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tasos007007

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Posts posted by tasos007007

  1. i tried to encrypt the AIBotsPers.xml and AIConfig.xml files with help of tdudec.gui but i think it doesnt encrypt-decrypt those 2 files properly so the changes i made had no effect to game.i wish somebody do right encryption-decryption and test some changes and give us the modded files causing the fastest results to game

    i also wish somebody could encrypt the tdu.exe file so we may be able to find the data which maybe do the bots slow

    6] i downloaded the tdu2 rgmechanics and the bots are perfectly fast but when i unpacked it the bots became quite slower 

    i also noticed that the unpacked game has the same AIBotpers.xml file with tdu and it is encrypted in tdu2 so i made some changes for faster bots and i decrypted via tdudecgui [it does perfect encryption-decryption for tdu2] and the bots became faster in unpacked tdu2 here i upload the decrypted AIBotpers.xml file for tdu2

    aibotpers.xml

  2. 5] i ve noticed that changing some values of ige files  timG-timS-timB-CtDw  setted all to 000000000 it makes the bots faster

    i also noticed that setting a time limit to the race and a bonus time for each checkpoint if a bot passes a checkpoint this gives you also bonus time so i made an interesting race vs 3 bots each time a car passes a checkpoint you earn precious 5 seconds so you should respect your opponents that is not to kick them out so they could pass the checkpoint in time to give you time to keep the race alive 

    to play this race you should enable the race editor plus the online races as single ones via FXini file [see above in this topic] or you can replace another single race of the game with this one by simply rename it.

    i ve done this race using the database from "impossible to win"  [see download section] where the bots are faster than vanilla tdu

    here i upload the ige files with the above changes and the specific race "SHOPING"with time bonus lets see if you could finish that race!

    i used this race "SHOPING" meaning a]you buy time b]it take place in town where are the most shops so this race includes the most and fastest "click aways" 🙂

    enjoy!

    IGE.7z SHOPING.IGE

  3. 3 hours ago, eddwob2 said:

    hi. interested in doing that with tduf..i want 2 buy the mclaren senna buuut, unfortunately i can't

    and i don't know what values should I change at the achievement page

    in achievement page go to page where it refers to the reward cars there i changed the rewardparam to 0 [this param actually is the vehicule id which is used for prize.setting this param to 0 means that no car is prize car so every car is buyable

  4. 4] the bots behave according to your class car f.e. i drove a C class car vs C class car AIBots and they were slow so i won easily ----but after i set this car to be A class [by only changing this param via TDUF ] the C class car bots became faster .

  5. during my research i made some discoveries which i ll share with yu little by little some of them will be very usefull while some others maybe placebo effects.So here we go

    1] the FXini file is actually the file in which you can "fix'' or add many params although they re located in other files so

    2]if you decrypt the physics.cpr file from tdu2 and you copy some params and paste them to fxini they affect the tdu1

    3]the cars are registered and encrypted in AIConfigxml but if you add or change the ids of some cars you can also register them in fxini and set some params in order to be driven fast by bots f.e. i cloned the enzo ferrari ,i set as id=5030 and i registered it in fxini in [CAR] section by this way-->

    <VEHICLE database_id="5030" braking_dist_c1="0.999" braking_dist_c2="0.999" turning_speed_c1="9.999" turning_speed_c2="9.999" handling_mark="99.999"/> 

    here i upload the 'modded' fxini file to see some other changes or adds but most of them have no effect to game

    stay tuned and i ll post more discoveries untill i find the data which limits the behaviour of AIBots espesially those who drive A -B -C classes cars

    FX.ini

  6. Hello i d like to discuss about how we can make bots to be hardest opponents.Any suggestion or idea or for any other issue about how we can make tdu1 the millenium best racing game is welcome.i also would like if it is possible for developers' help. Thank you all.

