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Reputation Activity
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Type-X reacted to Kelvjy in Post Your Screenshots Thread!
Monte Carlo rally stage is hilarious fun :bdance:
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Type-X got a reaction from T1M in Assetto Corsa: 1.0 Released
Assetto Corsa - Alfa Romeo 4C Previews
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Type-X reacted to mau92 in Post Your Screenshots Thread!
It's looking good BS ;)
I went back to the racing tracks...
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Type-X got a reaction from BAk99 in They just start spam again ?
I think, they get bored because no one bought his game :oook:
Old spam who don't know about it...
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Type-X reacted to Incognito in Post Your Screenshots Thread!
http://i1147.photobucket.com/albums/o559/Incognito1979/Test%20Drive%20Unlimited/Skyline_R33_1_zpsu0zqlis3.jpg -
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Type-X got a reaction from Kelvjy in Post Your Screenshots Thread!
Unreal Engine 4 - Five Tech Demos
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Type-X got a reaction from Ahautcar in Post Your Screenshots Thread!
Testing new Space Engine 0.9.7.2 :)
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Type-X got a reaction from Kelvjy in Post Your Screenshots Thread!
Testing new Space Engine 0.9.7.2 :)
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Type-X got a reaction from TIMELESS in Assetto Corsa - Version 1.1 Outlook
Kunos Simulazioni has shared an outlook on the improvements players can expect from the upcoming 1.1 version of their Assetto Corsa simulation.
Graphics
We are redefining some features related to post processing effects, HDR and particle rendering optimizations that improve graphics environment, lighting and framerate performance. The engine has been optimized in order to guarantee a more stable framerate in all conditions, including single-player and multiplayer races. Smoke effects have been also improved, fixing an issue that affected the performances when huge amount of smoke was generated, especially at race starts.
Artificial intelligence
CPU occupancy has been optimized to guarantee better and more stable performance. Furthermore, we worked to improve interaction of AI with each other and against the player car, as well as their “racing attitude”. The result is less collision accidents, better and more predictable lines and greatly improved race starts, delivering a better racing experience.
Flag and rules
The next build will introduce race flag and rules, including yellow, blue and black flags, both in single and in multiplayer. More details regarding this feature will be available at the release.
Overcast conditions
Next build will introduce the option to define the sky/weather conditions: player can choose between light/heavy fog, clean/light/heavy cloud, that affect lighting, visibility, track temperature, and so on, adding more immersion, different racing scenarios and environmental effects. As usual all the conditions are moddable and new ones can be created by the community.
Damages, views and sounds
Several parameters and functionalities related to damages, head movements, mirrors FOV values, reverberation and environmental sounds have been added or optimized, improving the overall driving and replay experience.
Replays
Assetto Corsa replays are universally appreciated for their fidelity, resulting in very realistic movements, car behaviour and camera management, but resulting also in high requirements in terms of hard disk and memory space. Unfortunately such big files are not easily handled by players who join or organize leagues and online championships. Next build will add quality settings options that allow up to 4x smaller sizes and longer replays.
Pre-order and release date
Assetto Corsa is not in Early Access anymore but that doesn’t mean that development is finished. As promised, the Dream Pack will also include several improvements, optimizations and new features. All the new code features will also be included for free on the main simulation, to allow gamers to enjoy Assetto Corsa and the new Dream Pack even more. However the process needs time to be completed. The release of the Dream Pack and of Assetto Corsa 1.1 is confirmed for Q1 2015. Thank you very much for understanding, for your kind support and passion.
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Type-X got a reaction from Ryzza5 in Assetto Corsa - Version 1.1 Outlook
Kunos Simulazioni has shared an outlook on the improvements players can expect from the upcoming 1.1 version of their Assetto Corsa simulation.
Graphics
We are redefining some features related to post processing effects, HDR and particle rendering optimizations that improve graphics environment, lighting and framerate performance. The engine has been optimized in order to guarantee a more stable framerate in all conditions, including single-player and multiplayer races. Smoke effects have been also improved, fixing an issue that affected the performances when huge amount of smoke was generated, especially at race starts.
