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Adm-RAL

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Adm-RAL last won the day on June 15

Adm-RAL had the most liked content!

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    Russia, Saint Petersburg

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  1. Binbow, I just advised the player. The program fully performs the functions assigned to it and does not need mandatory revision! Of course, there are small nuances, but everything is solved. Even on older versions of the program. About popularity - I agree. But, TDU2 will still live forever! At least at the expense of such fans as me and many others! Well, it's time for you to start preparing to decode the database of the TDU Solar Crown... )))
  2. It's always better to do this! After each session of work in the VPE. Let the VPE decode the working database each time, rather than edit and encode the previously decoded file again. Well, it also does not hurt to constantly make backups of the working database! Before making every new change! It's just a personal experience. Whether to use it or not is up to you! GT.
  3. View File TDU2-RS Radio Mod ver.1.1 The modification replaces the radio tracks in the game. Reworked both radios. Music files are encoded into the correct format to reduce the load on the game. Tracks used in "Hariba Radio" can be listened to here - https://drive.google.com/drive/folders/1vw3SC2vBbHdI6U_Qu5i3tSqYCYrajyFE?usp=sharing Tracks used in "RoadRock Radio" can be listened to here - https://drive.google.com/drive/folders/1NuVW5cclA0KDowNAnuqOuXuccI1KtaLq?usp=sharing Installation: - Unzip the archive and place the Euro folder in the root folder of the game. Have a good trip! Translated from Russian Google translator. Submitter Adm-RAL Submitted 06/13/2021 Category Environment  
  4. Version 1.0.0

    32 downloads

    The modification replaces the radio tracks in the game. Reworked both radios. Music files are encoded into the correct format to reduce the load on the game. Tracks used in "Hariba Radio" can be listened to here - https://drive.google.com/drive/folders/1vw3SC2vBbHdI6U_Qu5i3tSqYCYrajyFE?usp=sharing Tracks used in "RoadRock Radio" can be listened to here - https://drive.google.com/drive/folders/1NuVW5cclA0KDowNAnuqOuXuccI1KtaLq?usp=sharing Installation: - Unzip the archive and place the Euro folder in the root folder of the game. Have a good trip! Translated from Russian Google translator.
    Several videos in 2K about graphics modification and its performance on the system: INTEL Core i5-2500K 4x4.0GHz NVIDIA GTX 1060 6GB 32GB DDR3 2333MHz FPS counter in the upper right corner of the screen. Filmed at maximum settings from the configurator. I play on a 1920 x 1080 monitor in 4K resolution through NVIDIA DSR.
  5. I experimented with this too. I changed the files from Ferrari Enzo or 458, but all the same, at a set of revolutions over about 7500, there is some kind of braking of the engine speed. Moreover, I uploaded the Ferrari profile to Königgseg. And all the same there is a braking of a set of revolutions. And in Ferrari this braking is not. It's all strange.
  6. Yes, there is a problem. Now I tested it at home. There is no solution yet. I'll figure it out later. I have set up 250 different cars and motorcycles in my game, but I have never encountered this problem. I was even interested... ))) However, I am sure that the problem is not with the VPE! There's either something in the game engine or in the machine settings.
  7. Set up the moment of gear shifting and everything will go as it should!
  8. Have you tuned the gearbox? If not, then look at its tabs, you will see everything there yourself! The maximum engine speed (max rpm) is closely related to the gearbox configuration! As in general, all settings are very closely related to each other!
  9. AlessandroC29, Lighting in games is controlled by shaders and weather settings. Most likely, no one knows how to set up shaders in this game, so we forget about them. I'll come back to this a little later ... But you can experiment with the weather ... I have not yet seen ready-made weather mods for this game. Even though it was originally broken by Eden ... In general, it is strange that no one has done this for so many years. I'll deal with it later, but I don't promise anything yet. The main problem in working with the weather of the game is that it is not yet clear to me what is responsible for its dynamics, i.e. for the algorithm for changing weather cycles. I saw the cycle configs themselves, but "how they change" is not yet available. I have a lot of experience with weather, but in a different game. I myself collected the weather for the game STALKER, here it is (Seven daily weather cycles. Part of the light in the video is lost, because it was not captured by the writing in the video.) - https://www.youtube.com/playlist?list=PLq9qd8SB9d5-EZwVYHyTzxVnDkFJpdC8L ... Well, and a high-quality video with my weather working in one of the mods for STALKER - Back to the shaders ... There are currently several graphical add-ons that complement the game's native shaders and can work with just about any game. I mean - SweetFX, ReShade, ENB. There are only differences in versions depending on the render - DX9, DX11... These additions are like spacers between the picture leaving the game and the video card. Those. the resulting picture on the monitor consists of = game + addition. Not so long ago, I posted a configurator for the game here, which included two such add-ons to choose from - SweetFX 2.0 and ReShade 4.3.0. Here is the link - https://turboduck.net/files/file/383-tdu2-game-configurator/ There is initially one of my presets for each of the add-ons, but it is best to try to customize them yourself and figure out all the settings. In general, read the readme! I found an old video about setting ReShade, it may come in handy. Also, maybe this will solve your question about anti-aliasing from another topic! However, I now recommend using hardware video card technology in order to improve the picture and anti-aliasing! I have NVIDIA GTX 1060 6GB and there is an option in the drivers called DSR. In the game itself, anti-aliasing is turned off, but I play at 3840x2160. The video card renders the picture in 4K resolution, and then hardware compresses it to 1920x1080 resolution of my 40 "TV. At the output I see a very soft and smoothed picture! ATI also has an analogue of this technology, only I do not remember what it is called ... By the way, such anti-aliasing also works more efficiently than conventional anti-aliasing!;) Here, I will give a videos from the game ... The resolution in the game was 4K, but I recorded video only in 2K, tk. I forgot to change the settings of the writer ... However, thanks to the VP-9 codec, even in 2K recoded by YouTube, you can see a good picture. I apologize if offtopic. Translation from Russian - Google translator.
  10. Just yesterday I uploaded several radio options for the game. Maybe someone will like it ...))) https://sites.google.com/view/addons-for-tdu2-rs There are files to view the content of the radio. The file names are game and do not correspond to the content.
  11. And I have another problem ... I cannot find a setting in the offline game configs to force bots to accept bets over $ 2000. My game is very large and there are a lot of cars in it. I want to get them all, like all the houses and in general everything that is in the game. Making money on multiple replays of cup races is boring for me! And I would like to make money on street racing. The bets themselves can be set from $ 1,000 to $ 50,000, but bots are ready to accept only $ 2,000 maximum. So the question arises - how to teach them to take big bets. ))) At the same time, I try to play in the maximum atmosphere and never offend completely defenseless bots, because it is non-atmospheric and not interesting! ))) You can, of course, drive for $ 2,000, but it's too cheap and time-consuming. I would like to drive at least $ 5,000 or $ 10,000. For example, in Ibiza for $ 5,000, and in Hawaii for $ 10,000 ...))) I rummaged through all the available config files, but I still could not find a solution ... ((( Maybe someone knows?
  12. @Thibault Carre, Try to create a file in the sound folder - 599_gtb_stickers_high.bnk (copy 458_italia_high). More precisely, replace it. This is the name of the 3D model of the Ferrari 458 Spyder.
  13. I solved this problem by loading the full profile (.bin) Of another car. Immediately after loading, we change the data and only then apply it. Everything, the car is separated from the parent. Now you can tune the car for a long and tedious time without dancing with a tambourine.
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