    let me say what i wish to do to tdu

    1]] i d like to have hawai and ibiza environment-roads of tdu2 to tdu1

    2]] i d like to have tournaments of clubraces cooperating with bots

    3]] i d like to have 2 categories of bots  a}suitable for races in arcade mode and  b}suitable for hardcore mode

    4]] i d like to do the missions on hardcore mode like the races via project paradise

    5]] i d like to have back the online races 

  7. impossible to win.zip

    View File

    i made the opponent cars the fastest racers .especially for A and B cars i made the following changes via TDUF

    1] coefgrip=2000

    2]dragforce=-0.7

    3]downforce=0

    4]i changed bhp-weight-top speed etc according to tune packages

    5]i made them 4wd with f/r ratio=30

    somewhere in game files there is the following data 

    SpeedEffects=(350.0,10.0)             // Speed at which grip drops to half (m/s, 0.0 to disable), speed load equivalency (see above) 

    if someone could disable it then he dont need coefgrip=2000 so then coefgrip=default[about 1000] 

    enjoy!!

    impossible to win.zip


     

  8. 1 hour ago, Rangga Putra said:

    How to fix this?

    IMG20210124044636.jpg

    i think you need this to install at the folder where paradise launcher is locatd

    D3DX9_43.dll

    hey guys i finally found out why the A class cars driven by bots dont go fast especially at long straights they dont reach the top speed if it is over 350km/h 

    if you look carefully at a forum reply 

    you ll notice that it says that somewhere in game files is the following data

    SpeedEffects=(350.0,10.0)             // Speed at which grip drops to half (m/s, 0.0 to disable), speed load equivalency (see above)

    so if somebody could disable the speedeffects then the cars will be driven at their best

    until that solution be happened i made a workaround that is i opened tduf and i cloned the A cars then i set the coefgrip to 2000 bcs since at 350km/h it will drop to half then it will become 1000 which is the default value so the cars will keep up accelerating and so it did happened

    now i enjoy crazy races!!!!

  9. On 10/27/2020 at 8:26 AM, RobbiSig said:

    I am not trying to make a ridiculous camber rather correct the existing cars to a factory standard physics as well as camber. How is TDUF different from TDUPE?

    For example the z06 coupe has alot of camber on both front and rear wheels when it should have very little and makes it look odd but i dont know about the physics...

     

    Did you also know the physics are mostly from ISI game? I saw the sound files description had GTR2 in them and the tire physics are Pacejka tire physics which is same as ISI. It's essentially a slip curve tables. Why hasn't anyone decrypted them already? I talk about the "tire1.bpjka" inside physics-tires.

     

    122664455_272791374058744_1773621288658426597_n.png?_nc_cat=105&ccb=2&_nc_sid=ae9488&_nc_ohc=1vdiN_JpiUcAX8Vml3k&_nc_ht=scontent.frkv1-1.fna&oh=c2da0e2f6b9f1a16284fa0a766898e52&oe=5FBD8FB8

     

    Here is a pacejka tire file from rfactor 1:

