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Everything posted by TDUZoqqer
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[RELEASED] Test Drive Unlimited Platinum - v1.21
TDUZoqqer replied to Milli's topic in Tools / Others Mod
This is very unlikely concidering it's almost done. -
Yeah there is a particular modder I have in mind which I read out by this statement lmao. Let's hope he won't "all of a sudden" make quality traffic mods right after I release it, what a coincidence that would be. Just mentioning my GT3 out of the blue here Yep might be the most clever decision. I can see myself doing something completely different right after preparing the Tahoe blueprints, I am really spontaneous you know E: btw had an idea about the firetruck and bus replacements: note to myself: the bus is a Gillig Low Floor
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Yeah well, i rather make that mild extra effort now than later. And even if damage doesnt work, its a matter of a minute to delete the below-bumper meshes which saves 100 more polys. So i can only benefit by that regardless haha
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I actually never managed to make traffic cars damageable in TDU, but to be honest I never really tried to. The Models are prepared to >be< damageable, yes, just Gotta figure out how Vanilla does that. Also planing on make broken glass and dents and scratches work. Which is I belive UV2 ingame and for thus pretty easy to do.
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Altima done. The Altima turned out to be a fairly complicated car to model actually. Not particulary difficult, but tricky to catch the shapes. It isn't perfect by any means, but it's close enough, really. Also, texturing the headlights was a nightmare. But yeah lol. Ignore the reflections of the the transparent stuff in the paint, we all know it doesn't matter since TDU won't reflect them ingame. Asset details: Polycount: 2.298 specific textures used: 5 (512x512 DXT1 no alpha, 256x256 DXT5, 256x256 DXT1 no alpha, 256x256 DXT1 no alpha, 128x128 DXT1 no alpha) Duration: 5-ish days Gonna make a break from the traffic cars for a day or two (actually, continue my "real work" lol), in the meanwhile you can tell me what I should model next from the list. I am tending towards Expedition or Tahoe.
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This track has an insane vibe holy crap
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Yes it's possible, you need to edit the performance packs with TDUF and assign a specific slot to the tuning pack. Vanilla Nissan 350Z and Ford Mustang work this way.
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Altima modeling done. The same(-ish) polycount as the Tacoma. Slightly more, but still alright since in the 2000-2500 polys range. Will texture it the following days, post renders and take on another car. Either the Expedition or the Tahoe, I'll see.
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[RELEASED] Test Drive Unlimited Platinum - v1.21
TDUZoqqer replied to Milli's topic in Tools / Others Mod
The game will have over 800 cars you can replace. -
[RELEASED] Test Drive Unlimited Platinum - v1.21
TDUZoqqer replied to Milli's topic in Tools / Others Mod
whats left? VW, Volvo, Lykan and Zenvo? -
the guys on the discord already know how much i love memes, and how much of a meme this dude is the song is lowkey catchy af
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Altima is getting there. The rear bumper is hell to model lol E: I only now realized it's the 2016 Altima, and I wanted to make a 2014 one. Well, list changed from 2014 to 2016 now. E2: Ah, no, all correct. I decied to do the 2016 to begin with since I haven't found any blueprints of the 2014 model. Forgot to update the list.
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Tesla Model Y unveil
TDUZoqqer commented on Eudemon's event in turboduck - Events and New Game Releases
Well, yes i know, but in terms of marketing this should have not been said. On the other hand people would buy anything Elon produces, no matter what he says. -
Thanks man
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Had 15 minutes for modeling now lol wanted to post that before i go to sleep and work the whole day tomorrow again rip
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Tesla Model Y unveil
TDUZoqqer commented on Eudemon's event in turboduck - Events and New Game Releases
This sounds like a meme to me, why would you admit that it's more expensive and have less range when you want to promote a car, even if its true -
Let me finish modeling the cars first before putting them in the game lmao. And I am totally capable of doing screenshots myself, thanks for the input
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Why? It isn't even in the game yet
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Huh what?
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no
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Bro I meant my customer for work not you lmao.
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Waiting for the customer to reply, made renders in the meanwhile. (renders = testing light glow mask and looking at the wheel textures and mudflaps)
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SUV3 is the first gen Escalade, if I'm not mistaken, but yeah it's nice to see Atari is as braindead as Rockstar when it comes to cars
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lol yeah, i mean it would be weird without. Btw have you realized, atari used a bunch of real cars, debadged them and changed the body shape slightly. SUV1 for instance is clearly a 2006 Jeep Grand Cherokee pickup