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Everything posted by Djey
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Is there any issue with downloading? or with the patch in itself?
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No, definitely. ... but I'm willing to pay/work for a remastered TDU1. :p TDU2 is "sims-like" way too much. And I don't enjoy driving even thought it has better graphics, weather and day/night cycle. It does not need a remaster imo, it need to be remade from scratch. Despite great ideas like the FRIM or new coop challenges.
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Test Drive Unlimited: Project Paradise [v0.03A PUBLIC BETA AVAILABLE!]
Djey replied to Speeder's topic in TDU - Support
Hi, that's not a bug. You seem to have calibration issues with a gamepad or your mouse, moving the cursor outside of selected spot. I had this with a defective pad which could not keep center position at left stick.- 2,504 replies
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- tdu1 online
- tbmp
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question? How to add new cars in tdu 2 database ?
Djey replied to Dextcloud's topic in Tools / Others Mod
Hi, TDUF is a tool for TDU1. If that of any help, you should use latest Autopack with added cars for TDU2. -
Any patch from 1.67d to 1.68b will erase all changes made with TDUPE (or TDUMT). No need to uninstall existing mods, you just would have to reinstall them afterwards. Otherwise, head to 2.00A (in update mode) and it will patch your game without loosing anything. Beta testing in progress, release is close. [bETA-7] Djey: TDU Community Patch 2.00A | turboduck forum
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Great pics... TDU2 graphics would be nice to have in TDU1 (was so nice to ride from dusk till dawn :cheeky:)
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[Windows 10 - BUG] TDU PC - Game is Freezing But...
Djey replied to TduRonin's topic in Tools / Others Mod
One's just need to follow instructions and everything's fine. Project Paradise does not check whether you have a Gamespy account or not, it only uses your email/login name to authenticate on private server. -
[Windows 10 - BUG] TDU PC - Game is Freezing But...
Djey replied to TduRonin's topic in Tools / Others Mod
Readme file from project paradise does not state a gamespy account is required to play the game ;) -
Just talking about TDUF and upcoming ones (still working on it btw). TDUPE and TDUMT aren't using all abilities in database and don't suffer. On some PC specs, counting up to 30 secs of loading in TDUF Database Editor is not good for user experience and thus software image. Same thing goes for the installer of TDUCP Update version. Personally, I'd rather keep less vehicle slots. That would mean less mods, but focus on quality before quantity.
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Don't forget to Save database in TDUF before launching TDU. If that does not work still: - check the rim files are present in Rim/Default directory - check the rim files have correct name. Adding new slots seriously degrade tools performance, and I don't wanna ruin user experience. So that's not an option for now.
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Hi, Might be the fact you've replaced one of more of those cadillac by a car mod. Check files are correct, and you're using bigbnk option from project paradise.
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TDUF - Most advanced modding tools for TDU so far!
Djey replied to Djey's topic in Tools / Others Mod
Announcement : TDUF toolset 1.6.0 now available ! So, what's new? - DatabaseTool: due to changes in library internals, please clear database cache (Advanced Settings) - DatabaseTool: (ResourceEditor) now proposes to affect all resource locales by default, instead of only current one - Library: major changes in database files structure to lower disk usage - Library: misc. performance improvements - Library: cut dependency with Google Guava Library, some required features have been imported from it - Library: TDUMT-CLI path is now absolute, allowing to execute TDUF from any location (useful for scripting use). Fixed issues - DatabaseTool: fixed missing entry had no resources attached - DatabaseTool: fixed resources entries had no value displayed - DatabaseTool: fixed items did not appear - DatabaseTool: removed entries were displayed still - DatabaseTool: cloned entries could not be dipsplayed in topic link. Known bugs - DatabaseEditor: browsable entries combo can't be actualized automatically after changes. Just scroll the list to update. - CameraTool: use is at your own risks still, as it may corrupt cameras.bin file. You tell me! -
BTRQ Editor v0.5 - Adjust the performance curves of car engines!