    [SLIPCURVE]
    Name="Accel"
    Step=0.009000
    DropoffFunction=-0.40   
    Data:
    0.000000 0.110337 0.212809 0.302337 0.380669 0.455068 0.524721 0.589090 0.648620 0.702284
    0.750724 0.793887 0.831393 0.864005 0.891973 0.915075 0.934193 0.949821 0.962150 0.971691
    0.979047 0.984629 0.988866 0.992090 0.994549 0.996396 0.997844 0.998956 0.999851 1.000225
    1.000207 1.000146 1.000064 0.999958 0.999831 0.999681 0.999509 0.999314 0.999097 0.998807
    0.998541 0.998253 0.997942 0.997540 0.997181 0.996721 0.996313 0.995794 0.995338 0.994763
    0.994155 0.993626 0.992962 0.992268 0.991544 0.990789 0.990004 0.989190 0.988346 0.987473
    0.986571 0.985640 0.984682 0.983695 0.982508 0.981461 0.980206 0.979101 0.977779 0.976618
    0.975230 0.974014 0.972564 0.971081 0.969565 0.968017 0.966666 0.965060 0.963425 0.961761
    0.959823 0.958098 0.956345 0.954567 0.952502 0.950668 0.948810 0.946658 0.944750 0.942542
    0.940588 0.938330 0.936045 0.933736 0.931696 0.929344 0.926970 0.924575 0.922161 0.919729
    0.917280 0.914815 0.912024 0.909529 0.907021 0.904501 0.901653 0.899113 0.896564 0.893687
    0.891124 0.888235 0.885663 0.882765 0.879866 0.877288 0.874388 0.871491 0.868597 0.866028
    0.863143 0.860265 0.857396 0.854537 0.851688 0.848851 0.846028 0.843219 0.840425 0.837647
    0.834888 0.832147 0.829426 0.826725 0.823750 0.821096 0.818465 0.815859 0.812993 0.810440
    0.807915 0.805418 0.802675 0.800238 0.797564 0.795190 0.792846 0.790279 0.788002 0.785510
    0.783301 0.780886 0.778748 0.776412 0.774118 0.772089 0.769876 0.767705 0.765789 0.763700
    0.761654 0.759652 0.757887 0.755967 0.754089 0.752255 0.750463 0.748714 0.747007 0.745341
    0.743718 0.742135 0.740592 0.739090 0.737627 0.736063 0.734681 0.733337 0.731900 0.730633
    0.729400 0.728085 0.726809 0.725685 0.724484 0.723321 0.722194 0.721199 0.720137 0.719108
    0.718020 0.717053 0.716115 0.715122 0.714239 0.713302 0.712466 0.711579 0.710715 0.709872
    0.709049 0.708177 0.707389 0.706552 0.705792 0.704981 0.704182 0.703392 0.702550 0.701774
    0.700943 0.700116 0.699292 0.698409 0.697527 0.696643 0.695758 0.694872 0.693926 0.692979
    0.691974 0.690974 0.689981 0.689000 0.687981 0.686989 0.685983 0.685030 0.684145 0.683305
    0.682582 0.681998 0.681583 0.681363 0.681301 0.681268 0.682243

    [SLIPCURVE]
    Name="Decel"
    Step=0.009000
    DropoffFunction=-0.30     
    Data:
    0.000000 0.110337 0.212809 0.302337 0.380669 0.455068 0.524721 0.589090 0.648620 0.702284
    0.750724 0.793887 0.831393 0.864005 0.891973 0.915075 0.934193 0.949821 0.962150 0.971691
    0.979047 0.984629 0.988866 0.992090 0.994549 0.996396 0.997844 0.998956 0.999851 1.000225
    1.000207 1.000146 1.000064 0.999958 0.999831 0.999681 0.999509 0.999314 0.999097 0.998807
    0.998541 0.998253 0.997942 0.997540 0.997181 0.996721 0.996313 0.995794 0.995338 0.994763
    0.994155 0.993626 0.992962 0.992268 0.991544 0.990789 0.990004 0.989190 0.988346 0.987473
    0.986571 0.985640 0.984682 0.983695 0.982508 0.981461 0.980206 0.979101 0.977779 0.976618
    0.975230 0.974014 0.972564 0.971081 0.969565 0.968017 0.966666 0.965060 0.963425 0.961761
    0.959823 0.958098 0.956345 0.954567 0.952502 0.950668 0.948810 0.946658 0.944750 0.942542
    0.940588 0.938330 0.936045 0.933736 0.931696 0.929344 0.926970 0.924575 0.922161 0.919729
    0.917280 0.914815 0.912024 0.909529 0.907021 0.904501 0.901653 0.899113 0.896564 0.893687
    0.891124 0.888235 0.885663 0.882765 0.879866 0.877288 0.874388 0.871491 0.868597 0.866028
    0.863143 0.860265 0.857396 0.854537 0.851688 0.848851 0.846028 0.843219 0.840425 0.837647
    0.834888 0.832147 0.829426 0.826725 0.823750 0.821096 0.818465 0.815859 0.812993 0.810440
    0.807915 0.805418 0.802675 0.800238 0.797564 0.795190 0.792846 0.790279 0.788002 0.785510
    0.783301 0.780886 0.778748 0.776412 0.774118 0.772089 0.769876 0.767705 0.765789 0.763700
    0.761654 0.759652 0.757887 0.755967 0.754089 0.752255 0.750463 0.748714 0.747007 0.745341
    0.743718 0.742135 0.740592 0.739090 0.737627 0.736063 0.734681 0.733337 0.731900 0.730633
    0.729400 0.728085 0.726809 0.725685 0.724484 0.723321 0.722194 0.721199 0.720137 0.719108
    0.718020 0.717053 0.716115 0.715122 0.714239 0.713302 0.712466 0.711579 0.710715 0.709872
    0.709049 0.708177 0.707389 0.706552 0.705792 0.704981 0.704182 0.703392 0.702550 0.701774
    0.700943 0.700116 0.699292 0.698409 0.697527 0.696643 0.695758 0.694872 0.693926 0.692979
    0.691974 0.690974 0.689981 0.689000 0.687981 0.686989 0.685983 0.685030 0.684145 0.683305
    0.682582 0.681998 0.681583 0.681363 0.681301 0.681268 0.682243

