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Aquarious reacted to Djey in TDUF - Most advanced modding tools for TDU so far!
View File TDUF - Most advanced modding tools for TDU so far!
TDUF package is a set of tools and libraries, which is able to:
Check Bnk1.map contents and update it with new files in Euro/Bnk folder. Extract the whole TDU Database to JSON files (a human-readable format, ready to be processed by many tools and languages, including Javascript). Rewrite the whole TDU Database from modified JSON files Check and repair Database for integrity errors Help to understand file formats and read/write data from/to them Provide a Database Editor user interface, which wide range of features (not limited to TDUMT/TDUPE ones) and more to come! See zipped-in README.html file for details.
Requirements and notes:
Java 8 Runtime Environment: Java SE Runtime Environment 8 - Downloads - or embedded JRE (links in README.html file) If using TDUF 1.12.0 with Java 9 or 10, a tweak is necessary to make TDUF work properly: extract attached hotfix (
TDUF-1.12.0-HOTFIX-JAVA-9-10.zip) to tduf/tools/cli directory (replace existing files) If using TDUF 1.12 with 32bit version of Windows, extract attached hotfix (
DatabaseEditor-1.12.0-HOTFIX-32bit.zip) to tduf/tools/cli directory (replace existing files) TDUF 1.13.0 won't support 32bit Windows editions TDUMT must work normally TDU installed (some modified editions are not supported).
HELP AND TUTORIALS, Q&A
Support thread: Tools reference · djey47/tdu-cp Wiki · GitHub TDUCP WIKI: Modding FAQ · djey47/tdu-cp Wiki · GitHub
OPEN SOURCE DEVELOPMENT
Github hosting : djey47/tduf
DONATE
To help me with this project, or to buy me a beer 🙂
Give a cent (or more) via PayPal
ATTACHMENTS
TDUF-1.12.0-HOTFIX-JAVA-9-10.zip
DatabaseEditor-1.12.0-HOTFIX-32bit.zip
Submitter Djey Submitted 05/17/2019 Category Tools / Others
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Aquarious got a reaction from Djey in TDU World patch roadmap
Haha, yeah they are quite bad sometimes! Removing Tess' voice at the start should be possible, could replace it with a little song or something, just need to find the files for it and then we can go on and replace that.
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Aquarious reacted to Djey in TDU World patch roadmap
Nice I will try when I can! Picture could be part of kinda install & run tutorial.
Thanks.
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Aquarious got a reaction from Djey in TDU World patch roadmap
Thanks for the detailed list! Some of these points were on my list as well but you added some good ones. Let's hope we are able to fix it as good as possible.
Also, did you try tweaking the controls in game? This already makes a huge difference in the way the cars feel, especially on a gamepad.
I think this was my last config before I got a wheel, try it out:
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Aquarious reacted to Djey in TDU World patch roadmap
Okay, let's go for the list then!
But before this, I must say I'm not looking for perfection nor simulation, not being sim driver. Good balance between arcade and simulation is FH3/FH4 for me. Then comes TDU1. So it may not please everyone (as everyhing goes in life..).
My remarks are based on genuine TDU2 physics, as I still have to test CTR mod w/ Sport assists. Now playing with xbox one gamepad but tried G25 wheel when TDU2 was out. And I know that even some settings might be tweaked in game files, major part of the job is releated to physics engine sources or configuration that are hardcoded.
So as most of the points below can't be achieved with a mod, I couldn't blame anyone but the former devs for that 😛
Global driving feeling
Looks like vehicle is somewhat disconnected from the road. Hard to explain in fact, and it may be tied to many factors (animations, sound...)
- I think this bad feeling is due in part to the lack of proper vehicle animations when accelerating or braking. Depending on transmission, vehicle should bend more or less on its suspensions; those do not compensate, vehicle noise or tail do always look at same level.
- Same remark in curves
- Idiotic camera 'back and forth' effect on some views when accelerating brings nothing but nausea.
