 電話にメール 欠かさずに You told me you loved me 君色に包まれてたの 慣れない手紙も精一杯 書いてくれる不器用な 君が大好きだった 涙色に染まった恋 君にはもう会えないでしょう 大好き 想いは溢れてく あの日よりもずっと 涙色の明日がまた きっとやってくるのでしょう 大嫌いって言葉では言うけど 思い出にしよう いつか 知らないバンドも好きになって ヒールは あまり履かなくなって 新しい私 全てが You taught me everything 君色で満たされてたの そばにいるだけでいつも 自然に笑える自分が 思えば大好きだった 涙色に染まった恋 君にはもう会えないでしょう 大好き 想いは溢れてく あの日よりもずっと 涙色の明日がまた きっとやってくるのでしょう 大嫌いって言葉では言うけど 思い出にしよう いつか あんなに誰かを好きになれることなんて この先あるのかな 君と出会って恋をしたから分かったの こんなにも辛い想いも 温かい思い出も 涙色に染まった恋 君にはもう会えないでしょう 大好き 他の誰かにまた 伝える日が来るのかな 涙色の明日はまだ 君を想っているでしょう 大嫌いって言葉では言うけど 思い出にしよう いつか
  2. If it involves some form of track or road action then it goes in Driving & Racing !!! Looks cool though and it's way beyond time for a return to a Road Rash type of game.
  3. Yeah but no mention of "twitchy" anywhere so looking good. :p
  4. That was more poppy dance than Trance, like Sash type thing. Look up people like Paul Oakenfold, Paul van Dyk, The Thrillseekers, Cosmic Gate, Rank 1, Ferry Corsten... in fact just search on youtube for 90's trance anthems and you should get the best. :D Or watch Kevin & Perry Go LARGE. lol
  5. This type of music started in the 90's mate so it was my generations anthems!! A girl I used to go out with always said Paul van Dyk's 'For an Angel' was our song. :cool: :dj:
  6. And we're off!! Listen to A State of Trance online
  7. Nice one mate, thanks a lot for that. There was a Lamborghini Miura mentioned in a Preview too, just need to find it again. edit: It was from GameSpot's Preview.
  8. Was just having a look at the Gameplay Premiere again checking to see if I'd missed a Golden Plate when I thought I had seen something at the end but wasn't sure. And what do you know I did see what I thought and that was 'CTR 3', check out the smallprint at the end of that video, or if you can't be bothered just look at this image. It also mentions the Nissan GT-R too which if true will make a lot of people happy, me though I am delighted at the thought of the CTR 3. mental note: MUST update this list!
  9. Like someone said above a number of the cars in TDU2 don't have their real-world specifications so trying to reason that 'X' car in reality does 'Y' whereas in TDU2 it does 'Z' is not a very good argument.
  10. Can't remember where I saw these questions, it was late last night and I was just looking at all places. Q: Was the weight of the cars like Driver: San Francisco (some say they felt a bit light) or more akin to Forza/GT/Other? Q: If you could class the different handling modes to the feel of a game, how would you class them? ie; Arcade = PGR Cheers! I'll ask all the questions shall I guys? :lol:
  11. Well they did say they are still working on the sounds so let's hope they don't forget about this aspect of the game, if anything the Forza games shows us how good sound can really improve a game. Thanks man, I leave you be now and let others bother you. :cheeky:
  12. K mate, just remember you are our goto for this. :nuts:

  13. Alright cool thanks for the answers mate, so you never saw any working HUD's in the normal cars such as the Aventador? :( Also lots have been asking about the car sounds, how were they to you? If you're registered on the Ubisoft Forums you may want to take a look at some of the things people have been asking too. :cool:
  14. Ah Dan, you're alive man! Excellent, alright let's get some of these questions asked. Q: If you know, how do the borders work in regards to Canada and Mexico? Q: Did you see the digital HUD's working inside the cockpit views of the cars? Q: How does the land vary as you travelled the environment, I know you said you didn't see much "c&p" but what about the land itself, is it empty vast spaces of green all the time or does it properly change up and not become too samey? Q: Can your driver stop and buy a bacon sandwich? I'll give you those for starters mate. :)
  15. Hello to you too keyser! Please be sure to let us know when TDU-F's report goes live so we can take a look and be jealous of all that you guys experienced. :p And how cool is this to see the Ivory Crew posting about your report Soundy!
  16. Where you disappeared to mate? We need you around to answer people's questions. :)

  17. I gotta hand it to you mate, that was quite good. Also has anyone seen Soundy? *whistles*
  18. If there's one thing that's easy to take away from these reports from TDU vets, it's that The Crew is bringing back that TDU feeling but also still catering to those who like their driving that touch easier.
  19. Yep, just goes to show that many many years of stalking and sending incoherent messages to people can pay off. :evil:
  20. Team VVV has posted a new video showing their time with the game at 'The Crew' Preview Event, they also do a really good interview with Stephane aka 'Fergus' (:oook:) where he talks about how he got started with games and how the idea and passion for a game bigger and with more than TDU came about and how we wanted to go and make it. Enjoy! :hmmm: At 7m44s you can see a tuned Aventador spinning it's rear wheels before a race starts, does this mean that drivetrain swaps are available or just some for thrills nonsense? UPDATE!: Part 2 UPDATE!: Hands-on Report - Veni Vidi Vici - When Worlds Collide: hands-on with The Crew
  21. I think the wheels that can be used and such will be info that is still to come, I imagine they would want to support as many as they can but it all depends on if that's possible with the drivers and relevant apis (if required) being available.
  22. lol. And wasn't the Supra just a fatter, longer and uglier MR2? :cheeky:
  23. It looks like it was a very enjoyable trip for all involved, it's quite something to read something where everyone is just getting along, having a laugh as well as doing what they are there to do. Seeing how the devs were watching, taking note and listening to you guys as well as you all following the PR path and such but then being able to go back to the game and just play as you wished is really refreshing. Clearly it's not an approach that can be done by typical media and it was quote surprising to hear how you guys were the first to be allowed to see the "work-floor" where obviously the game is itself being developed so no doubt some things were seen, but at that same time we have the respect to share what we can and not just blurt out everything and anything. The bonding of everyone over meals and dinner was cool too, everyone just acting as themselves and having discussions about whatever while the hours just pass is really something you hardly ever get to read, and that's understandable as typically games-journos are there to find out things in what little time they have. It's really something that they brought those of us from the main community side over to them and from all places of the world too. The future support that will be provided to the game looks to be strong and the willingness to hear feedback from their playerbase will only help intensify that. :D
  24. That's awesome Milli!! It would be cool to see the top half as green to resemble the helmet and if you could get the iconic tarmac background on the bonnet/hood erm boot/trunk (front of the car) I think that would be it about done apart from some crazy sponsor branding of course.
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