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TDUZoqqer

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  1. Like
    TDUZoqqer reacted to sti228 in Sim Racing Setup Guide By Chris Haye   
    CH Sim Racing Setup Guide Parts:

    Introduction
    Tyres - Pressure and Temperature
    Suspension I - Toe, Camber & Castor
    Suspension II - Anti Roll Bars Coming
    Suspension III - Springs Coming
    Suspension IV - Dampers Coming
    Ride Height Coming 02/11/2018
    Brake Balance Coming 03/11/2018
    Gear Ratios & Differential Coming 04/11/2018
    Aerodynamics Coming 05/11/2018
    Diagnosing a setup problem Coming 06/11/2018
    Curing a setup problem Coming 07/11/2018
    Case Study - Audi R8 LMS Assetto Corsa Coming 08/11/2018

    4 parts already available :)
     
    Videos:


     

     

     

     
    For more information about Chris Haye visit his web page: chrishaye.com
     
    YouTube - Chris Haye
    Twitter - Chris Haye
     
    Also if you are wondering who is Chris Haye read this: About Me
  2. Like
    TDUZoqqer reacted to TIMELESS in A really easy question..   
    :lol:
     
    I've been wacking my banhammer around more than ever recently, sometimes I just leave the odd one to see what they'll do next...
  3. Like
    TDUZoqqer reacted to Eudemon in A really easy question..   
    @TDUZoqqer I have too much work I am gonna die
  4. Like
    TDUZoqqer got a reaction from Milli in A really easy question..   
    @Diablo what's happening with all those bots recently?
  5. Like
    TDUZoqqer reacted to Milli in Post Your 3D Work   
    Nice job with the model, Zoqqer. And yeah, i think the major issue with the design is the front lights. Designers could've found a better solution for it, imo.
  6. Like
    TDUZoqqer got a reaction from Milli in Post Your 3D Work   
    Damn, took me forever to find this thread again.
     
    So I had some free time to finish the exterior on my Mercedes-AMG (Project) One model
     

     
    I now realize, the designers took this "mad face look" three steps too far. I can't take that front end serious, looks like a Hotwheels car now :lol:
  7. Like
    TDUZoqqer got a reaction from DΛN in A community project: "Around The Ground" [Official Modders Thread]   
    Looks promising so far. I only gonna judge the physics model as it was your main target.
     
    First of all, I got the feel the suspension is too soft. According to what is visible from the outside view and bonnet view. Feels a bit too GTA4ish to me personally. I'm pretty sure the suspension of a 4 series is way firmer than the one on a Corvette C3 :)
     
    Second, which is bothering me even more, for some reason the whole driving feels really slow. Looking at the speedo you going 130 at 6k rpm feels like you are in first gear driving 30. Had the same feel with TDU. I don't know why.
     
    There are some graphics aspecs I would concider fixing, but it's not the time to point that out as it's an Alpha :)
     
    E: 250 km/h in this Peugeot? :D This must have been a twin turbo mega sleeper
  8. Like
    TDUZoqqer got a reaction from DΛN in A community project: "Around The Ground" [Official Modders Thread]   
    not when you don't share it commercially. eg. when you don't monetize your game whatsoever. Which would mean you would have to upload it to a hoster which don't have any advertisements. (Google Drive, Dropbox). On the other hand people might fine you for using their 3D models when you didn't do them yourself but rather have them from a game (forza, need for speed etc).
  9. Like
    TDUZoqqer got a reaction from DΛN in A community project: "Around The Ground" [Official Modders Thread]   
    Okay its really promising so far :) just please do me a favor: please please pretty please take your time and work on the individual car Details. Like individual tire and wheels sizes, body height, and especially materials. I like how it looks like so far and I know that it takes some time to take on those Details, but many people I know, me included wont be Entertained by a car game if the looks are amazing and physics is bad, or vice versa. The details are key. Also point 2 is, please get rid of the default User Interface you have at the Moment and take your day or two to design a good looking, coorparate designed one. It adds so much to the game!
     
    Ps: in my opinion all this tuning goes really far, with optical tuning Channing behaviour and stuff, So far that I dont belive i will use so much in the actual game.
     
