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Alternate Brakes V2


Duns_Inc
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Just tried becaz I have free time,

it was actually very easy, but I didn't read and xxxx...and sorry for wasting your time.

 

I've tried what u said, but after the Mur has no sound and the Zonda has sound, then I replaced all with scresless A, and luckily both of them are silents now, but a bit strange, anyway, I wanna ask is there any negative effect if I use all screless A?

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Maplecars

I've tried what u said, but after the Mur has no sound and the Zonda has sound, then I replaced all with scresless A, and luckily both of them are silents now, but a bit strange, anyway, I wanna ask is there any negative effect if I use all screless A?

 

The Mur and the Zonda probably use different sounds for braking.

One "Longituninal_skid_negatif_Mid.wav" and another "Longituninal_skid_negatif_Mid_3.wav".

Both cars, all the cars I assume, uses "asphalt_skid_longitudebrakesoft_car_mono.wav" in combination with one of the above, this is the actual "brake" sound, the 2 skid sounds are mixed in, because the cars are considered to be skidding, when braking, regardless of speed or how gently you may try to brake. This is what causes the actual problem.

 

If you replace both "Longituninal_skid_negatif_Mid.wav" and "Longituninal_skid_negatif_Mid_3.wav" you will suffer a significant (like dejaVu all over again) loss of appropriate skidding. Mostly caused by replacing "Longituninal_skid_negatif_Mid_3.wav" - wich is why Version 1 did not touch this file.

 

It's up to you how much skidding loss you are willing to suffer for convenience.

I would replace only the skid-sound pertaining to the car(s) that I drive most, and possibly try to offset the loss by using the +4dB version of the other skid.

 

Hope this explains it ! :lol:

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Maplecars

 

 

The Mur and the Zonda probably use different sounds for braking.

One "Longituninal_skid_negatif_Mid.wav" and another "Longituninal_skid_negatif_Mid_3.wav".

Both cars, all the cars I assume, uses "asphalt_skid_longitudebrakesoft_car_mono.wav" in combination with one of the above, this is the actual "brake" sound, the 2 skid sounds are mixed in, because the cars are considered to be skidding, when braking, regardless of speed or how gently you may try to brake. This is what causes the actual problem.

 

If you replace both "Longituninal_skid_negatif_Mid.wav" and "Longituninal_skid_negatif_Mid_3.wav" you will suffer a significant (like dejaVu all over again) loss of appropriate skidding. Mostly caused by replacing "Longituninal_skid_negatif_Mid_3.wav" - wich is why Version 1 did not touch this file.

 

It's up to you how much skidding loss you are willing to suffer for convenience.

I would replace only the skid-sound pertaining to the car(s) that I drive most, and possibly try to offset the loss by using the +4dB version of the other skid.

 

Hope this explains it ! :lol:

 

Thx, But because I bought almost all the cars in TDU, especially for texture modding, I like to use that for me, and I think the skiding now is still ok.

 

Thx

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