Djey replied to mcv100's topic in Tools / Others Mod
I've edited my previous post with a link to 0.9.0. :) Download tduf zip Also, a PM has been sent to mcv100. Maybe he will update his tool. -
BTRQ Editor v0.5 - Adjust the performance curves of car engines!
Djey replied to mcv100's topic in Tools / Others Mod
Ok, I've made changes on TDUF files and directories since version 1.0! The solution would be to use TDUF v0.3.0 specifically for this tool. Edit: all TDUF versions between 0.3.0 and 0.9.0 should work... Here is a link to 0.9.0: Download tduf zip -
BTRQ Editor v0.5 - Adjust the performance curves of car engines!
Djey replied to mcv100's topic in Tools / Others Mod
Hi, do you have requirements to run TDUF ? Download and run latest TDUF first to make sure. -
Current version number: BETA-7 What's new in this version? Features - Now provides alternate update/patch HD settings scripts, not requiring admin rights (TDU must not be installed in a protected location in this case) - Limit selectable rims to 1 per vehicle slot (bikes do not allow rim selection anyway). Check TDUCP's WIKI to learn how to extends rim options: TDUF Rims Handling · djey47/tdu-cp Wiki · GitHub Bugfixes - Game crash while buying TDUCP slot vehicle (rim selection) - Installer crash when directories contain whitespaces in their name. Known Bugs - A few, because it's just TDU :p
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Definitely a better compromise. I will post instructions in TDUCP Wiki on how to add/remove rims selection with TDUF :) Let's start here: TDUF Rims Handling · djey47/tdu-cp Wiki · GitHub Actually there are only 2 kind of new slots in TDUCP, default A class and mA class. A can be switched to B .. G and mA to mB according tastes. No need to create separate slots for classic cars.
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Thanks nineo, that's the issue in fact. Rim files for TDUCP slots are always dummys to keep reasonable patch size. Before beta 6, there was a single rim per vehicle, so max 2 dummy rim files have to be replaced. Now there are 9 more rims per vehicle and the game would like ALL the files to be replaced to work correctly :( I'm working on a fix, but basically I have 2 ways to do so: - let many rims available to vehicle (maybe less than 9 as you said :D ) thus you'll need to remove extra rims with TDUF - let single rim available to vehicle by default, thus you'll need to add extra rims with TDUF. None of those is a perfect solution and it's driving me nuts :nuts:
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Can you disable steering look with in-car camera?
Djey replied to WarthogCC's topic in Tools / Others Mod
Not at the moment. There are chances this setting could be hardcoded in game, and only a memory hack would be able to fix it on the fly. Another solution might reside in modding the cameras.bin file as most of contents are unclear still. -
Hey, I don't know the cause but I will investigate when I get time to.
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Good news if it sounds easy for you :) Just pushed latest beta onto unstable-branch (master was not so stable btw, so I re-commited older files from a previous release). Reposiitory has 2 tags now, corresponding to very latest relases on each branch. Good luck!
- 411 replies
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- tdu2 modding tools
- tdu2 modding
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Sorry but I can't modify bnk files by encrypting contents for example. The game would not be able to read the files. Zmodeler does not lock the bnk files, it locks the 3d model resources with a kind of hex flag. A solution would be to enhance model lock in ZModeler, by encrypting with a user defined password. Has anyone ever asked Oleg to ? Make sure you didn't mix class G and other categories in same dealer. Class G vehicles are classics and as such do not allow paint nor rim selection. It would affect all vehicles in dealer.
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All external libs are included in tdumt2's release archive or tdumt2's texture tools by knyazev
- 411 replies
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- tdu2 modding tools
- tdu2 modding
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Here it is: GitHub - djey47/tdumt2: TDU Modding Tools 2 - Toolset for modding Test Drive Unlimited 2 game Enjoy tools development! Will add beta branch later :)
- 411 replies
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- tdu2 modding tools
- tdu2 modding
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Hi all, Extract update contents to TDU then extract this attached zip file onto them. Replace both cmd files. Thanks for the feedback, unfortunately I never encountered this issue. Do you have Project Paradise installed? It might be necessary to, and try with enabling bigbnk mode - as the patch contents begin to be massive with beta 6.