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Homelander

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Everything posted by Homelander

    Whaaa, for some reasons I was not much convinced by the sounds from the videos, and so, I did not installed the pack, but Petrolhead told me I should try on Aventador because he said "it is good & variant", & I did, & I loved it, especially on tunnels! Hehehe!
  1. Well, if the tachymeter/odometer problem is model-related I get it, since modellers "gone"! Or maybe trying to be in touch with some probably still active like "rulez" could be a solution to fix a bunch of things on models (like changing rear spoiler opening from lights while it should be from window in the goal to let others see it, etc.). I explained about the gear ratio that when I changed only one, it changed all gears ratios in-game & put them longer, while I only modified the 7th via TDUF. I will try again later, but as I said, this was fucked up. My demands are like "requests" in my mind (things to put in her "to do list"), this is more my tone which sounds like "exigences" maybe for you & others, not the original intention. But you should not try to teach me the "volonteers stuff part" when I previously purposed her to give money for my requests & she refused... For me she should take such opportunity & not refuse... Especially knowing the today shit conjuncture in this world... Besides, I can not really contribute since various things must be done by one person, I could try to deal with TDUF, adjust a new database step by step more realistic, & send to her, but she will probably not replace her current own already different, etc., and also knowing we seem to have a different vision. I also worked hundred of hours on the past on other projects and for free, but right now I just do not want to invest anymore, I play that game for distracting, I just see it has still potential to be better & more realistic, even for its age, & Milli has apparently good knowledge to adjust some of the things, so I request/demand, & even purpose money for such, I do not see much the problem, I am probably one of the rare who purposed to offer some money for such so.
  2. I did not study how the whole game works, but I do not think the alignement of the tachymeter & odometer values compared to the maximum setting & TDU's white speed on the right, are model-related, more something on the data to adjust, or am I wrong? Well, I use Windows XP, TDUF does not work on it, and I already tried it on Win7, for example, to modify the abused long 7th gear of a car like the F12 tdf, but when I replaced the modified file in my main PC, all the gears were affected while I only modified the 7th ratio, so I did not wanted to bother much if the program does not works well or else. Besides, my demands can satisfy other people & I like when all the other users can enjoy the fixes/changes, not only me. LIke, if a new car which had a crappy sound, got a new sound, I like when other people can also hear it, this also improves their experience, because they can enjoy it while driving with me (like if you walk on a street & hear a Ferrari's sound close to you, this is not yours, but you enjoy it!). Also, I do not like to modify too much things like if we race with same car on some track & cie, this feels like cheat or unequal, despite this is more a cruise game than a serious race one like Assetto Corsa. I feel TDU a good game for such age, compared to others, & when cars are well made (model, physics, sound), we can have a good pleasure with, but I like realistic & quality stuff, & the game has potential to provide such, that's why I sometimes insist on some demands like that, my tone is like that but I expect more Milli put that in her "to do list" if she interested, but I also offered some money on the past but she refused... TDU is a good & "almost rare" open world car game, I am also a bit sad not enough people willing to work on it, but at least there are some, & players in-game!
  3. I did not asked to fix for all cars, despite I will love it! Just for each new car you add & take time to build physics, if you could also check each view & adjust properly tachymeter & odometer for them. I feel boring to be inboard view for example, see the speed at the tachymeter displaying 160 km/h, & see TDU down-right speed displaying 200... When the speed & revs displayed are correct, I like to look at them while playing, for "realism/experience", I consider this a bit important, but if this is a little pain (or too long) for you to adjust this so be it! PS #1: Just discovered with petrolhead there are TDU custom cars Ferrari SF90 & Porsche 935, just models apparently, no physics, but will be nice to have those on next/final update! PS #2: And you need to rework 991 GT3 [RS] physics, then change so long 911 R's gear ratios (put the same as the GT3s). Also, 911 R's physics are different than the GT3's & much better & enjoyable, I think you should grab 911 R's ones, then improve braking & handling/turning for the ones of the GT3s... (I mean, base the 991 GT3 [RS]'s physics from the R). 991 GT3 RS should be as efficient on cornering & braking than the 911 GT2 RS (991), & even slightly better braking from 200<->250 to 0, since car is lighter (also checkable via webstats), even turning. 991 GT3's are too "static" & not enough efficient on "track", with assist off the car barely slips out... not enough fun. Real life GT3s are freaking track beasts!
  4. But it could at least be done to each new cars you add! Not to make you mad "again"! Test each view & control speed on the tachymeter compared to TDU's one on the down-right!
    Nice addition, now we can do runs from the yellow marks! But I think adding 1000m mark, or maybe some boards on the side to indicate distance (400m, 800m, 1000m) will be appreciable. Also, I found a bug (not sure if it was present before your patch), but, on the other direction (from right to left of the map), and, on the left side (at the left of the middle white line), we can collide an invisible wall! Will be cool in the future if you could extend the track, if possible of course! With the Chiron SS + drag we can hit 493km/h right now! Need a few 100m mores to bypass 500 gap! Hahaha! Will be cool to see you back with other environment projects!
