Jump to content
We promise no intrusive ads, Please help keep the community alive
Consider supporting us by disabling your ad blocker / add to whitelist / purchasing VIP.

Eudemon

Administrator
  • Posts

    24,487
  • Joined

  • Last visited

  • Days Won

    194

Everything posted by Eudemon

  1. Sounds good, always a good stress reliever when you have a job that you can stand. What kind of jingles and graphics you do, would I have seen any about as that would be cool to know! Regarding the fitness, I keep fit but get nowhere usually, keeps me refreshed though especially in the morning. Take care.

  2. Sup Aquila, not much mate, just playing with the universe and scrabble, not seen you in a while, what you been upto? Hey Han, I'm good thanks for asking, how's yourself? Keeping busy and healthy I hope. Well not so much the busy part but you know what I mean. :)

  3. Just ask around and you will see, just how insane an admin I can be, be it becoming God, or changing members' names, banning them for no reason or for things they say in games, it may be weird for someone in my position, but hell I can't help it so lets keep with the goat washin !! :cheeky:
  4. You haven't been here long Koenigsegg so you don't know that I'm not your usual admin, I'm actually quite insane and strange things do appear to happen and go on here occassionally. Goat Washing anyone? :D
  5. I think you're a bit confused there my son. ;)
  6. Clever, I taught you well my son. ;)

  7. It's tempting but I can't make my edam mind up !! hoho me so funny not all at.

  8. uhh ...well good luck with that!

