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MephistoRacing last won the day on November 30 2014
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andrey zyb reacted to a post in a topic: Test Drive Unlimited: Project Paradise [v0.03A PUBLIC BETA AVAILABLE!]
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andrey zyb reacted to a post in a topic: Test Drive Unlimited: Project Paradise [v0.03A PUBLIC BETA AVAILABLE!]
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andrey zyb reacted to a post in a topic: Test Drive Unlimited: Project Paradise [v0.03A PUBLIC BETA AVAILABLE!]
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andrey zyb reacted to a post in a topic: Test Drive Unlimited: Project Paradise [v0.03A PUBLIC BETA AVAILABLE!]
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andrey zyb reacted to a post in a topic: Test Drive Unlimited: Project Paradise [v0.03A PUBLIC BETA AVAILABLE!]
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tventy reacted to a post in a topic: Test Drive Unlimited: Project Paradise [v0.03A PUBLIC BETA AVAILABLE!]
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Hay guyyyys. Been a while. Recently decided to give TDU2 a go again, and my radar thingy isn't radaring. The wreck finder thing. Anyone know the requirements to unlock it or whatever? I've got all the licenses and done the first championship, still not working.
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released TDU Enhancement Project Verson Xero.3
MephistoRacing replied to MephistoRacing's topic in Environment Mods
Holy crap I've been exhausted lately. But sort of feeling up to this again now. So let's get some suggestions for traffic cars. All I can think of are Dodge Caravan and Honda Civic. Need more of those sort of cars that are everywhere and you'd never looks twice at. Suggest away. Since I won't have to model the interior I should be able to do a decent model without crushing frame rates, and I can usually bash out a reasonable exterior in a day or two, so motivate me and we'll see where this goes :p Also, Combat, will definitely PM you about getting cars to work, as I've never managed to do it before. -
MephistoRacing reacted to a post in a topic: Zoqqer's mod factory ( ͡° ͜ʖ ͡°)
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released TDU Enhancement Project Verson Xero.3
MephistoRacing replied to MephistoRacing's topic in Environment Mods
Yeh, should give a little update on this, shouldn't I? No news at the moment. Been busy with work, life, etc. Hopefully will be able to do a bit more over the next month or so, but looking in to other things than traffic at the moment. -
Bro, do you even Nitzkit? Get on GTAS. Find posts from 2006-8 Those were the best times. TS were "da bomb" /offtopic
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GTA V (PC) ready for pre-ordering, includes bonuses
MephistoRacing replied to CLR-GTR's topic in Gaming Discussion
I might actually buy this, especially since it's coming just a bit after tax returns. -
MephistoRacing reacted to a post in a topic: TDU Unofficial Community Megapack 2 (Open Beta released)
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Cockpit, close 3rd person if I need to look around or something.
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Trying to find the roads surface making texture
MephistoRacing replied to Tob-Racer's topic in TDU - Support
Can you post an example of the bug? Not sure what you mean -
the crew So, cruises? (Register Interest here)
MephistoRacing replied to Dan G's topic in Driving & Racing Games
^What he said. As long as I have free time, at least. Ryz knows from TDU cruises that I can be on and off in a flash -
Trying to find the roads surface making texture
MephistoRacing replied to Tob-Racer's topic in TDU - Support
There's a few, they're in commonworld.BNK and commonworlddiv2.bnk - r_c_00 - r_c_d - r4_d_00 - r4_d_01 - r4_g_00 - r4_g_01 - r5_d_00 - r5_g_00 Those are for the surface itself, the lines are in the same BNKs, but in different files. - r_m_00 (IIRC) Aside from these, for anyone wondering the rest of the road textures are under - goudroncrossroad_color - goudroncrossroad_colornoir - goudroncrossroad_detail - goudroncrossroad_gloss - cachecrossroad_color - cachecrossroad_detail - cachecrossroad_gloss - cacheundercrossroad_color - cacheundercrossroad_detail - cacheundercrossroad_gloss Road patches (man hole covers, cracks, etc.) are in Euro>BNK>Details>RoadPatch.BNK If I'm wrong let me know and I'll dig around a bit. -
Tob-Racer reacted to a post in a topic: Trying to find the roads surface making texture
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I thrashed my F150 for about an hour last night, threw it off mountains, head on with trains, top speed into buildings, etc. Managed to lose a total of 6 out of 100something health points. Useless system.
- 634 replies
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MephistoRacing reacted to a post in a topic: My thinking about DLCs
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the crew The Crew: Show Off Your Vehicle Customizations
MephistoRacing replied to Ryzza5's topic in Screens, Videos & Streams
This makes me want to post my 8C and not want to at the same time. -
Button Jammed on Logitech Momo (strawberry jam not included)
MephistoRacing replied to Ahautcar's topic in General Discussion
I took mine apart years ago when it was slated for the trash. IIRC, you need to take apart the main housing, then you should be able to detach the wheel and see some screws to take the two halves apart. -
COMB@T_$HOTGUN reacted to a post in a topic: TDU Enhancement Project Verson Xero.3
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Neddo reacted to a post in a topic: TDU Enhancement Project Verson Xero.3
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PsychoticMammal reacted to a post in a topic: TDU Enhancement Project Verson Xero.3
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released TDU Enhancement Project Verson Xero.3
MephistoRacing replied to MephistoRacing's topic in Environment Mods
Version Xero.3 released. All in one package now Updates: Finished road signs (no love for MPH, sorry guys) Highway Gothic font for speed signs, and highway signs New grass and grassy stuff Road details updated, a LOT less messy now FX file to go with new grass And best of all, an all in one installer. No options as of now, but there isn't really enough being changed to need options EDIT: Pictures incoming, forgot. -
Kill it prematurely. Worth it just for fixed sounds.
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I've looked through some forum posts and through the games files a bit, that shouldn't take too long. There's already an unpacker and a lot of the files are in regular ol' formats, or seem easy enough to make legible
- 634 replies