Acceleration and shifting
- I guess clutch implementation is totally flawed or unexisting. Cars look as they have a 'perfect' gearbox with rude driver: latency is just very low (even for vehicles with manual transmission). Shifting delays should be this order: automatic < sequential < manual < H-gate. I remember using clutch with a wheel, and it did act as a button, not an axis. ON=0% power, OFF=100% power...
- Acceleration is almost linear for each gear, not taking account power and torque curves much (not noticing effects of compressors and turbos for example).
- After up/downshifting, engine speed is almost immediately sticked to target transmission ratio without taking its inertia into account . Sometimes, we get a tiny sense of inertia, but a mechanism seems to force engine speed again.
Handling
- Vehicle movement is steep (linear again) in curves, strong braking should make turning easier by moving car weight to the front (at least when wheels are not blocked). In TDU2, steering efficiency in curves is only determined by vehicle speed and for sure a per-vehicle ratio.
Misc
- Although drag effect was too much in TDU1, TDU2 has none. Maybe half-way solution would be good?
- In air: brakes do lock, we can notice it with a weird sound. Besides, vehicles tend to bend back-wise too much. In the end, lots of speed are lost before and at landing.
- Collisions: hitting some objects on the side of the road gives over-sized rubber effect, projecting vehicles even backwards (should stop in this case).
Hope you see what I mean ... otherwise feel free to ask if some items are not clear. Those are tricky subjects + my english is more computing oriented than cars and mechanics...
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Aquarious reacted to Eudemon in Spam bot attack
Today middle of the night I received domain email.turboduck.net disabled notification from our SMTP (email) provider
After brief investigation I found out "share via email" feature was abused by sharing then editing subject and content, essentially bots using the system to send spams
(why wasn't this discovered sooner? I am one man okay, don't have time to read system logs all day, and the system is complex I can't possible identify all the loopholes. The underlying issue was fixed within 5 mins of me receiving notification)
below is server access log
I have disabled the feature and communicated back with the provider for ban lift
looking at the email log, about one million emails was sent out in the past five days, looks like I will be getting hit with big bill
in the meantime I have switched email system to be server generated (this method however, is generally not trusted by email clients, therefore likely land in junk box)
I expect temporary disturb on new registration as well as site email notifications but I am working to bring it back to normal ASAP
This incident also likely give domain a reputation hit
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not directly related but I also want to take this chance to express following:
Use common sense to avoid scam
It has come to my attention that some scammers were using our personal messaging system to ask for private contact, please use your best judgement to avoid further contact and report such activities
I want to take this chance to ensure you that we respect your privacy, we do not disclose any of your sensitive profile information, including email. We also employ industry best practices for example, reCaptcha, check against known spam database, encryption, monitor reports and actively remove spammer accounts who occasionally went through
I advise you to use report button on every content to help us clean up spams
Regards,
Diablo (Eudemon)
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Aquarious got a reaction from BrianCustoms in introduce yourself from where are you and how long do you drive in TDU2
This is very interesting, I will send you a PM!
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Aquarious reacted to BrianCustoms in introduce yourself from where are you and how long do you drive in TDU2
Hello Guys
Im from Albania and I've been playing TDU2 since it came out, been quite involved in the modding community here and have contributed financially to mod creators.
Since 1 year ago ive been working and improving upon the Unofficial Patches released, by balancing out the cars in game and adding new cars (up to a point where my TDU2 reached 270 cars) and tailoring the performance of the cars in game so they can be as realistic as possible regarding the TDU2 gameplay. I hope one day i can share this private project with everyone in here 🙂
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Aquarious got a reaction from Djey in Our community just got bigger!
There is actually a fix for this. Try out this mod:
Handling became a lot better in my opinion, I'm interested to see if you feel the same way. Be sure to play on Sport mode instead of Hardcore though. Hardcore mode has an issue with this mod where the wheels immediately lock up no matter how gentle you brake.
