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RedCarDriver

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Everything posted by RedCarDriver

  1. Looks vaguely like either a Nissan NX or a VW Golf IV, but the grille suits neither. Wow, this is hard. The paint job looks like the Gulf livery, if that helps.
  2. If possible, do custom model names in Djey's Modding Tools. Also, since you're running Vista, try doing all of the Vista-related stuff like setting administrator rights, etc. and try it again. If it's permanently ruined, restore your DB.BNK from a backup. If you don't have a backup, download Patch 1.67D or 1.68A, which will overwrite DB.BNK with a fresh (although slightly patched) copy.
  3. Your best option is to use an aero limiter. My personal set of Veyron physics have the full 1001HP of the Veyron, yet it tops out at 260 while drafting (which is a little higher than it should be, but it's not completely inaccurate). It takes a bit of experimenting, but if your aero limiter is high enough, your car won't go past a certain speed regardless of its horsepower. I once had an Evo X with 300HP and I mistakenly set the aero limiter to 2.9 instead of 0.29, and it wouldn't go past 120MPH or so. :lol: @ poster above: I don't know for sure, but I think that there's a setting labeled "Ride Height" or "Suspension Height" - if it's there, use that. Otherwise, just try different suspension settings.
  4. I've seen that before, but unfortunately I don't think that will help. I think hair colors are stored the same way that car paint colors are stored in the database, and that can't be changed without some kind of database edit. Thanks, though :D If I find anything that might help, I'll tell you. (I've looked at the databases with dredgy's TDUUT tool - it's on Dredgy's website, tdupe.com - but I haven't found anything useful yet.
  5. I looked into how to do this once, as well as changing the colors that clothing is available in. Apparently, the textures are stored in grayscale format, so there's no way to simply recolor the textures. I'm pretty sure that this is a matter actually concerning the database, rather than the textures themselves. I hope this helps. :)
  6. I like the hatchback, and I'll miss it - heck, in ten years, the 2008-2010 STI hatchback might be highly collectible or something due to its short production. However, the sedan looks awesome. :D The only awesomer thing possible would be to produce a 22B-style limited-edition STI coupe. Then again, with the Subaru version of the FT-86 coming soon, that probably would be redundant.
  7. WeatherDesc. Put // in front of whichever lines of StaticCfg *something* that you don't want to appear in-game. You'll have to look through the Weather.ini to figure out which ones are which, though.

