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Tob-Racer

V.I.P!
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Everything posted by Tob-Racer

  1. Alright no problem. Gonna do that later. :) Oh so you do care about the size of the wheels. Interesting ! :DThen it's gonna be piece of cake to add new rims in the game. Just need to separate the files like the RUFs rims right ? For example: 650S_F_01 & 650S_R_01 with the rims get resized correctly in TDU_Rims.db. Thanks a lot :nods:
  2. Yup. Got the same problem as well for the rear wheels: [ATTACH]23420[/ATTACH] [ATTACH]23419[/ATTACH] Could you make a little fix please ? :) Also, just want to know why you use two different rims ? :D Cause I'm gonna install all the rims alongside the one I've installed and I don't want to get some weird thing from a single sets of rims. The P1 have the same thing, Using two different rims Just curious to know why ? :hmmm: Apart from all that. I really love both Mclarens. :cool: Thank you for your great work !
  3. Island Paradise V0.9.5 by ILLusion :)
  4. Well, I was waiting for this one and I must have to say woaw ! Part made from scratch ? Really ? That's absolutely awesome ! :D Lots of great options as well. Love the hard work. Well done Zoqqer. Thanks a lot ! :nods: EDIT: 1000 posts ! :happyroll:
  5. Oh my god :lol: [video=dailymotion;x2psswn]
  6. TDU and the Latest Gran Turismos helped me. TDU is great for using the clutch and GT is great for the feeling of the car. ;) Went to the first lesson at my driving school knowing how to drive a car and the teacher was impressed how I could drive without much problem. The problem of a sim is the lack of feeling with the engine when you shift down cause you don't feel the force of the engine slowing you down. R-Factor is a good choice too :nods:
  7. Have a break Bro :) Thanks for all these awesome mods :nods: Take care !
  8. This is what I've done here... But this mod just use Atari's Bnks and you can mod them in the traditional way. Seriously ? what's wrong with that mod ? I'd prefer you be honest and say you don't like it or there is that glitch that annoy you You can install what ever community megapack, you like. As long as you have Project Paradise and Patch 1.68 ;)
  9. I can check your problem now. :) Just need to download TDUMT on the computer I'm using. Could you send me your DB.bnk file and your TDUMT's Vehicules Slots.xml please ?
  10. I already got something on the way indeed. But I haven't got much time these days and my main computer where all my work is sitting have some issues and getting repaired at the computer shop. Please be patient, I'll make everything possible to release something before the test days of the Le Mans 24 Hours at the end of May. Well, it's already released but it still have the main glitch with TDUPE. Thanks to alonso, I can correct that glitch. But it requires time and patience, I have the patience but not the time. I'll also see if I can add more slots than the standard 45 I already have. BETA Car slots Add-On V 0.6.1 TDU About Haiku's work who's very impressive. I would say he can share his Bnk1.Map + DB files but the main problem would be that everyone MUST have the same Bnk files name that he got. If you don't have the added same Bnks names in your game folder, it won't work. If you still want them, well, think about it: Add more than 80 x 5 Bnk files and rename them exactly to the name_file in the database, it simply a nice time killer. Or other problem, just ask the permission to the modders to share their mods but most of the mods I saw there have dead links and their creators are gone. Oh, one last thing that annoy me a lot... People who asked for a ready added slots mod like the one I've released in March have completely ignored my mod. And the same people are now asking for the exact same mod... Really ? I've asked people to test my mod and look where I could make the mod better and find the glitches but many didn't care... So please, just stop crying for another add-on slots cause their is simply one who's already released and need a bit of work. Thank you.
  11. Falken Tires Reb ;) http://forum.turboduck.net/threads/32864-DriverTDU-Tires
  12. Yay ! :D Thanks Bro ! Nice work Btw, That's a nice Blue :nods: Project Paradise fonts looks rather good too.
  13. Damn... Haven't got my laptop at the moment... I feel so bad, got to wait 2 or 3 days until I could try it :sulk: Well, can't wait to install your piece of art. Thanks a lot mate !
  14. Excellent choice COMB@T ! One of my favorite Muscle car with the Mustang :nods: Thank you very much, I cannot wait to have my hands on it. :D Oh and Btw, Are you gonna make the stock stripes and the soft top for this car ?
  15. Okay then, check your Database with TDUMT's Database tool.
  16. Ahahah yea, the more pics you see, the more you get the car in mind. Don't be too crazy :lol: Alright thanks :) I'll be happy with it !
  17. I don't know :hmmm: Most of the Gran Touring Berlinetta Ferraris have beige interior. But you know, Everyone's taste :D Do what you like. I'm already very happy you're making this car ;) Just to show you how good it does looks: EDIT: Crema is a good color too !
  18. Well it will in probably 10 years time :lol: Ideas are not bad. But I can't think of a new TDU now cause I still play the first one and I still love it :D
  19. Looks fine mate. You can probably make the seats a bit better in beige ;)
  20. Oh yea indeed ! I don't know what Zoqqer's have done to his P1 but yea He use two set of rims for one car. Haiku have done this job and will better answer than me. :nods:
  21. Yep that's right :) 5 Important steps: - Copy and paste a rim in TDU_Rims.db.Hex. Save it. Convert it into DB format with TDUUT and put this file back in DB.Bnk using TDUMT. (3:20 to 5:00 in the video) - Add new values in DB Ressources like Haiku said (5:10 to 7:22) - Change 3 Values in TDUMT's Database Tool using the values you created in DB Ressources. (10:40 to 13:40) - Add your new Bnk file to your Game. Make TDU Accept the new files with TDUF. Copy your Bnk Files again and paste it to your game. (14:43 to 18:15 ) Don't bother about the other EXT, INT, SOUND and HUD Bnk files in the video. - Connect the rims to the car with TDU_CarRims. (18:15 to 20:35) Note: In the video, I show how to add 2 rims so if you want to add one rims, you need to copy one line in TDU_Rims, add 3 Values in DB_Ressources instead of 6 in the video. And in TDU_CarRims, you need to add only one line. :)
  22. Yea you can :) Just name your file "..._F_02" and "..._R_02" ;) Same process as for any rims but as always make sure the Rim_Name and References numbers are different to any other values :nods:
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