Great news everyone! :excited:
I've been messing around with TDUPE and BTRQ Editor to creat physics for the Tesla Roadster Driver:TDU is currently making. This is how the graphs are supposed to look:
And this is what I got:
It WORKS. Before editing the btrq it kinda worked... Using the gear ratios from Tesla website I had to use 0.1 in drag and 150 in Acceleration in order to achieve satisfactory, yet still unrealistic, results. Why? Because no matter what you do in TDUPE, the cars will only rev up to how much it's specified in the btrq file. More: if the rev limit is lower than the btrq limit then the car will bounce off the rev limit, like a petrol car. If the btrq limit is lower, the car will rev up to that number and the needle will stay there, there is no cutting.
Following the way those btrq graphs are they fall in the first option, so, for an electric car, it sounds terrible. After achieving top speed it will remain bouncing up and down around the rev limit (I used 13k rpm just for testing, maybe with 14k it won't do it) and the sound will behave accordingly (it's almost hipnotic :D).
And even better: as the car now expands it's power much better, and achieves higher engine rotation speeds, the 150 Acc and 0.1 drag are now way to much, so there isn't the need for absurd values. Who would say TDU could cope so well with 1-gear electric engines?
In summary: a realistic physics pack for Tesla Roadster will be here tomorrow.