    [SLIPCURVE]
    Name="Lateral"
    Step=0.009000
    DropoffFunction=-0.60   
    Data:
    0.000000 0.104944 0.204719 0.291011 0.374607 0.460899 0.536404 0.598427 0.653670 0.706244
    0.751328 0.790223 0.823156 0.851297 0.875955 0.897127 0.915214 0.931096 0.944470 0.956049
    0.965963 0.974187 0.981037 0.986632 0.991006 0.994400 0.996888 0.998636 0.999801 1.000225
    1.000216 1.000153 1.000039 0.999888 0.999695 0.999478 0.999222 0.998939 0.998618 0.998261
    0.997866 0.997457 0.996994 0.996474 0.995952 0.995374 0.994774 0.994117 0.993444 0.992715
    0.991927 0.991132 0.990280 0.989432 0.988530 0.987574 0.986560 0.985567 0.984521 0.983422
    0.982269 0.981155 0.979894 0.978679 0.977414 0.976098 0.974846 0.973431 0.972088 0.970571
    0.969134 0.967650 0.966121 0.964546 0.963074 0.961410 0.959857 0.958104 0.956469 0.954796
    0.953083 0.951332 0.949543 0.947714 0.945847 0.943941 0.941997 0.940215 0.938199 0.936353
    0.934475 0.932355 0.930415 0.928445 0.926447 0.924419 0.922363 0.920279 0.918166 0.916026
    0.913859 0.911666 0.909694 0.907451 0.905437 0.903146 0.900832 0.898755 0.896659 0.894280
    0.892146 0.889996 0.887828 0.885370 0.883169 0.880952 0.878720 0.876474 0.874214 0.871941
    0.869655 0.867357 0.865336 0.863016 0.860686 0.858345 0.856289 0.853931 0.851564 0.849487
    0.847106 0.845017 0.842624 0.840525 0.838122 0.836016 0.833907 0.831494 0.829381 0.827266
    0.825150 0.822731 0.820614 0.818498 0.816383 0.814269 0.812157 0.810047 0.807941 0.805537
    0.803438 0.801344 0.799553 0.797468 0.795389 0.793316 0.791250 0.789192 0.787141 0.785099
    0.783355 0.781330 0.779315 0.777310 0.775316 0.773616 0.771643 0.769683 0.768013 0.766077
    0.764155 0.762519 0.760624 0.758744 0.757145 0.755295 0.753462 0.751904 0.750103 0.748573
    0.746806 0.745058 0.743575 0.741863 0.740412 0.738738 0.737320 0.735686 0.734074 0.732709
    0.731139 0.729811 0.728284 0.726994 0.725511 0.724053 0.722822 0.721410 0.720220 0.718856
    0.717518 0.716391 0.715102 0.713839 0.712778 0.711566 0.710380 0.709386 0.708252 0.707146
    0.706220 0.705165 0.704138 0.703139 0.702169 0.701359 0.700439 0.699548 0.698684 0.697848
    0.697039 0.696257 0.695502 0.694773 0.694070 0.693393 0.692741 0.692026 0.691427 0.690851
    0.690297 0.689692 0.689185 0.688631 0.688167 0.687659 0.687416