  9. That 13 value isn't true actually, most we've had is 17 in one day I think.
  10. He's said himself though that these cars are teaching him new things and that he can then go back to and improve on past creations. Take the Hummer for example, he did a lot of difficult things with that but learned the methods and now is using them elsewhere. I wouldn't say none of his models look any good, I think the wrong phrasing is being used but I understand what you're saying and so does BasBas probably. Remember he and others are doing this off their own backs and in their own time, anything they do is essentially a bonus!
  11. You can buy it from a few places, I think Amazon has it, not sure about Play, myself I think I got mine from the official Datel site, http://www.codejunkies.com I think it is.
  12. This does seem to happen when there are images in the post itself, I'll check it out and see if I can do anything about it.
  13. Apparently we're lacking in spelling experts. :cheeky:
  14. I need to update that actually, and never realised I didn't mention a critical thing.
  15. Baker011 does sound familiar so yeah I think the Atari community reps are being snapped up due to the way they handle and respect the community.
  16. Eurogamer has a very interesting read about Eden confessing that they have realised that AitD had it's problems and have fixed and improved the fundamental aspects that were criticised for the now November release of Alone in the Dark for the PlayStation 3. Xbox 360 and PC players can look forward to a patch that should do the fixes and such but whether we'll get some of the game story changes remains to be seen. Source: http://www.eurogamer.net/article.php?article_id=220284 For once, PS3 owners should be grateful for having to wait ages for a game to show up on their platform. Because, in Alone in the Dark's case, this is no loveless and unoptimised port; this is the game it should have been in the first place. At Leipzig, Eden is in confessional mode. Few studios would have the balls to kick off a presentation by systematically listing the massive amount of flaws in their recently released game, but that's what happened. "We have absorbed and taken every piece of criticism about the game that was constructive and would help," a rep says. Tom says you're welcome. First up, Eden has taken on board the camera issues. Gone is the restrictive single-stick system which the player often fought against, and gone is the dynamic, somewhat zoomed-in perspective. Instead, players see Carnby from a more conventional zoomed-out third-person view, more central to the action, and, crucially, are given the option of full manual camera control with the right stick. "Now we are giving control to the player...this is maybe the most important element we are changing," Eden's spokesperson admits. We're handed the pad, and straight away you can tell it's a change is for the better. It feels fluid and natural, with a semi-automatic system moving the view back behind the player once you start running. It begs the question why they didn't go for that system in the first place. "On the 360 version what we wanted was to have more immersion with the camera being really close to the player." Fair enough, but plenty of people found it clunky and irritating. Indeed, recent focus testing with the new system revealed that people didn't feel any less immersed anyway, but hey. Later, when pressed on its original choices, Eden admits it was simply too close to the project. It might well feel much more like an action game, as they say, but not enforcing the original claustrophobic viewpoint on players makes for a far more playable experience. Other movement elements have been overhauled too. Carnby now runs by default, so there's no longer any need to hold the run button down the whole time. He changes direction quicker too and feels more responsive and fluid - though when you need to be careful and walk, you can still do that. You just nudge the analogue stick a little. Simple. Elsewhere, the inventory system has also been given a few tweaks here and there. While you still press down on the d-pad to check the contents of your coat, it's not such a ball-ache. The completely imprecise analogue system that made it tough to cycle through items has gone. Now you only have the choice of flicking through your items with the d-pad. A small, but worthwhile change. You also don't have to pick up and insert batteries the whole time, or combine objects in a specific order to make them work, or confirm that you want to drop items. Such pedantic niggly little things, and worth changing. Certain combat-related facets have also been tweaked. The core analogue stick 'swing' melee system has been retained, but now requires the left trigger to be held down to activate it - and, because of the improved camera system, you have a better chance of knowing who's about to smash you up. A less necessary change is that the combat is now apparently much easier. Enemies now take fewer blows to take down, for example, meaning that perhaps three hits will take them down instead of, say, ten. This means that those scenarios when you're set upon by half a dozen furious creatures stand less of a chance of annoying the hell out of you, but we'd have perhaps preferred that to have been related to the difficulty level choice than just railroaded through; the pressure of playing Alone in the Dark - like Resident Evil games - was sometimes a positive. One absolutely essential change, though, is to the hateful driving mechanics. As someone who played through the infamous New York driving section 45 times before succeeding (and severely injured my sofa in the process), the most important change has been to introduce mid-level checkpoints. In addition, the twitchy drift-heavy handling has been kicked out, and replaced by a sensible model that gives you half a chance. The crazy physics aren't quite as mentalist as they were either, and the traffic has less chance of snagging you into the yawning rift of doom. Thank you Eden. In addition to all these little nips and tucks, the developers also felt it was a good idea to explain what that whole end-of-game root-burning stuff was about earlier on in the narrative. So, at the end of Chapter 3, for example, instead of having to move a blockade of wrecked cars to drive across a big rift in Central Park, you have to set fire to one of these apparently evil roots. Later, in Chapter 6, another change has been made, where Carnby climbs aboard a metro train and finds himself under attack in a somewhat different way than he was in the 360 and PC original. But 360 owners of Alone in the Dark, at least, need not feel completely hard done by. Eden has confirmed that it is working on a patch which will implement most of the changes that have been made to the upcoming PS3 version. It wasn't completely clear on exactly what would and wouldn't be tweaked or fixed, but it's fairly safe to assume that the control, camera, inventory and driving changes will all be taken care of. With a release date now set for November, be sure to check back nearer the time to see what we think of the new, improved Alone in the Dark.
  17. I love the irony of the usual "this will drive more people to pirate" argument, these copy protection systems are in place because of the people who are already pirating, if even 10% less people stopped pirating then games publishers wouldn't have to do this sort of thing. * My idea, not for stealing. lol * I think personally one way to do this would be to have CD-Keys in the Box which are then validated online or over the phone by operator or even a text message. Then every 1-3 months, this code is regenerated from the old (by means of some complex algorithm) and updated in the servers database and the owner is then informed of this code by email, phone call or text again. This way it's not so much of a hassle as you know when the new code is coming and the game will basically not work if it can't validate itself with said code. I've also heard that P2P and torrent users have/are being tracked and games companies are going after them with fixed fines or taking them to court, one such instance resulted in a woman having to pay £16,000 for being the initial uploader of a Pinball game!
  18. A Welcome PM (and email) has been getting sent to all new members from I think May/June this year.
  19. I do not like or want to restrict new members of posting, that's just not fair imo and I would hate that myself especially if I had to wait for a staff member to activate me as it just sounds too much of a waiting game imo. Got some things to consider but please direct these people, don't berate them, if they are repeat offenders then report them and myself or another moderator will take care of it. Thanks!
  20. 38. An Atari liveried Ice-Cream truck to drive around with the themes of past Atari classics like Pole Position. lol 39. Ability to drive the game in 8-bit graphics offline for fun.
  21. I'm working on adding something to the Mod Shop in order to add some sort of structure and organisation to the go with the new modelling capabilities that are available now to TDU.
×
×
  • Create New...