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Showing content with the highest reputation on 06/17/2019 in all areas

  1. So, I tryed using TDUF to change the FOV in TDU. This is an abit that I developed in the sim racing community, trying to use a realistic FOV for better immersion and driving. Starting from this guide (https://github.com/djey47/tdu-cp/wiki/TDUF-Database-Editor-Cameras), I was able to determine that "binoculars" is the actual value that controls the FOV. Using just small changes to te last two digits, I was able to alter the ingame FOV. Here are some results obtained with the "Ferrari LaFerrari" from TDU Platinum MOD. @Djey also added some interesting details in another thread: So, if anyone is interested in changing the FOV for TDU, I could use some help in actually relating those values to the actual FOV degrees values.
    3 points
  2. Yeah, camera editing is small changes. If you edit a way too high value, it will screw it up.
    1 point
  3. The questioon rised when, driving the Lotus Exige S, I noticed that the FOV of that car was much narrower than any other car I driven before. So I will try to play a bit with the settings of TDUF. Maybe I will be able to find the exact setting and, even, make a comparison between the effect it has to the actual FOV values. EDIT/UPDATE Looks like @Djey was right. Binoculars is, indeed, the value that controls the FOV of the game. I've tried messing with the visual of "Ferrari LaFerrari", and got curious results. You need just small variation to the value to obtain relevant results, and going more that 100 units at a time breaks the FOV or simply starts all over again (obtained similar results with 16650 and 10000, for example). Now I need to now how to relate the "binoculars" value to actual FOV degrees units. If someone has an idea, pleas share. Maybe I will create a dedicated post in the mod section, since this matter was never talkend in the forum about TDU, but just TDU 2 (that has a little mods that does the job) Here's the results I got messing with it:
    1 point
  4. Poland, played TDU 2 since 2013. I hope you will resurrect servers as fast as it's possible.
    1 point


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