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Aquarious got a reaction from lego5768 in introduce yourself from where are you and how long do you drive in TDU2
You can get a Steam key here: https://www.amazon.com/Test-Drive-Unlimited-Online-Game/dp/B00KAFGA5O
Welcome everyone! 🙂
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Aquarious reacted to Djey in TDU World patch roadmap
ok thanks. I should make kinda list of weird things from TDU2 physics and will serve as feedback. Will post it here when I can.
Last physics mod I've tried is Veno's but with hardcore mode and brake issues you mentioned. As you said ctr mod may perform better in sport mode.
Concerning cameras, there's a weird 'back and forth' movement when some cars accelerate (noticeable in cockpit view and in 3rd person exteriors as well). This lacks smoothness and thus make an unrealistic effect.
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Aquarious reacted to Djey in TDU2 Show-Off-Your-Mods thread
Like with TDU1, high detailed environment seems to be enabled only within current sector/area. I'm afraid it's hardcoded in game engine.
When 2CVSUPERGT made hd patch for TDU1 ages ago, he tweaked the vegetation 3d files as well. IIRC.
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Aquarious reacted to Djey in introduce yourself from where are you and how long do you drive in TDU2
Hi, TDU player from the beginning. I come from game's native country and had the chance to meet Eden Games staff at the times 🙂 I was part of the team from the first french community at tdu.fr (it has passed away since then).
I also followed TDU2 development and played a bit on PS3, but I could not get enough fun.
I worked a lot on TDU modding, providing some tools and spending hours in reverse engineering, leading to most of vehicle mods and Platinum. And many more.
Concerning TDU2, I adapted Bnk unpacking/repacking tools for PC and I believe they are always used by modders by now, although being full of bugs 🤣
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Aquarious got a reaction from MagicV8 in TDU2 Ibiza Summer Mod
That is great news, I will inform the team. There is no release date for the modpack yet since we plan to launch it with the online mod, but you will be informed when there's more news. You will of course get full credit! 🙂 Thanks a bunch!
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Aquarious reacted to Ramon1991cobra in TDU2 Show-Off-Your-Mods thread
Testing satellite photos for the map
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Aquarious got a reaction from Djey in TDU2 Ibiza Summer Mod
That is great news, I will inform the team. There is no release date for the modpack yet since we plan to launch it with the online mod, but you will be informed when there's more news. You will of course get full credit! 🙂 Thanks a bunch!
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Aquarious got a reaction from DΛN in TDU2 Ibiza Summer Mod
Hi @Ramon1991cobra, if you allow me to, I would love to use your Summer Mods for the TDU World modpack when it comes out. These two mods completely transform the way the game looks and I want as much people as possible to enjoy it! Let me know if you allow me to use them.
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Aquarious got a reaction from Ramon1991cobra in TDU2 Ibiza Summer Mod
That is great news, I will inform the team. There is no release date for the modpack yet since we plan to launch it with the online mod, but you will be informed when there's more news. You will of course get full credit! 🙂 Thanks a bunch!
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Aquarious got a reaction from Djey in TDU2 Ibiza Summer Mod
Hi @Ramon1991cobra, if you allow me to, I would love to use your Summer Mods for the TDU World modpack when it comes out. These two mods completely transform the way the game looks and I want as much people as possible to enjoy it! Let me know if you allow me to use them.
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Aquarious got a reaction from Eudemon in DJoyTinnio ''Million Clicks mod''
Used it in the past but moved away from it, some weather types are too much for me 🙂
You can also send it to me, I can also upload it to TDuck and change the author to DJoy.
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Aquarious reacted to Milli in General chat - So we don't flood the forums
Gallardos went wheel shopping and they have different sounds. Tried to remove the earbleeding loud sounds they had.
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Aquarious reacted to Milli in General chat - So we don't flood the forums
Just a small showcase of what expect from TDU Platinum v2.0.