    [COMPOUND]
    Name="Michelin Pilot Sport Cup"
    FRONT:                               
    DryLatLong=(1.352, 1.371)             // Lateral/longitudinal coefficients in dry weather
    WetLatLong=(1.200, 1.210)             // Lateral/longitudinal coefficients in wet weather         
    Radius=0.3320                                                    // per BMW E92 M3 product manual                          
    RadiusRPM=2.01e-6                  
    Width=0.235                           // Width of tire
    Rim=(0.2413, 750000.0, 7500.0, 3.0)   // Rim Radius, spring rate, damper rate, minimum velocity to create sparks
    SpringBase=45000.0                    // Base spring rate with no pressure
    SpringkPa=980.0                       // Spring rate per unit pressure
    Damper=1145.0                         // Damping rate of tire
    SpeedEffects=(350.0,10.0)             // Speed at which grip drops to half (m/s, 0.0 to disable), speed load equivalency (see above)
    LoadSensLat=( -3.88e-6, 0.350, 24800.0) // Load sensitivity for lateral grip (initial slope, final grip multiplier, final load)
    LoadSensLong=(-3.88e-6, 0.355, 24800.0) // Load sensitivity for longitudinal grip (initial slope, final grip multiplier, final load)
    LatPeak=( 0.255, 0.335, 11000.0)      // Slip range where lateral peak force occurs depending on load
    LongPeak=(0.134, 0.1803, 11000.0)     // Slip range where longitudinal peak force occurs depending on load
    LatCurve="Lateral"                    // Slip angle curve (data uses normalized angle)
    BrakingCurve="Decel"                  // Slip ratio curve under braking
    TractiveCurve="Accel"                 // Slip ratio curve under acceleration
    CamberLatLong=(4.00, 0.07, 0.31)      // Peak camber angle, lateral gain at peak, longitudinal loss at 90 degrees
    RollingResistance=3065.0              // Resistance torque (Nm) per unit deflection (m) on ground
    PneumaticTrail=5.50e-6                // Pneumatic trail per unit load (m/N), adjusted based on slip
    HeatBasePeak=(0.245, 0.060)           // Base peak slip to compute friction heat, fraction of base to use (0.0=use dynamic peak slip only)
    Heating=(4.32e-1, 4.0e-3)            // Heat caused by (rolling, friction)
    Transfer=(10.40e-3, 2.00e-3, 2.90e-4)  // Heat transfer to (road, static air, moving air)
    HeatDistrib=(12.80,125.0)             // (Max camber angle, max off-pressure) that affects heat distribution (higher number -> less temperature difference)
    AirTreadRate=0.010                    // Heat transfer between tread and inside air
    WearRate=0.12e-6                     // Wear rate constant
    WearGrip=(0.958,0.925,0.894,0.863,0.835,0.808,0.770,0.710) // Grip fraction at 13% wear, 25%, 38%, 50%, 63%, 75%, 88%, 100% (tire will burst at 100% wear)
    Softness=0.6                          // Softness is now just for AI strategic use
    AIGripMult=1.027                      // Grip multiplier for AI vehicles (due to tire model simplification)
    AIPeakSlip=0.1                    // Simple peak slip angle for AI vehicles
    AITireModel=0.4                      // 0.0 = original AI tire model in terms of slip, 1.0 = more similar to player tire model
    AIWear=0.12e-6                       // AI wear rate constant
    Temperatures=(84.0, 22.0)             // Optimum operating temperature for peak forces (Celsius), starting temperature
    OptimumPressure=(115.0, 0.0235)       // Base pressure to remain flat on ground at zero deflection, and multiplier by load to stay flat on ground
    GripTempPress=(1.05, 0.80, 0.45)      // Grip effects of being below temp, above temp, and off-pressure (higher number -> faster grip dropoff)
    //
    REAR:
    DryLatLong=(1.385, 1.408)
    WetLatLong=(1.208, 1.214)
    Radius=0.3320                                                    // per BMW E92 M3 product manual
    RadiusRPM=2.01e-6
    Width=0.305
    Rim=(0.2413, 750000.0, 7500.0, 3.0)   // Rim Radius, spring rate, damper rate, minimum velocity to create sparks
    SpringBase=45000.0
    SpringkPa=980.0
    Damper=1145.0
    SpeedEffects=(350.0,10.0)
    LoadSensLat=( -3.88e-6, 0.348, 25200.0)
    LoadSensLong=(-3.88e-6, 0.353, 25200.0)
    LatPeak=( 0.255, 0.335, 11000.0)
    LongPeak=(0.134, 0.1803, 11000.0)
    LatCurve="Lateral"
    BrakingCurve="Decel"
    TractiveCurve="Accel"
    CamberLatLong=(3.75, 0.07, 0.31)
    RollingResistance=3065.0
    PneumaticTrail=5.50e-6 
    HeatBasePeak=(0.240, 0.060)
    Heating=(4.23e-1, 3.9e-3)
    Transfer=(10.40e-3, 2.00e-3, 2.90e-4)
    HeatDistrib=(12.70,125.0)
    AirTreadRate=0.010
    WearRate=0.12e-6
    WearGrip=(0.958,0.925,0.894,0.863,0.835,0.808,0.770,0.710)
    Softness=0.6
    AIGripMult=1.027
    AIPeakSlip=0.1
    AITireModel=0.4
    AIWear=0.12e-6
    Temperatures=(84.0, 22.0) 
    OptimumPressure=(115.0, 0.0235)
    GripTempPress=(1.05, 0.80, 0.45)
     

