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RedCarDriver

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Everything posted by RedCarDriver

  1. Go to your house. Select Character -> Walk-In Closet. Bike clothes should show up in all categories except Sunglasses. Regular clothes should show up in Biker Gear, also. If it doesn't, something is broken - reinstall the patch? If this isn't what you're asking for, we need more information before we can help you with this issue.
  2. To make everyone within a fifty mile radius simultaneously crap their pants. There - the Koenigsegg CCX is a $800K mass laxative. :cheeky: (just kidding)
  3. Wow. That looks amazing, and the specs sound great. :O Now, if only they'd slap a REAL Toyota badge and give it a less feminine name, it'd be great. :P lol Then again, the brands of Lexus and Toyota are both worth next to squat to me right now. I've probably talked about Toyota's decline in quality since 2003 (when they phased out the 2JZ and began using V6es, and their styling has become largely ugly) at great length already. Not to say that Toyota has never meant anything to me - pretty much anything Toyota makes that is actually MADE IN JAPAN is pretty decent, but many of its (worse) cars are made in North America now. I really, REALLY wish Toyota would just make another inline-six - why are companies so enthralled with V6es and V10s, with their uneven firing order? That said, the FT-86 sounds interesting.
  4. I'll explain this as well as I can for now. You will need: - A tool like GoldWave or Audacity or Creative WaveStudio. I use GoldWave, as I am most used to its interface. - A sound loop - I'll explain what this is in a minute. - A sound in the base game to model the mod after. Some work better than others, and I personally recommend using the Ferrari F40 sound as a base, because the sounds are evenly spaced in pitch. Export all of the sounds out of the file except the horn sound, you'll be working with those as bases. 1. Acquire a sound loop, or multiple sound loops for different RPM ranges. A sound loop is a sample of car engine sound which sounds the same all the way through. It must not change significantly in pitch, volume, or anything else, and - for best results - you should make it start and end so that, when played over and over, you don't hear a ticking noise when it loops. 1b. If you have multiple sound loops, adjust them in pitch until they all match. 2. Find the pitch difference between samples. Then make a new set of samples based off of your sound loops and with the same pitch difference. 3. Save these samples in Microsoft ADPCM format, 44khz, 4 bit, mono (as opposed to stereo) format. 4. Import them back in. Test in-game, and continue testing and editing as necessary.
  5. Interesting, but useless due to the 911 convertibles. This will probably never sell, except to people who want 911 convertibles but want to have more than two people in the car... waitaminute, everyone will want one! :cheeky:
  6. Yeah. tl;dr much? :P When things turn to SRS BIZNESS, I tend to do that.
  7. Much of the information in the original post is slightly inaccurate. Kaizo's cars were stripped and rebuilt from the chassis up, to the extent that - in theory - they could have been registered as privately-built replicas once the engine was put in, and thus kit cars before the engine was put in. They were not "sold for parts"; this probably refers to the fact that the car bodies imported were considered whole "car parts" due to the fact that they were basically body panels and shells remanufactured into a new car. Disassembling a car and doing this without performing additional work to the shell is expressly outlawed, but Kaizo had claimed to do work prior to this. (Essentially, what they're doing is similar to what Superformance does with their GT40 replicas - they use original and mechanically identical parts and manufacture replicas, according to their mission statement. They claim to have done enough work to the R34 shells that they qualify as replicas.) The seizure of Kaizo vehicles is probably due to the fact that the government is now seizing all Skyline-based cars it can find, because they have noticed cars slip in through means other than Kaizo or the handful of Motorex exemptions. Additionally, the government is no longer accepting petitions for crash tests on R32 and R34 Skylines, because apparently they don't want to "deal with" the whole matter. This is pretty grossly unfair, but the situation is unlikely to change. JK Motorsports, an affiliate of Motorex, has the only copies of the details of the modifications necessary to make two-door R33s comply, so the work would have to be duplicated (a prohibitively expensive process) before R33s could be imported. That said, R33s can be legally imported, in theory. However, precise information about the matter is difficult to acquire, because the government seems to keep factual information under fairly tight wraps, or at least out of direct public view. There's perhaps one DOT document listing the R33 as importable, and one page stating that Skylines are difficult to import and basically discouraging people from attempting to import them, but many other pages which once existed seem to have disappeared off the face of the Internet. :confused: People reporting about this are typically polarized one of two ways: - stating that the cars were illegal, no matter what, and that Kaizo was using a simple import process, and thus the owners got what they deserved or - insisting that Kaizo's cars were legal, and that any car broken up into parts and reassembled is also legal, and thus the entire thing is a witch-hunt. Neither case is entirely true: while importing vehicles broken directly into parts, shipping said parts across the US border, and reassembling the car is expressly outlawed, Kaizo did not do exactly this, as they had claimed to make sufficient modifications to the parts of the car that they kept that they could legally state that they had manufactured the car. Moreover, they could not give customers engines, as that would construe sale of a complete car, which would break the aforementioned regulation. Because they claimed this, owners had reason to believe that the cars were legal. Whether or not they are indeed legal is what's currently under investigation.
