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Idle sound issue : how to remove the ingame "flanger" parasite effect?


Doctor G.
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Sometimes I have this issue when I make a sample for the idle sound, it looks like it depends on the bnk used, I'm not sure (I currently have this problem with the Gallardo SE bnk).

I get something like a flanger effect applying on the sound when I listen to it in TDU and also some kind of slight echo sometimes, making the sound cavernous and ugly ; I don't have this effect when I listen the same sample in the audio editor where all sounds fine.

Anyone knows why this happens and how to fix it?

 

Example : https://www.youtube.com/watch?v=CPEZEirOrN4

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