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Djey

V.I.P!
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Everything posted by Djey

  1. And it's time for TDUCP Release 3 with some more features! I hope you'll enjoy it. Change log : Releases · djey47/tdu-cp · GitHub Downloads : first post. Thanks.
  2. what do you think of tdu2-like thing: random cars in the dealers. An app could do this before starting the game...
  3. Hey, unfortunately, the sound files are the same for every environment. Difference is only due to FX post processing, and it's set in a proprietary file format which has not been understood still (xmb files). TDU1 and 2 work the same I guess.
  4. There's in fact a slot for MX-5 in original game (locked before car pack, though). Might be interesting to use it for the Miata :D
  5. The sky was the car I started the game with, years ago. Sad to learn it may have been replaced. Is the model replaced or just pulled back from car dealers, btw?
  6. Thanks for the update. Yes, carData.mdb is always embedded in TDUCP and as such should always follow added items.
  7. You're right, I did not think about adding values to tdupe's carData. Thanks for reply, I'll update next TDUCP release (and carData!) with your values ;) --- Edit: Will update car physics resources with missing engine types: * 633709|5 Cylinder Inline * 643709|V4 But these ones were already provided in database: * 543709|6 Cylinder Inline (at same REF) * 653709|W16 (at REF=594709). Would create duplicate item, so I did not add it to TDUCP... using REF=594709 instead would be better.
  8. Hi, that's good idea, but are you sure some of these did not exist already ? Patch 1.68b brings W16 and Inline-6 I believe. If I forgot to add them to TDUCP 2, all apologies and I can fix it. On the other hand, do you plan to convert PCH patches to TDUF form ? Will be easier and safer to apply into game or community patches :) Compatibility with first gen tools https://github.com/djey47/tdu-cp/wiki/TDUF-Patching-System Good luck, keep going!
  9. Personally, even if I'm loving this game, I won't be getting any DLC/expansion it at current state on PC: - overpriced (35 bucks, will sure be much more euros down here) for the content - unfixed game crashes / performance issues - unfixed networking issues - incomplete wheel support (no Fanatec Porsche wheels, no USB gearbox as TH8A) - I still haven't finished solo mode. My 2 cents. So will save my money to make Xmas gifts :)
  10. Thanks for tutorial Milli, will refer to it by a link at the moment. Later planning to explain the process via TDUF, as well when I can :) For people willing to get a step further in modding, articles and tutorials are here: Tools reference · djey47/tdu-cp Wiki · GitHub
  11. I mean: - to use original AIConfig.xml file instead of modified one - to revert traffic vehicle slots back to original state (found in CarPhysicsData). Either you do it with TDUUT, or with advanced tools like TDUF. The latter one is not 5 minute job and requires knowledge of TDU database.
  12. That's a long term bug with the 1.68b patch ... not due to this pack. The patch comes with a modded traffic distribution around the map and moreover with additional traffic vehicles (trucks), causing some issues when online because of players not having the same configuration. And strange enough, causing issues in offline mode as well. When I decided to fix it for 2.00, the only solution was to put original traffic configuration back (AIConfig.xml file) and relocking unfinished traffic vehicles.
  13. About ALT-TABbing crash: maybe the car you're currently using need bigbnk option to be stable? (Paradise launcher handles this automatically)
  14. Looks like the word hasn't been easily spread out of (and even within) Tduck community. That's has been at least one year since we can technically add new slots in TDU. It was complicated before, but less and less over the time (TDUCP 2 way is pretty straightforward I think, but does not bring 'ready to drive' cars). I guess we need good evangelists as much as techs lol. Milli's project is something pretty good to publicly demonstrate what is TDU modding state. And that's also great since we haven't hit the full tweaking potential of this game, still :twisted:
  15. New 'release' after years, finally! 1.16.3 is basically like previous one, but with fixes and integrated support for new cameras: So you won't have to download and replace 3 files to get it properly working. Also: - extended cameras.bin file available, feel free to use it in your game install - all genuine slots visible in Vehicle Manager - removes max. speed limitations Have fun! (download link @OP)
  16. Would be great. I haven't seen the new db files still, but I think autofix feature can be used with TDUF DB Editor (check then TryFix). TDUF Database Editor · djey47/tdu-cp Wiki · GitHub You may try on a copy of your new database, I will fix/improve the program if that causes issues.
