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TDUZoqqer

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Everything posted by TDUZoqqer

  1. Can you send me the log file or tell me what is wrong? Rather me nor Rassva had this issues, but when you guys have I'm gonna try to fix it. That's an issue by having 50 commands in the installers, unfortunately..
  2. 1998 Mercedes-Benz CLK-GTR AMG Vehicle replaced: Mercedes-Benz CLK-GTR AMG Converter/Creator: TDUZoqqer (www.patreon.com/TDUZoqqer) Credits: 3D Model and textures - Turn10/Forza Horizon II, TDUZoqqer Sound, testing and pictures - Rassva -------------------------------------------------------------------------------------------------------------------- 2002 Mercedes-Benz CLK-GTR AMG Roadster Vehicle replaced: Mercedes-Benz CLK-GTR AMG Converter/Creator: TDUZoqqer (www.patreon.com/TDUZoqqer) Credits: 3D Model and textures - Turn10/Forza Horizon II, TDUZoqqer Sound, testing and pictures - Rassva -------------------------------------------------------------------------------------------------------------------- Features: -Highpoly model -Opening doors -Scratch made door panels -Scratch made details -Almost all CLK-GTR Road versions existing are possible to re-create ingame -One special Coupe version with a LeMans wing can be installed -Improved stock TDU color slots -You can choose between stock and black rims (chassis #1 inspired) -Original Brake discs + calipers -3D Front and Tail light Details -PERFECT Working Mirrors -Accurate details -Rear lights also flashing by pressing High beam - perfect for the night mod! -Gauge Cluster also glows by pressing High beam! Worldpremiere for a TDU mod -Original Interior -Gauges work perfectly -High Poly Interior shadow -stitching and leather parts available in original colors -Original High Poly rims -Own sound -Rareness and price is set up individually for Coupe and Roadster -New colors will be available in showroom for the Roadster -Custom, individual Physics for Roadster and Coupe -Correct ingame display name !!Please make sure to backup your original files before installing this mod and read the included README file!! !!Requires PATCH 1.68b AND PROJECT PARADISE (BIGBNKS)!! [Download Link] (old mod, pledge required) Mod History v1.0 - Released Terms of use: ------------- 1) It is forbidden to re-upload the modification on any website without author's permission. 2) The modification was made exclusively for the following sites: www.patreon.com/TDUZoqqer and turboduck - Driving and Racing Games News. 3) It is forbidden to remove or modify the files contained in the mod archive. 4) It is forbidden to use or modify model, parts and details contained in the distributive archive without the author's permission, 5) Contact possibilities:[email protected] or www.patreon.com/TDUZoqqer
  3. Hmm... That's weird actually. You could redo my tree (I dont know if it will solve your problem, but it always worked by me) and rename the calipers (i use a different name) FORK_** -DISC_** ----WLR_** ----D_RIM_** ----(**)_TIRE_** ----BRAKE_** -BLOCK_** (STIR_** in your case) Also make sure to use the One-Zero method on the alpha of the brake disc and caliper materials (except the badge, but i completely detach the badges and put them into the main caliper hierachy, it is not neccessary though) Let me know if it helps, otherwise feel free to send me your Z3d so I can take a look.
  4. Check the hierachy of the calipers and brake discs. Can you screenshot the whole FORK tree for me? The calipers should be in the "IRRUP" dummy (or whatever it called, the brake discs in the IRRUP -> DISC_** dummy. So the caliper wont rotate but the disc will.
  5. That's the issue I also had :hmmm: Got to request my friend one more time, he seem to forget this :lol:
  6. I just need one texture to finish and I will release it. I still wait for my friend to send me the pics I requested of his own one to finish the texture. That's the part I looked for hours on the internet and didn't find proper pictures of. If anyone can help me, I am talking about the logos on the door sills. The huracan-text, you know. I would have taken the one from the pic, but I need one for the other side aswell. E: As Forza 6 has the Huracan aswell, probably someone could take a pic of the logos?
  7. My first thought is the main exterior dummy is not centered. The exterior dummy D_CAR should be the problem. It have to be EXACTLY in the center of the scene, where the X and Y axis will meet. If it IS centered, you probably moved the main interior mesh (for purpose or by accident), but I would suggest you to import the Forza interior OBJ (without materials) into the TDU Z3D scene and check if it is on the same position. Let me know if one of this is the issue, but I think those are the only two options which could cause that
  8. Nice start there. Let me know if you require some help with your mods.
  9. Yeah kind of. But I just wanted to show you why I don't release mods in 2 days like some others here.
  10. Will the mosler be a worked out mod now or still without working doors and the 2008 feature list?
  11. At the moment I manage to mod pretty quick without big problems (almost finished two more list cars), so that's why I thought I skip the list car for the next mod, and go for a classic Ferrari instead. The R8 is still in my progress folder though, so I don't forgot it. Any ideas for a classic Ferrari? Something which is not 250 GTO or F40 :D I thought about the 250 GT California or the 250 GT Lusso. Although I also LOVE the Miami Vice Testarossa. Decisions, decisions..
  12. Just wait a minute or two, you will not be connected instantly, it's an old game.
  13. Found this pretty cool track today, but don't know the title.. Can you guys help me? And please no Darude-Sandstorm jokes anymore, I am honest.
  14. That's weird. But another user had the same problem, which he solved by himself. So try to re-install it, and when it still doesn't work, feel free to send me the database and I will take a look
  15. I highly doubt it, as I really got no time to start another 3D model :) At least not of an Aventador again :lol:
  16. Well, yes, but.. Does it? It doesn't by me :oook:
  17. Hotfix released! :odance: Fixlog v1.1: -Fixed front wheel position (tires are not stuck into the ground anymore) -License plate lights added -Material fixes on all headlight options -Fixed a dashboard badge in the interior -Added imropved cupholder cover behind the seats -Fixed bug which did not install yellow steer stripe (yes, it works now) -Fixed bug where chrono dials remain white by choosing white gauges option -GPS screen and middle console LCD screen won't recieve shadow anymore -Rims alligned to tire now (there is no gap between rim and tire from the inner part anymore) -Improved ride height Enjoy! :)
  18. Hey guys I promised you a little surprice some days ago, and here it is! First of all, I updated the GT3 RS! Yes, indeed it had bugs. Here's the fixlog for the 1.1: -Fixed front wheel position (tires are not stuck into the ground anymore) -License plate lights added -Material fixes on all headlight options -Fixed a dashboard badge in the interior -Added imropved cupholder cover behind the seats -Fixed bug which did not install yellow steer stripe (yes, it works now) -Fixed bug where chrono dials remain white by choosing white gauges option -GPS screen and middle console LCD screen won't recieve shadow anymore -Rims alligned to tire now (there is no gap between rim and tire from the inner part anymore) -Improved ride height Here's the thread AND! As a little thank you to the community, here is the "stock" GT3! Maybe the RS was a bit too hardcore for some of you, so here is a.. well.. less brutal version of it :lol: Here is the thread! Enjoy! :) PS: Both are on seperate spots, so you can take a friend for a ride, and you can see both cars :btup have fun!
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