    This one is more a success than the CGT's one (the CGT's one needs to be more hoarse)! But not exactly like the real life one. Good to know you figured out how to convert real sound samples!
  5. For some who want an alternative download link (direct), here (uptobox). If Milli or other mods/admins do not want those links feel free to delete my post! Or, feel free to use those links as alternative ones in your main topic (I am not gonna remove the files anytime soon!). @Milli: What the hell are those 288 GTO so long gears?! Want to slipstream & follow a Chiron or what? You also modified 812 SF, limiter is now at ~8k while it was good before (8.9k/9k). Besides, on inboard view the last red dot is missing (except when we downshift out of max RPM). Probably you adjusted this due to the tachymeter being red from 8k, but no!! That is the 488 Pista you must have "touched" (missing last red dot, inboard position too close to the steering wheel, hitting 9k RPM while it should be ~8k, like the 488 GTB which is correct), not the 812 SF, or, on the 812 SF, makes it more "slippery" (because it does not much compared to the F12 Berlinetta). And, why you did not reduced so long 7th gear of it? But! I noticed you removed "turbo sound" on the Cayman GT4! Good! I do not know what source you use as reference to adjust cars specifications, but using other cars games is not a good one! Use real life videos where we can see the tachymeter & odometers well, or, some good reference websites (like zeperf.com, accelerationtimes, etc.).
  6. Ah, I can see there is a changelog! Nice! But, if I can say something, for the future, you should "sort" it, either via three categories (like "Fixes/Changes", "Removal", "Additions"), or either per "type" (like "Environment changes", "Cars changes", "Bikes changes", "Various changes"), and, list "things" at the suite properly, not in mess, I mean, like all the "Removed cars" together, the "Added cars" together, etc.. This way, it will be simpler for the people to read & understand it, then easily locate something they care about (as example, I guess most of the people search for "new cars", the "Added car X/Y"! Haha!). Also simple to test in-live the changes, for example, I have the game opened & your changelog too, I go back to Windows via shortcut key to look at it, then go back to the game & test a few things I have just read (like new cars, reworked physics). I took the freedom to convert your changelog to a "better format", below is a demo (a few things has been adjusted/simplified/fixed & I also sorted cars by alphabetic order, then added Opel Speedster Turbo): Feel free to read it, control it then use/replace it on the official build (or, at least here if you do not want to update your archive with it). Also, it will also be "nice" to only provide modified & new files on the update package, because it sounds more you provided a big part of your game "as it is" (like all the +1000 vehicles sounds, where I had to replace mine above due to the loss of new ones from Reymondox's & cie)... I do not know how you work or if this is just the "speedup process" in this update, but you should have a separated TDU "working" folder, where you put each modified & added file in it, in the right paths properly builded, and the "removed ones" can properly remains in the users's folder if the game update is programmed to no longer use them, not a problem! Because right now it is a bit like a "butched" patch where you did not bothered to sort anything! It will also be nice to use new submitted sounds (Reymondox's & others), but maybe it is more scheduled for the future update v2.0, while now you released that you have done "as it is", in such case I get it!
  7. Oh Milli! Oh yes Milli!!!!! Ohhhh I am gonna ... be more happy while playing the game! But a few things: #1: I am unable to download the file, I can not under XP & Firefox I use, then if I try another browser as workaround, I have an issue with that mega thing website you use for hosting. Besides this mega.nz is annoying, it does not seem good for me. Is there any way you can upload it elsewhere? I have an uptobox account I can give you the identifiants as "gift" if you wish, then you will upload it, then download that you want on such without limits! Uptobox is (unlike most of the other similar websites, where people often use to host games, music, TV shows, movies...), really "cool/generous" about limits & download speed for non-members. I also have a VPS I can host the file on it & you can use it as alternative download, but I will understand you disagree about the "question of trust" since this is "not you" who will upload it on it. #2: I know it seems to be a "speed-up update", but a changelog (as before) would have been welcomed! But well, this is already nice you are among the rares still around to provide an updated content when most of the people "gave up the boat" in a lot of areas! EDIT: Oh yes, there is a changelog! #3: Please!!! Create a list per brand of the specials cars we can get via tuners, like "Ferrari FXX (tuned via Ferrari Enzo)", etc., a complete list (like there is on another website) will be welcomed, but I guess you might not be motivated to write 800+ cars! I know you already explained on the past "your reasons", but the main reason why I am asking such is because this is very boring to buy a car & wondering which one we can have via tune, I know there is the surprise effect you want to create, but there are a bunch of base cars, and, me, I cheated the money like some others, but for the ones who do not know about it or just do not want to do it & get money by redoing challenges again & again, when they buy a car, if they do not like it, try a tune, then no specific conversion for it, they can sell it, but HALF of the price from the house, so they loose money... pretty boring...
