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DΛN

Modders
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Everything posted by DΛN

  1. Small Updates I was told to remove the channel from the TurboDuck Discord. It is temporarily removed. But I will re-add the channel to the TurboDuck Discord server once I resumed working on ATG somewhere around 2025. Until then, bye. P.S: The address of this forum is changed from THIS to THIS.
  2. In case if you have an updated Windows 10, the method of renaming D3D9 to DXGI will likely not work. To fix this, I provided a mod for you guys and gals. With this mod you can have ReShade and Project Paradise at once. Download and test the mod in the link below.
  3. This guide is too old and I wrote it years ago in the Discord of Turboduck, it is only one of the ways to do so. Hopefully by posting it here more ppl can read and enjoy their personalized TDU game. This helps you add a car as a tuning car. It means that if for example you've bought a car and then if you go to a Tuning Shop in-game, then if you tune your car, then it also gets a wide-body-kit. For this to work, you obviously need a the 3d model of your customized vehicle first. then you can add the car model as a tuning model of the car. Regards.
  4. Version 1.0.0

    1,617 downloads

    This is a simple Reshade* preset for Project Paradise Multiplayer, It was not possible to have them both if you have newer Windows 10 OS but now it is!!** Setup Just move the files to where the actual game executable file is. You need to install Project Paradise first! ______________________________ * ReShade is a freeware for modifying shaders more about this tool is available here ** This mod was possible with the files from ThirteenAG, and the guide from here, As well as the files from Project Paradise. THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
    Free
  5. Version 1

