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Showing results for tags 'xbox360'.
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Hello people. I think I treated this topic before in Platinum mod article yet I found no solution, so I will try with a thread. I was trying to look for some sort of a fix or extension (.ASI script or something) to improve the controller/gamepad support. I have my own XBOX 360 Controller for Windows (wired) and it's the only way I could enjoy this game unlike with a keyboard (besides I can't afford a wheel right now). "Why this, if vanilla XInput is functional enough?" Uhm, I don't think so, and will explain why: I came from other games (some of them newer than this) with full-fledged XInput, like Juiced 2, Driver San Francisco, Blur, Need for Speed SHIFT saga (although both titles don't count on dedicated prompts) and even tried the Test Drive Unlimited 2 itself, which DOES have it full-fledged! So, if in Platinum mod this can't be archieved integrating it on game's code (which seems to be harder, so I'd get you if so), I wouldn't mind at all about an .ASI script if this game allows its use (maybe it won't, otherwise I should've seen several of them in here and out there...). What I am seeking from this "enhancement", is at very least... *Mainly: - Independent mapping from Controls settings (in case of an .ASI script, could simply be on an .INI file), so we'll not have to overwrite keyboard bindings. - Deadzone, Saturation and/or Sensitivity settings, in case of drifting on axes (those using gamepads surely know how this is). *Optional: (Not necessary but pretty cool additions) - Gamepad GUI prompts (these can just be imported from 360 version; wouldn't mind if they're in form of .TPK files). - Vibration system (if disabled or directly not included by default; could be imported from 360 version as well; I don't know). If there's possibly something like this already out there, I would appreciate it. Otherwise... Yes! This is mostly a mod request; beg you pardon if not allowed or if didn't remarked it as that. I'd be pleased to do this all by my own, if I only had the expertise of high-rank modders or experienced (excuse redundancy) developers. By now I'm just learning Python, yet am not sure at all if it works to create .ASI scripts. I guess that's it for now. Have a nice day, everyone!
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- tdu
- test drive
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Hello. My Turtle Beach X11's cabling has started to break and I only hear out of one earphone sometimes. Im looking for a new headset to replace this. £50 max, I will go second hand as its not in-ear :) I did consider one of these for the time being but im not sure as 1. its wireless and 2.cheap cheap -- OLD IMAGE REMOVED (imageshack) --
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hey guys!ok I don't know whats going wrong I simply want to replace one of my cars in my garage using hex editor with a gumpert or most likely a Ferrari 458 italia.But I have watched a dozen videos have followed each one step by step very carefully! but for some reason it never works!I have tried again and again and don't know whats wrong but I was wondering if one of you guys wouldn't mind me sending you my data or game save??? which ever you need and wouldn't mind replacing one of my cars with the 458 italia or gumpert or both would be fine:)lol but I can go over with you guys what I am doing but I have watched so many videos on it I really doubt im messing up somewhere p.s.out of the like 7 times ive tried iv only have 1 freeze on my but all the other times ive gone all the way to garage and just nothing has happened but thanks and please respond back-jake
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Hello, I got a problem with the trade on TDU. When i try to sell a car on Xbox Live it says to me: Deu to a technical Problem we cant connect to the trade :S And i will return to trade. IF i buy a car on the trade i actually buy a car, i only loose my money bud i don't get the car i bought at all its lost :S. What can i do about this? I already formatted my Hard disk and i checked all the network cables ho are working fine. And yes i can play online with TDU on Xbox360. So thats not a problem. *Sorry for my bad English*