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DΛN last won the day on October 13 2018

DΛN had the most liked content!

About DΛN

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    Author of ‏"ATG:Kish" App


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  1. DΛN

    New site discovery

    Still, I don't think this is a good approach. Perhaps adding character count, image and media tags, and text-formatting limitations (except hyperlink, color, and font-weight codes) would be a better choice than disabling it altogether. Best.
  2. DΛN


    I loved Digimon so much that my whole life was about Digimon lol. I still like Digimon much more than Pokemon!!
  3. DΛN

    New site discovery

    Well, I used it to make people aware of my indie videogame project here by hyperlinks to the thread and the Discord channel. Perhaps it is better to add limitations to the signature instead of completely disabling it.
  4. I've updated this thread as the new TurboDuck has been upgraded and messed up the first post in this thread. Go check it out if you like. Also, new updates to come this summer. In the meantime, come and check the discord channel of this indie passion project!! Visit the Discord server - which is the official TDuck Discord server - and head on to the #Around-The-Ground channel there. ________________________________ Here is the Trello page of the project:Click here!! . You can see how many stuffs are left for sharing a beta version of the project there. Check it out now!
  5. DΛN

    New site discovery

    @Diablo would be glad if you bring back the ability to add account signature to the forum.
  6. DΛN


    Hi, After the new TurboDuck update, I decided to contribute a little to this section of the forum just because. I remember decades ago I used to love this DIGIMON anime. I'd prefer Digimon over Pokemon, Not sure why Digimon never got a chance to be as famous as Pokemon. I used to gather all Digimon stickers, And make a DIY album lol. Good times...damn time flys lol. Best.
  7. DΛN

    What are you listening to right now

    I'd hire/ask a group of people to clean up the forum after the new forum update because there are a lot of duplicated/invalid* threads like this, which just wastes server bandwidth and hard drive space. This is only my suggestion to you and I hope it is useful. *By "Invalid threads" I mean the ones which - prior to the forum update - were read-only but now they're not, Or the stuff like that.
  8. Dear Visitor!

    Check out the website and/or the TurboDuck discord channel of "Around The Ground" NOW! 🙂


  9. This movie is good - not very good though IMO, I recommend watching it.
  10. DΛN

    Post Your Screenshots Thread!

    //ATG:Kish A Community Simulator project! Check it out in this official TDuck thread!! [ATTACH=full]32454[/ATTACH] [ATTACH=full]32455[/ATTACH] [ATTACH=full]32456[/ATTACH]
  11. Unity can't handle big scenes by itself. if you put a super huge scene in Unity, it'll eat RAM and it won't calculate mathematics well. I believe every other game engine behaves the same. To solve this issue, I use a custom streamer addon for Unity to load/unload objects - just like the GTA V's streamer system. Not only that, I am going to upgrade the streamer from CPU-based to GPU-Based, which greatly improves the streaming speed as nowadays normal CPUs have 4 to 10 cores while GPUs have 700 to 4000 cores! :)
  12. Just a small note: I was watching this DDE video and this 110% shows one of the motivations behind the devising my ATG project. As you can see in the video below, they did a magnificent job on creating an exalted vehicle, that means, they envisioned a GT 3 version of the older 993 Porsche. Yet not everyone is an automotive engineer to create their dream vehicle, a vehicle that does not exist but if it existed, it could be a masterpiece - just like the car in the video below - and I would happy to see everyone could do this. https://www.youtube.com/watch?v=id=V923hopV9Sw;t=190 Of course, you have to be familiar with 3D modeling and you have to know some basic car terms like engine torque and the related expressions for designing a vehicle and consequently, simulating it in the ATG project.
  13. Actually, thank you for your concern about the project. I appreciate the motivation of your reply. And I can't wait to share a beta version ASAP, too! :) However, you have to understand that if I make the game and nobody knew about it, then nobody could play it. Therefore, I have to make those accounts right now for the future of the project. This way, more people will be aware of the project in the future. I hope you learned why I set up those currently useless accounts. Don't worry about it, I continue devising the project until February 2019. After that, I have to move to somewhere else and work fulltime, which may cause to temporarily stop the development process of the video game for a quite of time. Hah :D ____________________________________________________ Guys! Thank you for all your support. :) Stay tuned for a bunch of updates until Feb 2019! :)
  14. Check out the project schedule of this indie passion project here. Visiting the link above, you can explore and figure out the "ToDo list" of this video game project! _________________________________________________ The project's Instagram account here: https://www.instagram.com/ATG_simulator . The project's Twitter account here: https://twitter.com/ATG_simulator . A Facebook page is set up but it has not been published, yet. Its URL is https://fb.me/ATGsimulator . For your information, I've planned to organize the social media pages but not soon. Reminder: This Turboduck thread is the official modders thread and it will remain the official modders thread of the project forever. Notice: The project will take a temporary break sometime soon as I have to do some work in real life, follow me and the project's social media for further information.
  15. I did both modeling the roads and using the tools of the game engine. If you need help, ask and I'd be glad to talk about the technical stuff! :)