  17. Hey Milli. Just saw that you won't provide any game translation (english apart, of course) in this version. I (my tools) might help in updating other language files with missing resources. Will see what I can do when pack is out :)
  18. Sorry to not quite understand, but why would you need proper Bnk1.map file ? It will be included in Ultra Community Pack for sure. TDUCP 2.00A contains its Bnk1.map which handles its own BNKs (unlocked and new slots). Thus useless for you. Btw, bigbnk support is not related to Bnk1.map, that's a feature brought by project paradize's DLL.
  19. S o m e n e w s ! TDUCP 2R3 is in progress still, just being slowed down by recent events in my life. Also, I will be honnest, telling you Forza Horizon 3 grasps the few amount of time which might remain :drool: Anyway. I'm planning to release this in the next days, with single (but long awaited) feature that are ultimate cameras.bin with unique sets for each slot (of course including 400+ new slots brought by TDUCP). Meaning 0-conflict-risk with camera use ! And later? Well, I'm happy since Milli's patch will be there soon, with huge amount of features! TDU modding is still UP and that's everything counting as always. That will make you guys busy for a while, I guess. Sooo, the bad news: TDUCP2 will not be compatible with Milli's patch. Ever. It will be time-demanding too much, involving a whole new step of testing before release - the way TDUCP is designed will break Milli's patch features probably. So don't expect a new release of 'MILLI'S PATCH FOR TDUCP' - I've removed alpha links btw. The good news: potentially redesigning TDUCP to be more modular is in my thoughts. This way, it would be technically possible to install only features you'd need, in a non-harmful manner, for existing game databases (including already patched ones). Unfortunately, I could not tell you when this next-to-TDUCP2 thing would be ready ... nor if it would deserve to be called TDUCP3... See you soon!
  20. Announcement : TDUF toolset 1.8.0 now available ! So, what's new? - DatabaseEditor: allows to import TDUMT's .pch files. - CameraTool: copy-all-sets instruction has been removed in previous version ... copy-sets instruction was added instead. - CameraTool: copy-set instruction won't overwrite existing camera for safety reasons. - Library: uses newest tdumt-cli library - Library: enhances features of common dialogs. Fixed issues - DatabaseEditor: fixes an error when editing resource reference - DatabaseEditor: fixes an error when exporting partial data to TDUF patch (when lack of REF support) - DatabaseEditor: misc fixes and performance enhancements. Known bugs - DatabaseEditor: browsable entries combo can't be actualized automatically after changes. Just scroll the list to update. - You tell me!
  21. Corruption is in the place! "Try-fix" can't always revert to working game as it is not always possible to re-build missing values. . That's problematic as you seem to lack the default car and bike slots (1216772657 & 1210773243), the game do need them. Changing camera for a vehicle does not affect other slots, but again some random hard of soft errors may cause incorrect file writing. TLDR; The default car and bike slots have to be recreated from scratch. "Try fix" has created the slots, but proper values have to be written manually within editor - or reset via patches. I will provide you a patch to restore these slots. Edit: just attached patch file. Extract it onto desktop then import it into TDUF Editor (Import -> TDUF patch...) PS : next time, make backups of TDU database before using tools ;)
  22. Database editor is now part of tduf toolset (tduf-gui), alpha versions were for testing, months ago. Check TDUF thread in tools and support section.
  23. It might be good idea to autocheck files with tduf database editor
  24. oh it seems you haven't installed Java 8 for windows. It is required for automated patch HD install. To enable all slots in tdumt, replace vehicleslots.XML file in XML directory with update in tducp reference files. patch HD install does the job at the exact location where you extracted the files. If you extract archive in tdu2 directory it will try to patch tdu2 so will fail irremediably
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