    997GT3_RS_Tires.tbc 11.07 kB · 6 downloads

     

    hey im looking how can i make the A class cars driven by bots to reach the top speed because i ve noticed that at any case no car reach the speed more than about 350km/h so i wonder if someone can disable the speedEffect maybe this will be the solution thank you

    SpeedEffects=(350.0,10.0)             // Speed at which grip drops to half (m/s, 0.0 to disable), speed load equivalency (see above)

  10. 40 minutes ago, dorachueva said:

    Missing here means the geometry of the car is completely invisible, but the car is detected.

     

    Most new Ferrari cars are invisible in the dealer, except Enzo.

     

    Some rental cars in the beginning are gone.

     

    I didn't have chance to note them one by one.

     

    Basically, the problem is there are some invisible cars, even though they are detected in the dealer. Cannot buy them, cannot test them.

     

    Despite the steps I followed on the readme to install Platinum mod, I still see version 1.66A or something like that, not 0.03. I don't know what's wrong. Big .bnk is enabled in Paradise launcher.

    you must use project paradise launcher having activate bigbnk option

  11. tdu "hard to win" version

    View File

    please see the review from where you can download the file

    i used tduf and i cloned all the cars and i "tuned" somehow
    the cloned cars but i tuned the ascari by specific way to be equal
    with my bought ascari so it can be a good example for you to tune
    the rest cars in similar way or you can left them as they are [boosted]

    i also made all the events to be races vs bots and i made some
    changes in ige files.

    i made almost all bots to be temeraire mauvais

    i registered all the cloned cars to FXini but they should be
    registered in AIConfig.xml. i also think there should be made
    some changes to some params i ve registered these changes in
    FXini [if you could encrypt all this stuff to AIConfig.....]