  8. Fix'd. :P j/k j/k. I think it looks okay, but drawing comparisons to the AE86 doesn't make much sense to me. It's more akin to the Prodrive P2, in my opinion - a lightened two-door Impreza. Thank goodness for the lack of any hybrid mess, either. Finally, a halfway mechanic-understandable new Toyota :P I'm interested to figure out what the chassis code for this car will be - especially because Subaru engine codes are not covered under Toyota's car naming scheme. :P EJT240, EJA90, or EJ(some other letter that hasn't been used)10 makes the most sense. EDIT: The engine code is claimed to be C-40 by Jalopnik. What the...? :confused: C has already been the name of an engine series by Toyota (an inline-four), and the 40 makes no sense, except as possibly the displacement times two.
  9. Personally, I think an ute would be a pretty cool car to have. I'd prefer a dedicated sports car to an ute, but I'd vastly prefer an ute to a "real" truck. Mostly because, where I live, there are lots of obnoxious truck guys who drive big trucks they don't have any use for >_> This project car is not only one of the coolest utes ever, but also among the coolest BMWs ever: http://www.m5ute.com/
  10. What, you mean the rev needle inside the interior, or the actual rev-limit? Not sure about the RPM needle inside the car, but if you're talking about the actual car performance, I'm pretty sure the btrq trick does NOT work. Backup your DB.BNK, and then use Djey's Modding Tools 1.11 to change the RPM.
  11. Delete radial.cdb, it should be under C:\Documents and Settngs\All Users\Application Data\Test Drive Unlimited\. Then run the game. This will actually fix many kinds of crashes...
  12. Car: NISMO 400R R33, in red, potentially with a RIPS RB30DETT swap. Where: Bayshore Route, Shuto Expressway, Japan; or Nurburgring in Germany Radio: Disturbed - Ten Thousand Fists
  13. @ Mansory Bentley pictures a few posts up: That bodykit would actually look half-decent on a car that was painted silver instead of pink, without all of the horrendous pink leather and... okay, fix the grille too... and then it would look like something Wald would make. Most of Mansory's stuff is indeed pretty hideous, though.
  14. *incites flame war* Where's the *munch popcorn* smiley when you need it :cheeky:
  15. Look when the game starts up. It should either say 1.45 or 1.66A. Also, check whether or not you have the Megapack. If you have the Megapack, download "magic-map.zip". If you don't, but it says "1.66A", download "magic-map (TDU 1.66 without megapack).zip". If it says "1.45", download "magic-map (TDU 1.45).zip". Additionally, if you have already downloaded "Community Patch 1.67D", the Magic Map becomes redundant.
  16. I'm not a "modder" per se, at the same level as Tool or big-t or T3hReaper (I have done occasional small gauge, sound, and texture mods), but personally I don't see the major usefulness in the patch method unless you are installing large quantities of files at once in a prearranged fashion or doing something similar. Then again, it would be useful for anyone who hasn't installed mods before, but it is also beneficial in the long run to learn to install them manually. This is especially true because you can actually put them over whichever car you want. (Anyway, if modders made mods patch-only, I would probably end up "patching" it to an empty, non-TDU-directory folder and installing it manually anyway :P )
  17. Thank you! I have wanted for a Veyron gauge mod for a while, and now this one has been released :thumbsup:
  18. You can't. I believe that is one of the variables that, if changed, the server will kick/ban you for changing.
  19. +1. While most cars (Saleen S281, etc) actually benefit from separate-ness, the SLK is visually the same as the tuned one, so there's no point that I can see in keeping it separate like that.
  20. I doubt there's any significant difference between PS/UC and Shift, so there wouldn't be any point in doing that separately from existing mods. You can probably convert from Shift, though, but it'd be difficult and would require use of "3d capture" tools. Can't help you there, if you want to attempt that yourself.
  21. Supercars.net is inaccurate sometimes - I couldn't find good Mini Cooper S gear ratios there, since it repeated 4th for 6th or something strange like that. That said, Supercars works pretty well in other cases. Generally, sites like forums dedicated to that car work too. Heck, even Wikipedia or the manufacturer's webpage can be useful enough. :D
  22. I thought "should continue to be prohibited here" was implicit in my statement. ;) @ Iced: lulz :lol: Anyway, I think this is pretty much decided; any particular reason we're continuing to bump this? (myself included)
  23. Memory hacking == trainers anyway, and trainers are cheap / lame and should be prohibited here regardless. Basically everything which has been included in 1.11 has been tested (by Djey and by forum members' use) to be safe online, and it has a negligible effect on performance, so I say that those should definitely (still) be allowed.
  24. If you do want to change the number of gears, make sure to also click "Gear Ratios..." and make sure that none of the gears which are active are set to 0. Change it to a value slightly lower than the previous value if it is currently zero.
  25. My personal view is that, if people are playing single-player mode or not entering races, and not ramming into people either, and people aren't getting kicked or banned, it seems fine. HOWEVER, if the potential for abuse is there, it is quite likely that people will abuse these tools to race on the leaderboards, or be jerks about it, which is quite a bad thing. Plus, if we go farther than the point we have reached at this point, banning / kicking may occur. Well... actually, the leaderboards are pretty much broken anyway. :P People still cheat on them, to the extent where a lesser cheat wouldn't be a problem. All in all, I would say "yes, allow them", but there's so much abuse potential that - unless limits are in place somehow - it shouldn't be allowed. Besides, the amount of editing in Modding Tool 1.11 is both fair, and sufficient for most people's "needs" (wants). :)
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