     
    ... Okay, that being said by someone who Programmed license plates for a month straight :hmm: nevermind :lol:
  10. Like
    TDUZoqqer reacted to DΛN in A community project: "Around The Ground" [Official Modders Thread]   
    Are you ready? The very first official "Around The Ground: Kish" video-clip [part 1 of 2]
    It took ~3 hours for each minute of this video and a week for all the works. Kindly, I would be glad if you like and share it if it is possible.
     

     
    In this video, I tried to show the concept, the island, some visual and gameplay aspects of the project.




    Everything except the real scenes is in-game.
    The pieces of music are by me (the last one, yes I do 3D modeling, programming, And music composing which I'm really not good at it) and KV.

  11. Like
    TDUZoqqer reacted to Eudemon in Hello Indie Game Developers   
    Dear devs, two things I want to talk about:
     
    Idea: online leader board for your game
    Many of you might already know, we are going to provide free file hosting, modding space, and gallery for your game
    but I want to take this a step further, let me know if this is in your interest:
     
    Given enough interest, I will develop dedicated area for you to register your game profile, this will provide an online Leader Board for your game, (alone with more feature in the future)
    in which you will get a token and an endpoint (RESTFul API), you can choose to call that endpoint in any of your game event (say player finished a round),
    push token, player name, and score number to that url
    then my system will automatically store and calculate top players
     
    Idea: what can we as community help you with the game?
    while we would love to have your game released within the community, I understand it is natural to go with Steam for broader audience reach,
    with that said, what would you like to see from us that you won't be able to get from Steam?
    like dedicated group for your game discussion? like what I have mentioned above? please let me know how we can help you
  12. Like
    TDUZoqqer got a reaction from DΛN in A community project: "Around The Ground" [Official Modders Thread]   
    Damn, didn't know you model it yourself. I see a lot of things to improve in the 3D model in terms of real time optimization, but when it works good in the game, I can not complain :)
     
    BTW I realized some days ago that it was you who I looked the polycount thread of with the topic of rain shaders. At the end I will just try to reproduce the way rFactor did it. I belive the solution with the blob meshes isn't the most efficient one.
  13. Like
    TDUZoqqer got a reaction from DΛN in A community project: "Around The Ground" [Official Modders Thread]   
    Looks good! I like the fact turboduck is evolving into an indie game dev forum :lol:
     
    BTW just as a tip for the dev progress: don't add more than 1-2 cars untill the physics and all the car function scripts are working. This will just make a mess. I speak from experience lmao.
  14. Like
    TDUZoqqer got a reaction from TIMELESS in Community development: Project DRIVE (working title)   
    Guys I know I suck in 3D modeling, compared to what they are looking for (despite the fact I am a 3D artist by profession, it's my main job and I know their requirements and workflow better than they self), but... should I?:

    Vehicle Artist - Playground Games
     

  15. Like
    TDUZoqqer got a reaction from DΛN in Community development: Project DRIVE (working title)   
  16. Like
    TDUZoqqer reacted to DΛN in Community development: Project DRIVE (working title)   
    Danke :)

    :D I take it back, we don't look like each other!!
     

    [ the emoji of PewDiePie with the "Hmm" figure :D ]
     
    Btw, looking for more updates TDUZoqqer.
  17. Like
    TDUZoqqer reacted to Eudemon in Community development: Project DRIVE (working title)   
    this is how I passed my Physics class
  18. Like
    TDUZoqqer got a reaction from DonnieBrasco in Community development: Project DRIVE (working title)   
    Just because I randomly create new features I think are quite cool, I will post this little update:
     
    rims with weighted center caps eg. Rolls-Royce are now a thing. Took me way too long to figure out how to do that, but it works. It's pretty similar to how Need for Speed Underground 2 handled spinner wheels, just with a slight tweak.
     
    Note to myself: I hate physics.
     
    E: I abandoned this, though, as the engine has a bug in the way I place down the caps. So it's either not attached to the wheel (falls off the wheel) or the position is very laggy when car is moving. This bug exists since unreal engine 4.7 or so, which is 13 versions ago, so I doubt it will be fixed any time soon.
     
    E2: found a workaround. works now. Although it's not the most elegant and efficient solution ever.
  19. Like
    TDUZoqqer got a reaction from TIMELESS in Community development: Project DRIVE (working title)   
    Just because I randomly create new features I think are quite cool, I will post this little update:
     
    rims with weighted center caps eg. Rolls-Royce are now a thing. Took me way too long to figure out how to do that, but it works. It's pretty similar to how Need for Speed Underground 2 handled spinner wheels, just with a slight tweak.
     
