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Djey

V.I.P!
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Posts posted by Djey

  1. Which OS, using Bluetooth? Working for other games? Windows 10 + Bluetooth working out of the box here. Just go to settings with the mouse and try assigning buttons first. Axes require sticks to be pushed awhile to be registered. Do not activate any button while waiting for dead zone.

  2. 4 hours ago, RobbiSig said:

    Why hasn't anyone decrypted them already?

    Because TDU modders are morons probably. ??

    Jokes apart, what's this question meaning? Do you believe anyone will give you an answer? Or is this just rethoric ? lol.

    You seem to have the answer and good knowledge on it so let's go and contribute to the effort instead of being condescending. I was just expressing my opinion, anyway why would I want perfect physics for a totally assumed arcade-y game with weird hardcore physics? 

  3. There's no such a setting in TDU. Your best luck is to trick with vehicle 3d models in zmodeler2. Maybe when rotating wheel dummys you could achieve camber. But even with this, that would be only visual modification with no effet on physics at all. Plus potential visual glitches.

    Personally, I would not touch this, modified cambers are hideous. But if some do like it...

  4. 2 hours ago, RsZ28 said:

    Strange behavior? It's getting me curious! Tell us more, I want to know. lol

     

    Exactly what I wrote just after, the game simply ignores the color changes I am making with the tool. Nothing fancy here 😛

    So disappointing and making me realize I may have lost hours for something which does not even work at the current state. Anyway, I will still publish TDUF 2.0 and people might help with finding why ?

  5. Small update:

    latest in-game testing in changing car colors for existing materials resulted into a strange behaviour, that's said the game completely ignores changes made (huh ?!).

    So until I'm able to dig deeper into the issue, upcoming version will only be able to display current colors (and some other seetings) for each material. Changes are not guaranteed to work and will be documented as ALPHA feature.

    Anyway, since it's a tough task to add new materials in this 2DM file, I guess this is not a so annoying issue for now...

  6. 6 hours ago, Homelander said:

    But it will be nice in the future, to have much more traffic cars (diversity), then, be able to control the "spawn frequency in %" of each, so we could use (with a low percent), a specific sport car (Porsche, Ferrari, etc.) to a traffic car, and make it not frequently visible (realism).

    That's unfortunately not possible with our current game knowledge, and I'm even afraid it's impossible at all. The only frequency which can be set for now is per Island area (e.g huge traffic in urban areas, less in the lands...)

  7. Tldr; I have not enough free time to help sorry.

     

    Hey, though project you're bringing right there. Current TDU tools have been designed with only reverse engineering PC version files.

    TDUMT2 tool is meant to support TDU1&2, but only bank files are more or less read/written.

    For TDU on PS2, better support would be achieved with good old TDUMT (in TDU tools) but adapting to platform specificity is required. Like Xbox 360 version files are not supported out of the box. Any other platform than PC would require hours of reverse engineering.

     

  8. What do you mean?

    If talking about app color themes, yes all you need is creating your own CSS file. Brief explanation is in tduf's wiki page on GitHub (settings section).

    Otherwise, for now new colors for vehicle exterior/interiors can only be achieved by modifying an existing material. I guess some materials are not currently used and might serve this way. Might be worth adding such a mention in the tool? (In use: yes or no)

     

     

     

  9. TDU has never worked well when trying to join people from the map. All that we could do is all going to a "calm" place (far from the city), wait for people to appear, then lock. But even with this you'll experience hard times with your friends...

    Btw, going to map puts you out of the session everytime.  Bad coding. lol

    That's not something which could be fixed from the server sadly.

  10. TDU GOLD is a version where database files have been modified by morons. Eastern languages have been added by replacing existing languages and messing up packed files names. No wonder some are experiencing crashes/incompatibility.

    Besides TDU GOLD has the megapack included already (?!). 

    I suggest using official western version + megapack as base.

  11. Patch HD acts on the level of details at a distance, and complexity of the vegetation. Not sure about it, but a mode of patch HD might be already embedded in Platinum, so HDU mode benefits could be even fewer than expected.

    Concerning GPU ram usage, specs given at the time were not accurate, for sure the game would not require so much memory. 1536MB is huge for such an old game. However, during testing it seemed HDU profile would make game crashing on mid range configurations and get better stability in high end cards. It was 10 years ago, and hiperf range configurations did have more than 1gb. That's why.

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