    i use the AIBotPers.xml and Bnk1 from platinum

    i use the nocd exe file

    lets create a storytail for this mod

    you learned that in hawai there is a team of drivers who have tuned their cars in a mystic way so they always win the races your mission is to try win all the races to get their cars as prizes so you can revealed their secret of unbeatable cars 

    have fun!!

    hard to win.zip


     

  12. tdu "hard to win" edition

    View File

    i used tduf and i cloned all the cars and i "tuned" somehow
    the cloned cars but i tuned the ascari by specific way to be equal
    with my bought ascari so it can be a good example for you to tune
    the rest cars in similar way or you can left them as they are [boosted]

    i also made all the events to be races vs bots and i made some
    changes in ige files.

    i made almost all bots to be temeraire mauvais

    i registered all the cloned cars to FXini but they should be
    registered in AIConfig.xml. i also think there should be made
    some changes to some params i ve registered these changes in
    FXini [if you could encrypt all this stuff to AIConfig.....]

    i use the AIBotPers.xml and Bnk1 from platinum

    i use the nocd exe file

    lets create a storytail for this mod

    you learned that in hawai there is a team of drivers who have tuned their cars in a mystic way so they always win the races your mission is to try win all the races to get their cars as prizes so you can revealed their secret of unbeatable cars 

    have fun!!


     

  13. hey guys the 1100 cars must be registered in AIConfig.xml. file to be fast since i cant decrypt-encrypt it [tdudec doesnt do right decryption-encryption] i registered them in fx file which i upload here with some other params changes if somebody copy paste all these changes and decrypt them to AIConfig then we ll have opponent bots with perfect turnings. the only thing left is how to make Aclass bots to reach their top speed at long straights more than 360km/h 

    FX.ini

  14. HEY guys merry Christmas i just found out why the bots are too slow.the cause is in ige files in fields timG-timS-timB-CtDw they must be setted all to 000000000 and so the bots are THUNDERS

    in order to not lose time i made the changes and i upload the whole IGEfolder with the modded ige files in that ige folder you ll find all the events as races vs Aclass bots and no restriction for you .if you want to can edit the races fe to change the class of car i upload the fxini file 

    will you be able to beat A class bots? lets find out now because the bots are really fast you dont need to make them be temeraire mauvais because they will crash you out many times .see you on road

    the ige folder works perfectly on platinum but on vanilla some races may crash

    enjoy!!!!!!!!

    FX.ini IGE.zip

  15. hey guys i d like to share with you that i made all the events to be races vs AI bots that is even the speedtraps became races some of them are reverses of some original races i know you can create your own races but let me upload my races so you gain more time to play some extra races . dont forget to make back up of your races these races are working in platiinum but in vanilla tdu you may face crashes .also you must have installed the game not at programm files.finally i reupload the FX.ini file which activates the race creator-editor so you can enjoy the full pack of the races [289 total] enjoy !!

    IGE.7z FX.ini

  16. 10 hours ago, irie_ball said:

    Mate do the entire community a favor and never come back. If you want a game like this go buy forza or TDU3 when it comes out. I don’t understand why some people have the nerve to feel this entitled. This mod is simply not for you. You don’t like a lot of things that can really be fixed by actually purchasing a current gen game, so do that instead of demotivating these amazing people who have given an old game so much replay value and so much life. 

     

    On 10/24/2020 at 10:34 PM, Homelander said:

    You could work "intelligently" and by making your life easier, including the contributors ones, but creating subforums inside that main forum, with the same name as the base ones (rather tag the topic, even if adding a prefix like "[VM]" for "Vehicle mods", etc.).

    I've not suggested to "contact author" huh! Just wait for he/she or someone else to take a look and provide a download link or upload a file, then you, admins/moderators will edit the first post with the new download link. But of course contacting the author will be a nice thing to do in order to have more chances at filling all of those dead links, if none of the others including admins have those files.

