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Ryzza5

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Everything posted by Ryzza5

  1. Good, that audio bug was annoying.
  2. It's the Art Morrison. All cars are running at the same 543 BHP with min weight and max PP limits so they're different but even. Tuning is allowed for all cars besides the FT1 as well. I picked the BMW without trying any of them just because it looked the most normal and fun to drive.
  3. Another good race. Reverse grid start with a T1 stuff-up, so was in recovery mode racing against guys at a similar skill level to myself, plus clean racing, so great fun.
  4. Where did you get the game from?
  5. How about some GT6? This was 15 minutes into Race 2 last night after everyone had completed their pit stop:
  6. You also need a powerful computer...
  7. Seems a tiny bit odd but that also seems to suit the in game environment quite well. Do you plan to make the headlights light up more of the road? The camera position isn't working for me either, can't see anything when the AI is close. You might also attract a lot more layers if you can implement a cockpit view and Oculus Rift support. Cheers for the update
  8. No Supra's? Harley will be dissapoint
  9. Shall I split this off into it's own thread? I should be able to find an old PC savegame of mine somewhere but would have to reinstall the game
  10. I'd say just the one PC/server. Remember The Crew is only using one main server per platform.
  11. Perhaps Andy Tudor struck a nerve at Turn 10 in one of his recent interviews... because you could see this trailer as a little bit of a strike back to the closed-circuit racing genre (which doesn't make a whole lotta sense with FM5 still on sale, but anyway). :lol: In any case it's a great video - check it out! https://www.youtube.com/watch?v=8k62OgK4pdU Watch the 'Buy My Volvo' saga afterwards as well.
  12. TDU1 did Ford > Saleen Most non-EA games do RUF
  13. Some impressive changes in the patch notes. Albeit I don't recall anyone specifically mentioning some of those things on the beta forums, but good on them anyway. Kinda disappointed about adding car parts to the map though. I wanted it to be hard (until I inevitably find it too hard to find them and search online for their location). :)
  14. Don't have a problem with tuning Ferrari's, but you think it would be somewhat pointless to tune a LAF or a F12 since they're already bonkers fast. Unless you have to race against someone in another bonkers fast car... which might just happen in a racing game.
  15. A Russian company requested SMS to make WoS, so that company is pulling the decision strings. Expect kids with laptops to play. Think NFS World. pCARS is a SMS's own game - them doing everything they've wanted to do for the past 10 years, guided by the community. Expect new consoles and high-end gaming rigs to be the popular choice (need a beefy CPU for all those real time physics calculations, and GPU for all the eye candy). WoS has benefited from using the same Madness engine + tweaks made for pCARS. pCARS has benefited from getting some car licenses from WoS. (The injection of income from the Russian company has also helped).
  16. Well the quicker you finish off all your homework the sooner you can play with us... oh wait that doesn't work here :)
  17. Combat_Shotgun doesn't cruise - he just does 360 spins in front of you all the time in his 900HP Supra so that you can't see beyond the smoke :lol:
  18. Edit a config.ini file or add it as a -parameter... no need for fancy browsers. Just means one person isn't burdened with the server costs. The only problem is segmenting an already-small community. Speaking of communities, there were a few guys on there from TDU.fr... nice of Speeder to select Turboduck to invite additional members.
  19. Shut up and take calsters money!
  20. Could be possible perhaps (like running a minecraft server) But you'd need a way for the client to specify what to connect to
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