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Milli

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Everything posted by Milli

  1. That means if you have a save at 88% or more of game completion, it will reach ace level automatically. Simple as that.
  2. Directly sell it. Put for sale won't work in Project Paradise.
  3. If you replaced the database, it won't use the old database. It makes no sense. Now, if you're still using your old TDU PE and TDU MT, it won't work properlly either. You must use the ones i also sent with the pack.
  4. Actually, it is not his obligation. Nobody pays him to do that. Really micheal, you better drop it, before it gets worse.
  5. You should keep your rage a bit to yourself, since UCP has Zoqqer mods and Pator5 mods. They both made the project possible, and without them, UCP wouldn't be what it is. So, really, keep the provoking and flaming away. Would be nice. :)
  6. Did you replace the whole DB.bnk? You must replace it.
  7. Already said in this thread, step by step, with images, how you find a car file name. Open TDU PE, go to the car you want, pick up it's id number. Search that number on TDU MT, under CarPhysicsData, and voilá. Under the "Car_File_Name" column.
  8. Yes there is. TDU always had different weather conditions. In photomode you can shuffle around them a bit.
  9. Yes, Original TDU had like 125 cars. I boosted it up to over 450. And i am glad you liked it! :lol:
  10. Dat LaFerrari one is really impressive. Well done @Rassva. :D
  11. I can't fix the speedometer, since that is a problem with the 3D model. I don't know what you meant with "gams". In Pontiac dealer there are Custom Cars. Those "zaz" cars are generic vehicles, ready to be replaced and modified by you, in the old fashioned way that people used to do in order to install a mod. They're not a bug, they're not wrong. They are a feature.
  12. That is really something i thought it would be cool to have and now we do! Nice, and thanks! :lol:
  13. Fix for which problem exactly? Also: Managed to complete all the races and missions. The game can be "beaten" with UCP without much of a problem. There might be a few bugs with the wheels with some of the delivery cars, but that is something i don't know how to fix, and it is just visual, it doesn't change anything the gameplay.
  14. Speed challanges and Time Trials work? If so, the problem might be with bots. It's always the bots. :lol:
  15. That would be epic indeed. Although, it was kind of my fault for not starting it in TDUCP already. I didn't start in it because TDUCP was incompatible with the previous car packs i had installed, and the real original plan wasn't to release this, as i were doing it for myself. :lol:
  16. There is a way, but that means either re-make my pack in TDUCP or re-make TDUCP in my pack. So, you can imagine how long and how much work that would take.
  17. Re:duck::duck::duck::duck:? What do you mean with Reducks? :lol:
  18. I know, but i just followed TDU rules. Classic cars being G-Class. Even because if i put G-Class being slower than F class, some races might get extremelly difficult, because the time not being enough. And if you pick the best car of any class, there won't be a challange left. TDU have always been that way.
  19. The only way to make a tuned car change it's class is to create another vehicle line. Which will need to be added to TDU PE in case someone wants to edit it. It can be more accurate, but more troublesome. Because i'd need at least 4 lines in CarPhysicsData for almost each vehicle. So, yeah, i won't do that just to change a vehicle class. Something that most people won't even care about it, when they edit the hell out of the cars in TDU PE. And G-class is not useless, been doing the whole game so far using only the Ford RS200. And it's not even tuned. Original 247bhp. And i will check that (A Little Challange) race, it shouldn't give you a crash. And if the game randomly crashes, it's not really a patch problem. It can happen with pretty much any software.
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