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Djey

V.I.P!
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Everything posted by Djey

  1. ALPHA 2 now released ! Fixes an issue when atempting to repack TDU database after changes made with Database Editor. As well , does not complain anymore when target folder does not exist for unpacking. Just creates it.
  2. :happyroll: Loading issue fixed! :happyroll: Please head to first post to get download link for ALPHA 1.
  3. Your database seems to have an issue : the code '784' is present twice in brands file and may cause issues. Please send me your database files (all BNK). If you wanna continue testing the program, please use original database for now. Edit: I found what's going on. I did not expect your TDU database to be customized like that... Interesting enough, brands resource files are just a "copy-paste" of french ones :) TDU does not seem to care about it, so I'll change database loader for next version.
  4. :para: it should work .... Will investigate this shortly.
  5. Hi, after several weeks of development, first alpha version of Database Editor finally is ready :) That's a tool with a GUI (Graphical User Interface) I will use and enhance over time to forge new community patch. And I decided to let everyone give it a go! Your feedback will be greatly appreciated, so please report any bugs! Also, please keep in mind that it is called ALPHA for a reason, you should use it carefully as it may damage your game! Thus, you always ought to make a backup of your TDU database before using it! Main features: Opens and saves a database from/to JSON form Provides profiles to address different modding use cases (car editing, tuning kits ...) Displays all fields within a topic, in an ordered manner Makes changes easier for special values (percent, bitfields etc.) Enables navigation over entries in same or different topics Displays all resources within a topic, for all locales (=languages) Adds / changes / deletes / duplicates a particular content entry Adds / changes / deletes a particular resource entry Searches particular content/resource entry with its REF Imports data from TDUF (mini-patch file .json) Imports data from TDUPE (Performance Pack .tdupk) Exports current entry to following forms: EDEN-classic/TDUPE, TDUMT, TDUF mini-patch Exports all entries for topics not supporting REF. What you will need to run it Same as TDUF! Please uninstall any Java Runtime < 8 [update / Install Java 8 Runtime Environment](Java SE Runtime Environment 8 - Downloads). Running it! Launch TDUF.cmd script from Windows Explorer (you may need to create a desktop shortcut to this file) (once, to check) Type and run: java -version (should answer with 'java version 1.8.xxxxxx etc') Type and run: Alpha-DatabaseEditor "C:\Program Files (x86)\Test Drive Unlimited\Euro\Bnk\Database\" (using proper file location on your system). Downloads: ALPHA 12 => http://bit.ly/1kcJdrl - Previous builds- ALPHA 11 => http://bit.ly/1MoHGsd ALPHA 10 => http://bit.ly/1R8Hgr1 ALPHA 9 => http://bit.ly/1iz5waA ALPHA 8 => http://bit.ly/1JIJT1v ALPHA 7 => http://bit.ly/1IYMeR6 ALPHA 6 => http://bit.ly/1KkEhMw ALPHA 5 => http://bit.ly/1LxT9pB ALPHA 4 => http://bit.ly/1eIk8Cf ALPHA 3 => http://bit.ly/1FUSfwC ALPHA 2 => http://bit.ly/1GV3r03 ALPHA 1 => http://bit.ly/1RyyMsd ALPHA 0 => http://bit.ly/1G70E1a Have fun! :hello: DONATE To help me with this project, or to buy me a beer :) Give a cent (or more) via PayPal Screens (ALPHA 5 - might be slightly outdated) :
  6. Yep. I did.