    1. W00t! Thank you SO MUCH, Tool and IceKid, for making this! It looks excellent! I'm going to go put it in my TDU installation right now :thumbsup: +rep to you, Tool, and +rep to IceKid.
    2. IceKid, this is looking excellent. Amazing work. :thumbsup: Also, I'm glad to see the increasing trend towards modelling threads - it shows that this site is growing beyond conversions to modelling as well. :D
    3. Epic. More amazing than anything I could ever make, and this is most likely replacing my existing F40 sound mod - for good. :D
    4. While I'm driving? How about the "don't get in an accident" game? xD My family used to play the "license plate game", but by the end we had added so many house rules to it that it made very little sense. EDIT: Also, you all lost the game.
    5. @ Drivefast: A couple things I'd like to point out: 1. Diablo didn't post it. Dredgy did. 2. Even *IF* the modified performance could be used online (which it can't), there are much worse ways of cheating which are already available and have been available anyway. 3. "For Offline Use Only" is meant as a warning, and essentially keeps people from complaining when their game stops working online (see above) and blaming TDU:C for it - because that way, we can just say "Hey, it said For Offline Use Only, didn't it?". @ poster above: Drag only allows a car to reach a speed which its weight, gearing, and horsepower will allow. If weight, gearing and power won't let it get to a speed, no drag value will change anything. Drag is essentially a top-speed-limiter. If your drag is a huge number you won't ever go past 100, no matter how much HP your car has, for example.
    6. This is looking awesome so far, thank you so much Tool :D I'm familiar with IceKid84's works on NFSCars, and I'm glad to see greater collaboration between the NFS and TDU communities :) Thank you also, IceKid, for making the model and giving permission for Tool to convert it.
    7. Brilliant, excellent work - this'll probably become a permanent addition to my game :D +rep The night mod is especially impressive. Although it looked rather unrealistic from the screenshots, it is actually brilliantly done - not too dark, although the surrounding scenery could be a little darker. @ poster above: HDR doesn't work with this mod because there are two separate weather files for HDR users and people who do not use HDR. This mod only changes the one intended for non-HDR users. EDIT: I have figured out a quick trick to selectively use certain kinds of weather and not others - or, as I like to call it, "Batman Mode". Put "//" (without quotes) in front of all weather sets you do NOT want to use, and the game will use every other weather set.
    8. Something is telling me that it might be a Honda Accord CrossTour.
    9. Great work :D Only thing is, though, wouldn't it be easier to just open up the Audio options and turn everything but "Engine" down? >_> This was, for me, enough to make the engine audible above the air friction noise. Or, have you tried that and it wasn't enough?
    10. You used a physics mod online. *headdesk* Do you have a backup of your DB.bnk? If so, restore from your backup. If not, install Patch 1.67D, which should wipe all physics changes. For future reference, the two (widely recognized) "rules" of TDUPE are like the first two rules of Fight Club :cheeky: : 1. You don't use physics mods online. 2. You don't use physics mods online. In general, change the cars' names in ModTools or TDUPE, but leave performance untouched. Everything possible in ModTools 1.12 is online-safe to change, and everything listed on Dredgy's website as being online-safe is safe as well, but don't touch other settings. Premade physics mods are meant for offline use. For clarification, the reason physics mods don't work online is because of Atari's cheating detection, which kicks you out if you change horsepower, weight, acceleration, or any number of other key statistics. Many other values, though, aren't restricted in this manner.
    11. 1. Delete Radial.cdb and try again. Sounds dumb, but this is a very frequent problem. 2. Make sure you're not missing any files (for example, perhaps you forgot to rename a mod file properly). Again, sounds dumb, but it's worth checking, because of what the next step is: 3. Restore your DB.bnk from an unedited backup. This means you'll lose all changes, but if it works after this, you know your DB.bnk got corrupted. Are you using ModTools Version 1.10.0? This version is proven to be unstable, and will corrupt databases frequently. Upgrade to at least 1.10.2, if not 1.11 or 1.12.
    12. That Murcielago (the black one in the snow) is awesome. It looks like it has a custom kit - I don't care if people say putting a kit like that or an APR wing like that one on a Murcielago is ricing it, I think that looks sweet. :D Also, the SV looks nice. Kinda hard to see it from the picture though >_<
    13. I've never been convinced that converting raw materials to petroleum is impossible. It's just that, like converting ashes back into wood, it consumes more energy than you'd save. :P I'd be very happy, though, if we found out that creating gasoline cheaply is possible, or if there's much, much more petrol than we had previously thought.
    14. First off, that font and that color are really hard to read. :eek: One step at a time. What mods did you install, how did you install them, and what do you mean "the cars keep backing up"?
    15. It must be possible - when you increase some cars' rev limiters, they take FOREVER to wind down when they're in neutral, and only go down to 1000RPM until you stop the engine or put it into gear. Of course, this seems to be a temporary bug more than anything.
    16. Duh. *facepalm* Sorry about that. Anyway, check in Add/Remove Programs to make sure the install worked fully. I don't have anything to compare it to, to make sure it installed correctly, but it's probably worth checking. I'd suggest that you check the Registry, except that - it being Vista and all - I have no idea what you'd be looking for.
    17. Well... uh... *mumble grumble* still looks fake anyway... >_> Anyway, for some reason I can't see this being too successful, unfortunately. Either that or it'll be wildly successful after a couple weeks because of the Lamborghini name, and whether or not it remains popular will probably depend on how it actually tastes. lol
    18. What the ...? Were you in Scottsdale? That hardly counts as "Phoenix". :P It's more common to see cars like that in Scottsdale, because - although I do see nice cars around here on occasion (I saw a dark grey M3 E92 Coupe today :D ) - I wouldn't ever see that many awesome cars in one day.
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