  8. Yeah but you paid them & convert them (or you can at worse say it is racedepartment's one while it is not, since the port might change a bit, besides, that is not a song!). I think you might have the right to do it. Is there something specific written about the "licence", if, there is? If nothing is specified, you can do that you want normally. Also, you make it free for TDU (& also readapt/modify it, so no longer original file), not for Assetto, people who want them for assetto will still need to pay them, since your file is "for TDU". Then come on! We want the best of best to make this old open world game better! EDIT: I just took a look at the web page, I see they cost 6€, so, remains reasonnable, & I do not see any specific licence/rights, so you can do that you want normally, you just pay for "download it" (& for the modified work on them), that's all. If you can port them well (if you sure you can do it & make them render almost like or like Assetto), I think people here could donate to you (me first), so you buy them, like we all contribute... Or, some buy the sounds they want, then give them to you & you port, but to avoid multiple people buying same file it might be simpler & economic to donate to you & you allocate some money for the sound & your work. But I also doubt people "wanted to pay" is gonna rush nowadays! But I just wish to know if you fully sure to be able to port any of them we might buy (or ask you) & send to you. Personnaly, I can buy a few, in first, the 458 Stage3 Straight Pipes , 812 SF & GT3 RS. But there is the question of what variation among the usually 3 provided you use for TDU, how you do? Does TDU can handle the three or it is just one with changed pitch by the game depending on the view or windows opened?
  9. I like to see new sounds every week-end! Hehe! But, why you did not tried this one? & maybe even this one for CGT? That is up to you, but, I think, you could start some kind of global/single poll topic, where, when you wish to port a sound, ask us our opinion between some different you saw, people like me will be glad to give opinion about favorite! Hehe!
    FUck yeahhh!!! I hope you will port this & this one day too!
  10. Hi, you should also use it for the 430 Scuderia, because this one much better & less strident than the original one!
  11. Nice attempt, but the sound does not render "at all" like in the video from Assetto! The idle is approximately good (at least not disagreable), but when we push the car, it sounds more like a loud turbine than a Ferrari's racing engine. I did some KMs in order to see if I can get use to it, but I did not! Sorry, so I put back the original one for now, as when it "rise" (the original), it is like the teleporting effect a racing engine can provide us! Despite a part of the original sound is a bit too much "high pitched"! Hehehe! But still pleasant. I know the new V8 from the 488 are turbo equipped & sound is less charming than the previous V8 series, but in real it is very different! Any chance you rework it, or, find a better sample which will render better once ported?
    Better than before now, more pleasant to drive it. And me being most of time with Ferraris I like when you release a better sound for any Ferrari! Hahaha! THanks again! PS: But I still do not get it how you can play in HC most of the time, & test such sounds in arcade instead, while HC does not have any effect on it, so, switch between two modes & different behaviors... Besides, for the videos, it might be better to make them in HC, where physics are more realistic & much less "violent" about moves! So, the cars you record will have smooth movements & it will be more enjoyable for the specator (in my opinion).
    This one similar to the previous for the Gallardo, except on downshift it has some disagreeable "cuts".
    Thank you very much again! One more good sound for a mythic & noble car! Is there any luck you port this and this (even a few others from here)?
    Cool, thanks! Your "stereotyped presentation video" make you look like a "pro"! This makes me laugh! Haha! I get & use most of the sounds you provide, but not the 458 Speciale & 488, because they do not seem better than the originals, is there any way you can find a better "more realistic" for the both cars? I could "personnaly grab" one of the other for some Ferraris you submitted (like the one of the F430 or the 599, especially evil GTO one), but in real those V8 do not sounds exactly like the Ferraris having V12. Despite the speciale has good sound in reality, & the Pista is not bad for a turbo car (at least much better than the "locked F8" or 911 GT2 RS too close to vaccum cleaner or Golf GTI! Haha). EDIT: Just watched some of the videos of the Marti's Car collection YouTube channel, a lot are very good & juicy! I know TDU is not Assetto, but if you could convert most of them the best you can by keeping quality & realism, it will be so awesome!
    Nice one too, this is much better for a F430 than this original "mosquito" sound! Hahaha! You could also probably use it for the 430 Scuderia (even if in real there are a few differences), the original one in TDU is not bad, but it hurts the ears after a moment (I feel it exhausting...). I would like to have a similar for the 458 Speciale! Sorry to say that, but a few submitted (458 Speciale, 488 Pista, 918 Spyder for example) are not really better than the originals (or, do not fit well with the car, about realism), a Ferrari sound must "SING WITH RAGE"! All Ferraris's ones should be similar to the 599 (especially the GTO) you submitted! Hehehehe! But this is cool & very appreciated to have someone who actively submit new improved sounds, & take time to build demos to show us the changes, especially on this "hard period" which lowered people's motivation...
    Look weird & violent to see a arcade gameplay! Just like if the car was mounted on rails! Thanks for the two 599 sounds! And this GTO's one is not exactly like the real one, but it is fucking loud & evil! So gorgeous! I like it! Question: From how many different games you can convert them?
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