    Request author permission for what? Just editing the post with new download link(s)? Or something else? Because for making the things right for the sake of the quality of your website, as admins, you do not need to waste your time at asking such permission, neither for moving the topics to another forum! If I would be an author, who have made and posted a file, then if this one is gone, I'll be glad you take the lead at reuploading it without my permission, so users could enjoy again my stuff! So do not be stupid at thinking it's a bad practise while it's a good one in such critical case! And, while you do not modify the content of the file I do not see the problem, this is better to have a link than none of it.

    Also, doing that I'm saying will clean up the standard forums, where only content with valid links could be found, not gallery/garbage with... And will be simpler for all the users, so they will know that all they can see in such forum, has a link/file!!

    Try to be (or, imagine) on the forum like "a new user" (like me), who wants to get some content, but where most of it has "dead links", this makes the people a bit angry and attempted to complain like I do, or, just shut up and move elsewhere. I know it's a long work but you can do it sometimes, step by step, and take the lead with that.

    And again, I'm suggesting things that annoy me (and others), but if for you this does not appear "dramatic" as it is, or, if you prefer more do "act of presence" by answering people when you come, instead of working on those dead links some minuts per day, so be it.

    I'm already busy alone with a personnal project that took me thousand of hours (I code stuff for it in C++, etc., despite I'm not very good at it and it's more a hobby), so sorry, but I do not feel to contribute much to other content, I'm more a TDU game user and simple visitor who suggests things to improve in order to have a better content, no one who suggests things at multiple areas/domains can do the things himself huh. People have the right to post comments/ideas without being forced to do that they are saying themselves. So that's up to you to take them, or leave them!

    I play that game for "relaxing" and have fun, I do not feel to work for it at all. Meantime, maybe I could take some times at some moment to do that I suggested about dead links, the easiest for me will be, you create those new forums, then give me "topic move right", so I track them, then move them to the right new forum, but you are not gonna give such admin right to me huh?! So what way should I use? Create a .php page with all the clikable links of dead topics, then you browse the list and move them yourself? If that's O.K. maybe I could do it, but both of us will need to work and the total time allocated for doing the job will be higher.

    But maybe I could find some time for contribute, despite it's possible I may not. But seriously, at your place, you could try to do it, with moderation, like for example, in the "Vehicle mods" category, there are like 25 topics per page, and x40, so around 1000 topics. So, every day, or, every two day, you control 4 pages (100 topics) of them, then move the wrong ones without DL to the new forum where contribution is required. Then in a few weeks the category will be finished... And after that, the "Vehicle Mods" category will only have available content, users will prefer that, because right now when you see dead links on some, every time I click on a new topic I'm afraid I got an invalid link, this is exasperating, and after a few, I even do not even want to waste time at browsing the rest since those ones will be probably dead too, seriously! In my head I'm almost like "so which one I try that could work?"

      

    I was talking about dead links, of all of that content that attract us, but where at the end, we can not get it.

    in my opinion homeladder's suggestions are welcome and respectable and ofcourse they dont insult the perfection of the game and platinum mod

    if i win many million money i ll spend to the modders and to the developers to make the TDU complete mod edition bcs i recognise that this game has something unique that very few people has discover .it is the car behaviour that you can drift at high speed helping you win the races and for those who havent realised that detail at arcade mod there is the hardcore mode which makes this detail more obvious but at lower speed

    so in this case one game tdu is actually 8 games 

    1 tdu arcade with full driving aid

    2 tdu arcade with sport driving aid

    3 tdu arcade with hypersport driving aid

    4 tdu arcade with off driving aid

    5 tdu hardcore with full driving aid

    6 tdu hardcore with sport driving aid 

    7 tdu hardcore with hypersport driving aid 

    8 tdu hardcore with off driving aid 

    each game has a unique drifting style which make you hyperdriver--happierdriver 

    so any added idea at these dreamfull driving experiences are welcome 

    i was praying for years to manage to have some of all these delicious mods and finally i got them free

    thank you all and God bless you

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