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TDUZoqqer

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Posts posted by TDUZoqqer

  1. 1 --- The first problem is that the actual speed can understand not at all, because tachometer in the cockpit at the change btrq / New Car Mod etc. is frequently incorrect. Hood Cam RPM gauge is totally incorrect !!!

    RPM from the cockpit is most reliable method to determine actual RPM.

    2 --- The second problem is that you can change RPM and many other parameters also with other programs: TDU Modding tools TDU Performance Editor, BTRQ Editor.etc !!!

    And associated with TDU.exe equivalent, which will cause all influence each other ...: (((

    Which now basically always has the highest priority I have not yet figured out .... logic but is rather an unknown for many programmers XDD

    It is important that at the end in all programs etc the same value at each amended is!

    Wrong Way

    !!! TDUPE 8000 RPM limiter --- TDUMT 7300 Limiter --- BTRQ 8100 Limiter !!!!!

    Correct Way

    !!! TDUPE 8000 RPM limiter --- TDUMT 8000 Limiter --- BTRQ 8000 Limiter !!!!!

    I hope to have helped someone with it.

    MFG Marvcrx

     

    What? :lol:

  2. Thanks guys. Happy new year to you all!

     

    I need to remodel almost the whole interior to make it TDU standart, so don't think I'm dead again haha. Going to send you some updates on the interior later today. And if anyone got good hires pics of the interior of the W222, I would really appreciate that.

     

    Steering wheel is done, seats also almost. Dashboard is WIP (although the cluster is also finished). Sorry for the crappy pics, but it were just Whatsapp snaps to rassva lol

    12489800_99883338684348auj.jpg

    12470034_998833400177lpy15.jpg

    12469849_9988339501771zyl8.jpg

    12483764_998833953510shazx.jpg

     

    More updates when I have any :D The S-Class is a bigger construction zone as I expected, but maybe I can release a different mod while I'm working on this one (Blame me, another Lambo)

     

    Opinions appreciated.

  3. The NFS models (if you mean the 2015 ones) are not ripable yet (due to next gen consoles, it will change after PC release), and the configurator is a PNG configurator I belive. So, maybe when NFS is out on PC, there will be an GT :)

  4. tdu does not support six wheels. you can probably take a look at the traffic semi trucks (the ones with the trailers), or use the left rear wheel as rear axle and the right rear wheel as the middle axle. the rims and tires would need to be in the exterior file then and you have to scale down the rim and tire dummies.

  5. Hi Zoqqer, I have a slight problem. I installed the CLK-GTR Roadster with autoinstaller but now it does not want to uninstall. The game crashes and when I try to uninstall I get an error message.

    By the way I love your mods they are amazing...

     

    Install it manually, auto installer is broken

     

    Can you send me the log file or tell me what is wrong? Rather me nor Rassva had this issues, but when you guys have I'm gonna try to fix it. That's an issue by having 50 commands in the installers, unfortunately..

  6. 1998 Mercedes-Benz CLK-GTR AMG

     

    Vehicle replaced: Mercedes-Benz CLK-GTR AMG

    Converter/Creator: TDUZoqqer (www.patreon.com/TDUZoqqer)

    Credits: 3D Model and textures - Turn10/Forza Horizon II, TDUZoqqer

    Sound, testing and pictures - Rassva


     

    20151002143555sxovz.jpg

    201510021437256tqfz.jpg

    testdriveunlimited20159pe0.png

    testdriveunlimited201c0p7z.png

     

    --------------------------------------------------------------------------------------------------------------------

     

     

    2002 Mercedes-Benz CLK-GTR AMG Roadster

     

    Vehicle replaced: Mercedes-Benz CLK-GTR AMG

    Converter/Creator: TDUZoqqer (www.patreon.com/TDUZoqqer)

    Credits: 3D Model and textures - Turn10/Forza Horizon II, TDUZoqqer

    Sound, testing and pictures - Rassva

     

     

    20151002144118hbrh1.jpg

    201510021442325yphl.jpg

    testdriveunlimited201gmqh1.png

    testdriveunlimited201mbqmp.png

     

    --------------------------------------------------------------------------------------------------------------------

     

    Features:

    -Highpoly model

    -Opening doors

    -Scratch made door panels

    -Scratch made details

    -Almost all CLK-GTR Road versions existing are possible to re-create ingame

    -One special Coupe version with a LeMans wing can be installed

    -Improved stock TDU color slots

    -You can choose between stock and black rims (chassis #1 inspired)

    -Original Brake discs + calipers

    -3D Front and Tail light Details

    -PERFECT Working Mirrors

    -Accurate details

    -Rear lights also flashing by pressing High beam - perfect for the night mod!

    -Gauge Cluster also glows by pressing High beam! Worldpremiere for a TDU mod

    -Original Interior

    -Gauges work perfectly

    -High Poly Interior shadow

    -stitching and leather parts available in original colors

    -Original High Poly rims

    -Own sound

    -Rareness and price is set up individually for Coupe and Roadster

    -New colors will be available in showroom for the Roadster

    -Custom, individual Physics for Roadster and Coupe

    -Correct ingame display name

     

    !!Please make sure to backup your original files before installing this mod and read the included README file!!

    !!Requires PATCH 1.68b AND PROJECT PARADISE (BIGBNKS)!!

     

     

    [Download Link]

    (old mod, pledge required)

     

    Mod History

    v1.0 - Released

     

    Terms of use:

    -------------

    1) It is forbidden to re-upload the modification on any website without author's permission.

    2) The modification was made exclusively for the following sites: www.patreon.com/TDUZoqqer and turboduck - Driving and Racing Games News.

    3) It is forbidden to remove or modify the files contained in the mod archive.

    4) It is forbidden to use or modify model, parts and details contained in the distributive archive without the author's permission,

    5) Contact possibilities:[email protected] or www.patreon.com/TDUZoqqer

     

  7. Hmm... That's weird actually. You could redo my tree (I dont know if it will solve your problem, but it always worked by me) and rename the calipers (i use a different name)

     

    FORK_**

    -DISC_**

    ----WLR_**

    ----D_RIM_**

    ----(**)_TIRE_**

    ----BRAKE_**

    -BLOCK_** (STIR_** in your case)

     

    Also make sure to use the One-Zero method on the alpha of the brake disc and caliper materials (except the badge, but i completely detach the badges and put them into the main caliper hierachy, it is not neccessary though)

     

    Let me know if it helps, otherwise feel free to send me your Z3d so I can take a look.

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