    Note to myself: I hate physics.
     
    E: I abandoned this, though, as the engine has a bug in the way I place down the caps. So it's either not attached to the wheel (falls off the wheel) or the position is very laggy when car is moving. This bug exists since unreal engine 4.7 or so, which is 13 versions ago, so I doubt it will be fixed any time soon.
     
    E2: found a workaround. works now. Although it's not the most elegant and efficient solution ever.
  20. Like
    TDUZoqqer got a reaction from Eudemon in Community development: Project DRIVE (working title)   
    Just because I randomly create new features I think are quite cool, I will post this little update:
     
    rims with weighted center caps eg. Rolls-Royce are now a thing. Took me way too long to figure out how to do that, but it works. It's pretty similar to how Need for Speed Underground 2 handled spinner wheels, just with a slight tweak.
     
    Note to myself: I hate physics.
     
    E: I abandoned this, though, as the engine has a bug in the way I place down the caps. So it's either not attached to the wheel (falls off the wheel) or the position is very laggy when car is moving. This bug exists since unreal engine 4.7 or so, which is 13 versions ago, so I doubt it will be fixed any time soon.
     
    E2: found a workaround. works now. Although it's not the most elegant and efficient solution ever.
  21. Like
    TDUZoqqer got a reaction from Milli in Community development: Project DRIVE (working title)   
    I should have seen that coming lmao
  22. Like
    TDUZoqqer reacted to Eudemon in Community development: Project DRIVE (working title)   
    hurr durr I would have make it in 2 hrs EZ /s
  23. Like
    TDUZoqqer got a reaction from Darkboy in Community development: Project DRIVE (working title)   
    I can't hide my TDU roots! Thanks! :)
     
    So folks, it was a little while ago when I last time posted about the progress. And I remember to have promised you a demo at the end of september. Well, turns out I was quite a bit overenthusiastic about that.
    I mean, I've made great progress over the time, but no way I can manage to finish all the Demo in this one week now. Additionally to that, I have quite a lot to do real-life wise, in terms of projects and stuff, so I barely can fix easy bugs in my free time. Sorry. I will definitly release this year, but I can't tell you with precision when exactly it will be.
    All I can say is, the demo is progressing well! I still have some logics to do before going onto optimizing and the beauty. I also already designed a very neat UI, so this will look really really cool at the end! Stay tuned :) I will keep you updated when I have news
  24. Like
    TDUZoqqer got a reaction from curtis_187 in Community development: Project DRIVE (working title)   
    I can't hide my TDU roots! Thanks! :)
     
    So folks, it was a little while ago when I last time posted about the progress. And I remember to have promised you a demo at the end of september. Well, turns out I was quite a bit overenthusiastic about that.
    I mean, I've made great progress over the time, but no way I can manage to finish all the Demo in this one week now. Additionally to that, I have quite a lot to do real-life wise, in terms of projects and stuff, so I barely can fix easy bugs in my free time. Sorry. I will definitly release this year, but I can't tell you with precision when exactly it will be.
    All I can say is, the demo is progressing well! I still have some logics to do before going onto optimizing and the beauty. I also already designed a very neat UI, so this will look really really cool at the end! Stay tuned :) I will keep you updated when I have news
  25. Like
    TDUZoqqer got a reaction from DonnieBrasco in Community development: Project DRIVE (working title)   
    I can't hide my TDU roots! Thanks! :)
     
    So folks, it was a little while ago when I last time posted about the progress. And I remember to have promised you a demo at the end of september. Well, turns out I was quite a bit overenthusiastic about that.
    I mean, I've made great progress over the time, but no way I can manage to finish all the Demo in this one week now. Additionally to that, I have quite a lot to do real-life wise, in terms of projects and stuff, so I barely can fix easy bugs in my free time. Sorry. I will definitly release this year, but I can't tell you with precision when exactly it will be.
    All I can say is, the demo is progressing well! I still have some logics to do before going onto optimizing and the beauty. I also already designed a very neat UI, so this will look really really cool at the end! Stay tuned :) I will keep you updated when I have news
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