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Krisman10

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Everything posted by Krisman10

  1. Wow, I really thought that mystery car was a Corvette. Looks like a C7 Stingray from the blacked out pic. Never have I been pleasantly surprised like this. I already know that this R8 will be the absolute definitive R8 to have. I wonder if this getting the same treatment as the RS5? :)
  2. Don't worry it'll have its uses in my game somehow. ;) Another car to add to my ever growing TDU. :)
  3. Nope but good guess. ;) Technically the next car slot along with a few others should give it away. :)
  4. I wasn't getting at your new ride Combat. It's just that your mods are normally US Muscle or JDM and it's quite a surprise seeing a Domestic Euro Hatch.
  5. I think I did that. But the car shows up black? I added about 13 colours from the factory paint scheme to the options, and every single one turned up Black. :| However, it might be due to the fact I don't have the MegaPack, because this 993 Carrera was cloned from the RUF RGT. But literally apart from that, all is good. Still no guesses as to what game I'm trying to recreate yet? The years I mentioned kinda give it away, as does the car count (8 cars in total). :)
  6. Wait let me get this straight... this is your new mod? Here's my reaction: No seriously though, the quality, as per usual, is fantastic. And it is right up there with your better mods. :)
  7. It's from the 7th film, where the Supra with Paul Walker at the end was just White. It isn't the one from the 1st film, so not the bright orange one. ;)
  8. Well after an afternoon trying this out. I think I got somewhere. :) Car is by Elik. And you might start to notice a pattern emerge when I do this method for more cars. ;) Think of a game released in 1994/1996 and you'll get it instantly. :) Anyway enough OT, thanks Tob-Racer for the tutorial. Learned a lot about the innards of this game. Now I just need to figure out how to get the colours working in the dealership then I can call it a 100% success. But thanks again. :)
  9. Well for a start, your Beemer is an M car. So it's that sensible German business guy sitting in the corner, but you give him a few drinks and he's goes into full lederhosen mode! :D Money in TDU? What is this sorcery? Everybody's loaded right? :D Let's just say my Avatar got his money from a "Saudi Arabian prince", and it wasn't a scam! ;)
  10. Your Mercedes, would be like a drunkard down the pub. Drinks loads of fuel, keeps downing fuel by the bucketload and then gets chucked out for drinking too much. Haha, my most used car, a 575 Maranello, would drink fuel like a proper Italian! :D "Ey you tell me to leave? Nobody tells me when to leave! Ciao!"
  11. I think that could be a good idea. I mean TDU2 has basically what you're asking for. As part of the unofficial patch, he managed to hack the car bnks would appear, and were useable. Interestingly, in TDUMT, it shows the extra bnks for failed DLCs, now if only there was a way to use them? But as of right now, like Zoqqer is eluding to, it's not possible currently. Best I can do for the fuel payment guys is $50. - joke, not involved with project whatsoever. ;)
  12. Fuel in TDU? yay, I can spend my millions on maintaining my Ford GT. :lol!: Sarcasm aside, I can't wait to see how you get it to work Speeder, and nice guage Milli! Like others are saying just make the bars a little thinner and move it under the speed gauge in cockpit view and you'll be onto a winner. :)
  13. Thanks for that! I was asking because I wanted to convert from TD:FRL. There are 3 cars in that game that I've always wanted to see in TDU. So now I'll have a go at them myself. :)
  14. Many thanks for this tutorial TDUZ! Now I can finally convert cars as well as making physics for them! ;) Just curious though, does this method work only for cars from Forza? Or can other game formats be done this way also?
  15. Frustrating race from my perspective. My guy was out at turn 1, yes I'm talking about Lewis which makes me a Hamilton supporter. I'm glad that Alonso is okay after what was a hefty smash. And the right drivers got punished. That was 100% Grosjean to blame for that. Meanwhile, major congrats to JB as that has been a long time coming. Oh well, as they say, onwards and upwards to Monza where I hope McLaren will beat Ferrari on home territory with a 1-2, as they (and Red Bull) beat them at Silverstone.
  16. I don't know whats happening mate. All moderators have lost their status and no new posts can be made. :| I guess the ending for our beloved site is close. :(

    1. Hey I know you just released 2 Ferrari's but there is one in desperate need of a new updated model. That Fezza is the 2002 Ferrari F575M Marenello. It's a great car that Atari really messed up but Turn10 on the other hand got it right. Of course, its gotta come after the Audi and others etc. but I can wait. :)
    2. 2004 Porsche 911 GT3 (996) Physics by Crimson-7 (Krisman10) Link: http://www.mediafire.com/?ybldglbll55hjrc
    3. Go right on ahead Duke, I only released it for those who want to body-swap it or want to replace the original F430. But it does fit the standard Atari car too, if for some reason Norby's car isn't up to scratch. ;) @Norby I have some physics for that old 996 GT3 you made a while back, would you like me to release them?
    4. That won't be necessary Duke, because here are my physics for the F430. 2004 Ferrari F430 Physics by Crimson-7 (aka Krisman10) Read this before install! Features; Accurate Specifications. (Performance, Ride Height, Engine, Transmission, .etc) Unique handling tuning by me. Specifically pioneered for Norby's 2004 Ferrari F430 Berlinetta and Doctor G's Ferrari F430/F430 GT Soundmod. Installation: 1) Open TDU PE (Test Drive Unlimited Physics Editor). 2) Find your desired replacement car. 3) Click "Performance Packs" 4) Click "Import Performance Pack" 5) Locate and click "Ferrari f430 Berlinetta.tdupk" click import 6) Voila! Enjoy! Bugs (2): Ferrari name is incorrect, shows as f430 when it should be F430, it will not let me change this. Price is incorrect: says $250,000 when it should be $151,000 - Please Change this when you install! Released: Saturday 18th August 2012 @ 14:34 (GMT) Link: http://www.mediafire.com/?0vwnmb6v0aokvyw Contact: Got a suggestion on how to improve my physics packages? Then you have a choice of 4 ways to get in contact with me. 1) Send a PM to Krisman10 on TDUCentral. 2) Email me at [email protected] 3) Send a PM to Crimson-7 on lalalalalalalalala. 4) Message me on Facebook (Chris Mawbey with a white LA Lakers Jersey #1)
    5. I do believe he has a 2010 Audi S4 and another interior option for the F430 first. I want this car but I have the 430 Scuderia on the carslot. :( (It's either I replace the Scuderia with the older car or I leave it as is.)
    6. D.I.Y., it's very easy to do. Just copy the relevant data from the specs sheet of this SLK55, Many sites on Google have specs. And yes I will do physics for this but only when Norby has finished what he wants to do with it (I.E add GPS, .etc)
    7. Goob job on probably the most ugliest Ferrari I've ever seen. Not the mod though as that is sublime like always. :)
    8. Okay specs wise I can help, Engine: 6L V12 nat. Aspirated (5987cc) Power: 389hp @ 5200rpm, (290kW, 394PS) Redline: 6,000rpm Torque: 570Nm @ 3800rpm (420 lb-ft) 0-60mph (100km/h): 6.2secs 0-100mph (160km/h): 15.4secs Quarter Mile: 14.5secs @ 97mph (156km/h) Standing KM: 26.1secs Weight (Dry): 2190kg (4828 lbs) Drag Co-efficient: 0.31 Transmission: 4-spd. Auto. Final Drive Ratio: 2.65 Enjoy stylecoco! Hope that helps somehow? :)
    9. Looks great mate! Seems like we have a Merc fan. Ready for the SLK55 AMG '12? :)
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