Artificial intelligence
CPU occupancy has been optimized to guarantee better and more stable performance. Furthermore, we worked to improve interaction of AI with each other and against the player car, as well as their “racing attitude”. The result is less collision accidents, better and more predictable lines and greatly improved race starts, delivering a better racing experience.
Flag and rules
The next build will introduce race flag and rules, including yellow, blue and black flags, both in single and in multiplayer. More details regarding this feature will be available at the release.
Overcast conditions
Next build will introduce the option to define the sky/weather conditions: player can choose between light/heavy fog, clean/light/heavy cloud, that affect lighting, visibility, track temperature, and so on, adding more immersion, different racing scenarios and environmental effects. As usual all the conditions are moddable and new ones can be created by the community.
Damages, views and sounds
Several parameters and functionalities related to damages, head movements, mirrors FOV values, reverberation and environmental sounds have been added or optimized, improving the overall driving and replay experience.
Replays
Assetto Corsa replays are universally appreciated for their fidelity, resulting in very realistic movements, car behaviour and camera management, but resulting also in high requirements in terms of hard disk and memory space. Unfortunately such big files are not easily handled by players who join or organize leagues and online championships. Next build will add quality settings options that allow up to 4x smaller sizes and longer replays.
Pre-order and release date
Assetto Corsa is not in Early Access anymore but that doesn’t mean that development is finished. As promised, the Dream Pack will also include several improvements, optimizations and new features. All the new code features will also be included for free on the main simulation, to allow gamers to enjoy Assetto Corsa and the new Dream Pack even more. However the process needs time to be completed. The release of the Dream Pack and of Assetto Corsa 1.1 is confirmed for Q1 2015. Thank you very much for understanding, for your kind support and passion.
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Type-X got a reaction from Eudemon in Assetto Corsa - Version 1.1 Outlook
Kunos Simulazioni has shared an outlook on the improvements players can expect from the upcoming 1.1 version of their Assetto Corsa simulation.
Graphics
We are redefining some features related to post processing effects, HDR and particle rendering optimizations that improve graphics environment, lighting and framerate performance. The engine has been optimized in order to guarantee a more stable framerate in all conditions, including single-player and multiplayer races. Smoke effects have been also improved, fixing an issue that affected the performances when huge amount of smoke was generated, especially at race starts.
Artificial intelligence
CPU occupancy has been optimized to guarantee better and more stable performance. Furthermore, we worked to improve interaction of AI with each other and against the player car, as well as their “racing attitude”. The result is less collision accidents, better and more predictable lines and greatly improved race starts, delivering a better racing experience.
Flag and rules
The next build will introduce race flag and rules, including yellow, blue and black flags, both in single and in multiplayer. More details regarding this feature will be available at the release.
Overcast conditions
Next build will introduce the option to define the sky/weather conditions: player can choose between light/heavy fog, clean/light/heavy cloud, that affect lighting, visibility, track temperature, and so on, adding more immersion, different racing scenarios and environmental effects. As usual all the conditions are moddable and new ones can be created by the community.
Damages, views and sounds
Several parameters and functionalities related to damages, head movements, mirrors FOV values, reverberation and environmental sounds have been added or optimized, improving the overall driving and replay experience.
Replays
Assetto Corsa replays are universally appreciated for their fidelity, resulting in very realistic movements, car behaviour and camera management, but resulting also in high requirements in terms of hard disk and memory space. Unfortunately such big files are not easily handled by players who join or organize leagues and online championships. Next build will add quality settings options that allow up to 4x smaller sizes and longer replays.
Pre-order and release date
Assetto Corsa is not in Early Access anymore but that doesn’t mean that development is finished. As promised, the Dream Pack will also include several improvements, optimizations and new features. All the new code features will also be included for free on the main simulation, to allow gamers to enjoy Assetto Corsa and the new Dream Pack even more. However the process needs time to be completed. The release of the Dream Pack and of Assetto Corsa 1.1 is confirmed for Q1 2015. Thank you very much for understanding, for your kind support and passion.
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Type-X got a reaction from killalldude in Post One Random Automotive Video Per Day
Looks like LFS in real life :)
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