    2,109 downloads

    This is a simple Reshade preset with non-RTX & non-DX12 RT ray tracing effect* that I tried to make it work with TDU2. Press shift + F12 to open the panel and adjust the graphics settings in-game. Setup Just move the files to where the actual game executable file is. If you can't play TDU2 because you have an nVidia RTX graphics card then do the steps below!** Delete D3D9.DLL, if it is in the TDU2 directory Get DirectX9 https://www.microsoft.com/en-us/download/confirmation.aspx?id=8109 Run directx_Jun2010_redist.exe. Extract the files wherever on your PC Out of the extracted files, find and run the DXSETUP.exe and finish installing the DX9. Install this ReShade mod and enjoy! Recommended to check the ReShade git for latest updates and guides ______________________________ * ReShade is a freeware for modifying shaders more about this tool is available here ** This guide is taken from "Mulano_iZz_LuEp" from here THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
    Free
  6. Notice! Hey, Duckies. There have been several updates on the ATG project. Basically, there are 3 versions: ATG Kish - Includes the 1:1 real map of Kish Island with all the features of ATG ATG Nürburgring - Includes the real map of the Nordschleife, This project is stopped and will never publicly be released ATG Pardis - This is a tech demo, its image is shown below. ATG Kish is the main project, ATG Pardis is a smaller project with minimal features. Basically ATG Pardis is a Tech Demo. But unfortunately, My laptop has given up on working GPU-heavy workloads. It even has a problem opening websites like Youtube! - image below. So although the ATG is not canceled, I had to stop the development until I buy another better Laptop so that I could work with it in my free time. Since I can't afford to buy a new better laptop these days, then don't expect I resume working on the project anytime soon!! In fact. don't expect anything from ATG. Regards.
  7. In this blog post I'll wrap up what has happened recently to this project, and share some important stuff! [Part 2 of 2] The new garage scene UIs After a month of working on UI system, I've designed the new UI system based on the concept UIs. In the two images below, you can see how different the UI of preAlpha and the newer Beta version of ATG Kish look like! Still, the UI system is in the development stage and you can see how much is left for the UI system in the official ToDo list here and here. The Pause Menu In addition to all of these updates, I also worked on the basics of the Pause Menu of the project based on the concept designs. The two images below show the actual current in-game menus. These UIs are still not fully done and you can track them with the Official ATG Kish ToDo list. What's next? An important message! As I no longer have free time to continue this project due to the education and some personal life issues, the development of this passion project is now stopped. It is not permanent tho! if you care about this project - well thank you for that, I appreciate it - then stay tuned. As this project is literally like a car project, you may finish it or may not. Follow this to see what's next for this free indie passion-project! Read more and download some game designing assets in the link below! https://aroundtheground.tk/atg-kish-ui-with-its-updates-and-system-and-a-free-rain-shader-fx-and-1137/ Watch the last update in action in the video below!! Kind regards.
  8. In this blog post I'll wrap up what has happened recently to this project, and share some important stuff! [Part 1 of 2] So normally in summer people have some free time to do their passion projects, so did I. I started with the UI designs. as it was planned in its ToDo list in "Trello" first. New User Interface system To start with the UI, I tried asking people what a good and a bad UI would look like in the official Discord of Around The Ground: Kish - which by the way, I suggest you to join it! The bad UI the good UI I quickly realized that people don't like the complex menus but a minimalist, modern tiled-looking designs. As an example Forza Horizon 2 and GranTurismo 6 look simple and modern, while Gran Turismo 5 has a very complex UI system which forces you to spend a lot of time to do one operation. For example, If You want to choose a car for a race, after hitting several buttons GT5 lets you know that the car is not available for the race. And instead of showing a list of cars to you, you have to go back and see several UI panels and finally choose a car! There are several articles related to this GT5 issue, I recommend you to read them. On the other hand, GT6 fixed all the issues and I noticed a lot of people admired the design. The process So, based on the response I got from the Discord users, I designed a concept UI on a paper - image below. Sorry for the super low quality image as I didn't have a better camera than my Laptop's webcam at the time! And after working for days, I turned the idea into a real concept UI. Mind you, the below images are not in-game scenes! You can see the main UI menu above, a tile-based deisng with blurred transparent background. You select a button and it would have a pinkish-red border with white text. You select a tile, the image of the buttons would be more vivid and looks sharper In the image above, you'll see: The mirrors which are only visible when you push a button, The speedo and the rest of the dashboard which you can hide/show, HUD elements and the command center UI at the middle and right position of the picture. With command center UI, you can quickly control the wipers blinkers and the common features of your vehicle in the simulator software.
  9. So before showing you guys the blog post and the video, lets wrap up what has happened to ATG. We discussed in TurbpDuck's Discord Server that how big the map of ATG Kish is, and I asked if 3D modelers can help building some 3D models for the map. I told the community that there is a Club in TurboDuck with a set of Youtube videos for 3D modelling for this project but we need enough people to kick start the Club. Moreover, I fixed a lot of bugs of this software. And designed the concept UIs, too. Although some of you guys offered to voluntarily make the 3D models of the buildings, but the amount of you guys were not enough to open the Club in Turboduck so I decided to finish up the updates of this software alone. Therefore, there will be no 3D Max/Blender video tutorials for uploading. With these cleared up, lets check out the new contents in the next post. **Please note that I no longer have free time for this passion project, once again the project is stopped for unknown amount of time.**
  10. Check out some music videos that I made, these musics were used in the videos that I made for ATG Simulator. The next post will be related the recent updates for the project.
  11. Hi, After ~2 hours... I did the stupid thing I wanted to do, I found the place where Stradman took a photo of his Ford GT and compared it to the map of the TDU games. Click on the photo to zoom in. Didn't have a Ford GT in TDU2, and used Microsoft Paint for this so the quality is not great as didn't waste more time on this! Regards.
  12. The full story of Need For Speed games in the BlackBox studio's era. Ryan Cooper is the main character and here is his full story-line in order! Note that most of the games and movies are made without thinking about their future or past. so it is better not to think thoroughly deep into the timelines as apparently most of the times authors just try to link the movie or video game series last minute and without a solid thoughtful logic.
  13. Well... guys I have an... lets say... interesting news! As you know, Need For Speed Heat Studio is an app that is just showcased and apparently it is official. With this app, you customize your ride on the go with your smartphone. The thing is, IT IS EXACTLY WHAT'VE I PLANNED for this project 2 years ago. However, My plan was to make an app that lets you customize your car, then syncs it with the actual software and you could see it in VR and export it as a 3D printable FBX file. In other words, You not only could customize your car with the software, but you could do so with your smartphone and then make the customized car a real-word object or project it into real world as a VR object. It is very interesting that this very individual idea actually and partially is happening by someone else, that's just amazing to me!Anyways, heading back to design the garage UI!! Please check the TurboDuck's discord to express your opinion on the UI design. And as you know NFS Heat Studio previewed its AR feature. A while back I have designed an app as a test that does exactly like that. in fact - as I previously said - I had planned a companion app for ATG Kish. Here is the ATG's test AR mobile app in action. You can see my old android phone that shows a virtual car object on it. This was designed back in 2016 or so. FYI, The final UI of the HQ/Garage scene is now uploaded in the Discord channel. Have a look at it there if you like.
  14. The Fast & The Furious Timeline very smoothly explained in the video below.
  15. Another wallpaper of for you. This time it is 4K!
  16. The low-poly modelling projects are harder than high-poly modelling ones, IMO. That said, the models look great and your skills in low-poly modelling is impressive!! Keep up the good work. Not to be too picky here, but If I were to model the Nissan for the traffic cars, I'd bake its details - like the grills, lights, door locks, vents and the other small details - as it decreases the polygon count. Of course that is just me and these 3D models look excellent.
  17. Watch a new short video clip of the new 4WS system in ATG. Today I had a little bit of free time - which super rarely happens!! - and added a 4WS (rear wheel steering) system to it. Just watch it in action here, looks great and I think this is a very first of its kind. GranTurismo, AC, Forza, TDU or NFS haven't had this feature in their game, yet - the only game I know that has the feature is GTA SanAndreas which is very arcade-ish. Not that my one-man made, indie, low budget passion-project can compete with those AAA games, but it is cool to be first in the game lol. Here you can see how effective the 4WS system is, you can compare a 4WS equipped Lamborghini Aventador lp770 SVJ to the normal steering system of LP750 in ATG: Kish. This is interesting IMO. For technical reasons when tried to upload the above GIF to Instagram, it was not successful. So I made a new video for it and shared it both in its Instagram and its Twitter. Then I decided to share it here, too. Reminder: the development of this project still is paused.
  18. For those who love Monster Trucks... Don't miss this series!!
  19. Another new set of the ATG: Kish wallpapers for you! For the sake of the TurboDuck's attachment limitations, these images are not HD/High quality.
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