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DΛN last won the day on December 31 2019

DΛN had the most liked content!

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About DΛN

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    The "ATG" Author


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  1. In this blog post I'll wrap up what has happened recently to this project, and share some important stuff! [Part 2 of 2] The new garage scene UIs After a month of working on UI system, I've designed the new UI system based on the concept UIs. In the two images below, you can see how different the UI of preAlpha and the newer Beta version of ATG Kish look like! Still, the UI system is in the development stage and you can see how much is left for the UI system in the official ToDo list here and here. The Pause Menu In addition to all of these updates, I also worked on the basics of the Pause Menu of the project based on the concept designs. The two images below show the actual current in-game menus. These UIs are still not fully done and you can track them with the Official ATG Kish ToDo list. What's next? An important message! As I no longer have free time to continue this project due to the education and some personal life issues, the development of this passion project is now stopped. It is not permanent tho! if you care about this project - well thank you for that, I appreciate it - then stay tuned. As this project is literally like a car project, you may finish it or may not. Follow this to see what's next for this free indie passion-project! Read more and download some game designing assets in the link below! https://aroundtheground.tk/atg-kish-ui-with-its-updates-and-system-and-a-free-rain-shader-fx-and-1137/ Kind regards.
  2. In this blog post I'll wrap up what has happened recently to this project, and share some important stuff! [Part 1 of 2] So normally in summer people have some free time to do their passion projects, so did I. I started with the UI designs. as it was planned in its ToDo list in "Trello" first. New User Interface system To start with the UI, I tried asking people what a good and a bad UI would look like in the official Discord of Around The Ground: Kish - which by the way, I suggest you to join it! The bad UI the good UI I quickly realized that people don't like the complex menus but a minimalist, modern tiled-looking designs. As an example Forza Horizon 2 and GranTurismo 6 look simple and modern, while Gran Turismo 5 has a very complex UI system which forces you to spend a lot of time to do one operation. For example, If You want to choose a car for a race, after hitting several buttons GT5 lets you know that the car is not available for the race. And instead of showing a list of cars to you, you have to go back and see several UI panels and finally choose a car! There are several articles related to this GT5 issue, I recommend you to read them. On the other hand, GT6 fixed all the issues and I noticed a lot of people admired the design. The process So, based on the response I got from the Discord users, I designed a concept UI on a paper - image below. Sorry for the super low quality image as I didn't have a better camera than my Laptop's webcam at the time! And after working for days, I turned the idea into a real concept UI. Mind you, the below images are not in-game scenes! You can see the main UI menu above, a tile-based deisng with blurred transparent background. You select a button and it would have a pinkish-red border with white text. You select a tile, the image of the buttons would be more vivid and looks sharper In the image above, you'll see: The mirrors which are only visible when you push a button, The speedo and the rest of the dashboard which you can hide/show, HUD elements and the command center UI at the middle and right position of the picture. With command center UI, you can quickly control the wipers blinkers and the common features of your vehicle in the simulator software.
  3. So before showing you guys the blog post and the video, lets wrap up what has happened to ATG. We discussed in TurbpDuck's Discord Server that how big the map of ATG Kish is, and I asked if 3D modelers can help building some 3D models for the map. I told the community that there is a Club in TurboDuck with a set of Youtube videos for 3D modelling for this project but we need enough people to kick start the Club. Moreover, I fixed a lot of bugs of this software. And designed the concept UIs, too. Although some of you guys offered to voluntarily make the 3D models of the buildings, but the amount of you guys were not enough to open the Club in Turboduck so I decided to finish up the updates of this software alone. Therefore, there will be no 3D Max/Blender video tutorials for uploading. With these cleared up, lets check out the new contents in the next post. **Please note that I no longer have free time for this passion project, once again the project is stopped for unknown amount of time.**
  4. Check out some music videos that I made, these musics were used in the videos that I made for ATG Simulator. The next post will be related the recent updates for the project.
  5. Hi, After ~2 hours... I did the stupid thing I wanted to do, I found the place where Stradman took a photo of his Ford GT and compared it to the map of the TDU games. Click on the photo to zoom in. Didn't have a Ford GT in TDU2, and used Microsoft Paint for this so the quality is not great as didn't waste more time on this! Regards.
  6. Ey! Thanks for the follow.

  7. The full story of Need For Speed games in the BlackBox studio's era. Ryan Cooper is the main character and here is his full story-line in order! Note that most of the games and movies are made without thinking about their future or past. so it is better not to think thoroughly deep into the timelines as apparently most of the times authors just try to link the movie or video game series last minute and without a solid thoughtful logic.
  8. Well... guys I have an... lets say... interesting news! As you know, Need For Speed Heat Studio is an app that is just showcased and apparently it is official. With this app, you customize your ride on the go with your smartphone. The thing is, IT IS EXACTLY WHAT'VE I PLANNED for this project 2 years ago. However, My plan was to make an app that lets you customize your car, then syncs it with the actual software and you could see it in VR and export it as a 3D printable FBX file. In other words, You not only could customize your car with the software, but you could do so with your smartphone and then make the customized car a real-word object or project it into real world as a VR object. It is very interesting that this very individual idea actually and partially is happening by someone else, that's just amazing to me!Anyways, heading back to design the garage UI!! Please check the TurboDuck's discord to express your opinion on the UI design. And as you know NFS Heat Studio previewed its AR feature. A while back I have designed an app as a test that does exactly like that. in fact - as I previously said - I had planned a companion app for ATG Kish. Here is the ATG's test AR mobile app in action. You can see my old android phone that shows a virtual car object on it. This was designed back in 2016 or so. FYI, The final UI of the HQ/Garage scene is now uploaded in the Discord channel. Have a look at it there if you like.
  9. The Fast & The Furious Timeline very smoothly explained in the video below.
  10. Another wallpaper of for you. This time it is 4K!
  11. The low-poly modelling projects are harder than high-poly modelling ones, IMO. That said, the models look great and your skills in low-poly modelling is impressive!! Keep up the good work. Not to be too picky here, but If I were to model the Nissan for the traffic cars, I'd bake its details - like the grills, lights, door locks, vents and the other small details - as it decreases the polygon count. Of course that is just me and these 3D models look excellent.
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