    1. Open install.pch file from mod archive, with a text editor. Locate the line which will install some physics to CarPhysicsData : - Copy the resource values, that's to say the part marked with bold characters. And paste in a new document. - Replace blanks between value with a semicolon ; character - In TDU_CarPhysics.db file in text editor (as explained in tutorial), for current slot replace the values for physics with some of the extracted part below. Warning, do not replace ALL 103 values because some must be kept as is. So you have to find which values are reponsible for physics by yourself unfortunately. TDUMT Database Editor can help you with finding which is which. Another solution is to generate a TDUPK performance pack with TDUMT Patch Editor (open install.pch) and apply this TDUPK file with TDUPE - but I've never used this.
    2. Hi! :nuts: my fault, my bad .... -c is not valid, right switch is -i. I will update tutorial and example will be fixed in 0.6.0 I've got to get myself into a vacation :para:
    3. I've made an extended Cameras.bin with third times the original amount. New cameras are copies of existing, to use them you have to set cam number +10000 or +20000. More info here: [TDUF Research] Tutorials : Cameras overbloating attempts | turboduck forum (Cameras.bin-298sets-alpha3.zip is the file you need) If for whatever reason TDUMT can't show you the new camera numbers, VehicleSlots.xml file need to be updated (in TDUMT/xml folder). e.g: (I assume you've cloned the A3 slot, so a new line should look like this) Let me know :) Thanks for answer, as well I've not been very active on modding lately... but projects still go on :) So, I think your pack will be ready before next community patch, so I'll comply with your new layout to produce a database @ 2.00A. Idea of setting up threads for reference is great btw!
    4. Hi, I have not been able to get further in the last days so no exciting news really! But this project is still alive :) I've just added a new feature in first post, this patch will give you even more vehicle slots. Can't tell how much for now, but I'd like to put at least twice - 3 times the current count, if game accepts it. Fingers crossed.
    5. To be clear, intent is not to provide any file nor force anyone to use a specific mod. Then, rather than a precise mod name, a single "brand model version" hint may be given instead. Final user would just install the mods he likes.
    6. Hi, I wonder on which info does the game rely to display vehicle other people ride online with ? Is it the slot REF or the Id_Car ? Id_Car seems unique as well. A great thing would be to give an official list of which REF/Id_Car vs vehicle mod everybody should use to help with keeping game consistency online :)
    7. Maybe adding btrq file with tdumt2 mini bnk (tdu2 tools section) will work... Use tdu1 mode to unpack / repack.
    8. Btrq file only contains one curve, that is torque (Y axis) vs engine velocity (X axis). I think mcv100 will tell you more about it :) You should post in the BTRQ tool thread.
    9. Please zip and attach all your DB.bnk files so I can check things ? :)
    10. I don't think you can locate 350 more vehicles inside current dealers, but theorically it's possible.
    11. Yeah of course, that's the goal we all want to achieve. Such a new installer will be worked after Patch 2.0.
    12. Hi, Making a car model (from scratch or from existing in other game) and adding this vehicle to a new slot are 2 hot topics. There is no large tutorial covering the whole process, as every single step is a lot of work, already. But separate tutos are available. For example creating new slots and adding a mod onto it : MEGA Tutorial: add new cars (Slots) in TDU | turboduck forum You should have a look at it to begin. There are chances things will evolve in the future. Tutos to create mods do exist as well, see at vehicle releases section.
    13. Oh ,really ? :D BTRQ Editor v0.3 - Adjust the performance curves of car engines! | turboduck forum Feedback would be appreciated on this topic, btw.
    14. TDU_Clothes.db file is here, problem is just a line in this file is missing (most probably a cloth item). Restarting with fresh database is a good solution in those cases :)
    15. Your TDUMT language must be set to English-US. On the other hand, TDUF states an item is missing in TDU_Clothes.db (DB.BNK). Was there any accidental deletion? It may prevent TDUMT from loading it.
    16. Thing is there is an absolute limit of 64 brand logos in TDU :) So every logo can't be available even though the brand may exist. I think about a generic logo for all these brands then. As we have to make a choice, let's stick to most famous ones first.
    17. Thanks, sure I will need help on almost everything ... that's probably one of my most important projects down here :) Now TDUF-0.5 is out, I'll start on this.
    18. Announcement : TDUF toolset 0.5.0 now available ! So, what's new ? * General (all): contains all bugfixes from 0.4.1 hotfix * General (cli): new CameraTool command available in CLI * General (cli): all operations are now able to return result as JSON (new -n switch) * CameraTool (copy-set): new operation to copy camera set to a new one (see 'Using Command Line Tools' below) * CameraTool (copy-all-sets): new operation to duplicate all genuine camera sets to new ones * DatabaseTool (apply-patch): new operation to execute a mini-patch file to update contents and resources in TDU database (tutorial available @TDUCK soon) * FileTool (bankInfo): new operation to display BNK file contents * FileTool (unpack): new operation to extract BNK file contents into a directory * FileTool (repack): new operation to integrate files into a BNK back * Research: updates cameras.bin structure with automatic size of 'zero zone' * Library: misc improvements and bug fixes * Library: for now, includes tdumt-cli, a quick and dirty .net CLI app to use good old TDUMT features :)
    19. Hi, I should have a look at logos map, but I think there's no more room for additional logos :( Unless I am able to remove some unused ones. Adding new brands is possible though, I can provide a mini-patch to add them to an existing database. (mini-patch-ing is a new feature from tduf, available soon). There would be present in next community patch (2.0A) of course.
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