It's very hard to modify anything in tdu world (there are textures binded to objects but they're white ;-; and there is anyway to specify path to this texture ;v), also if I wanted to save it (sector) with C4D r13 (WorldEditor worked but sector was... wasn't sector just water in tdu), simillary with autodesk maya (but OK - quoting guide book. I do't understood word "AVOID" ;-;), when I wanted to export with C4D r16 that program get crash, ONLY 3ds MAX 13 works.
Blender even do not want to import .dea (with installed plug-in) you have to cut some lines using N++ or just notepad
I think cause of problem with textures is that it is in .DDS - do you know how to make textures visible without exporting that dds to png ?
Is there any person(I guess there is) to make fully tutorial to make your own sector (if possible including: objects, terrain etc.) ?