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BEight got a reaction from PhanTimo01 for a file, New Roads Project: Mountain Pass
Summary:
Adds one of the new roads from TDU2 to TDU1.
Installation:
Extract the two .rars into your TDU Install directory. Let it overwrite the Bnk files.
Entry points:
Known Issues:
Tree flickering
A few trees can flicker on and off. None actually on the road, but it may be distracting. I'm currently looking into it.
Floating trees
I didn’t have the Heightmap model from tdu2 so the terrain is a mix of TDU1 Hmap, TDU2 roads, and guesswork.
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BEight got a reaction from MrSteve_4953 for a file, New Roads Project: Mountain Pass
Summary:
Adds one of the new roads from TDU2 to TDU1.
Installation:
Extract the two .rars into your TDU Install directory. Let it overwrite the Bnk files.
Entry points:
Known Issues:
Tree flickering
A few trees can flicker on and off. None actually on the road, but it may be distracting. I'm currently looking into it.
Floating trees
I didn’t have the Heightmap model from tdu2 so the terrain is a mix of TDU1 Hmap, TDU2 roads, and guesswork.
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BEight got a reaction from Mannard for a file, Dillingham Airfield Resurfaced (OBSOLETE) mod now merged with New Roads Project: Waialua backroads
About:
This mod allows you to drive on Dillingham airfield.
This mod adds a collision surface to the far north-west airport of Ohau as well as sharper cleaner Hmap textures. The runway also has some markers for 1/4 mile and 1/2 drag racing. The airfield is enterable using the slip road already present in the original game, the barrier has been removed.
Installation:
Extract the Rar into your tdu directory.
WIP
I may make more changes to this when I get a chance, nothing is truly final.
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BEight reacted to MeFisto94 for a file, Andraste Modding Framework Development Build
Andraste Modding Framework
Andraste, at it’s core, is a generic modding framework, aiming to bring a modern toolset into old (DX 9) and modern games alike. It does so by injecting a .NET FX Runtime into native applications, allowing us to code the framework in a safe language (C#), which even opens up the possibility to write code modifications in .NET languages, that interface seamlessly with the native code of the game.
Note: While this is in the TDU2 category, Andraste can also be used for TDU1 and potentially a lot of other games (unless they are 64 bits or have some protective anti cheat system)
How to run Andraste
Andraste comes with a UI Launcher and a bundled version of the generic framework (in the most recent version). That is all you need,
just start Andraste.UILauncher.exe, create a profile (you can have multiple profiles and quickly switch between them) and you are ready to go.
You'll want to click "open mods folder" to download/add mods to your profile and then you can press "Start Game".
If your mods don't come in an andraste ready format, check the below "Converting a Mod into the Andraste Format" and contribute the file to turboduck 😉
If you still have problems launching Andraste, see our Docs on using the Launcher and "installing" mods.
Converting a Mod into the Andraste Format
First, make sure that you have the permission of the original author to convert/upload the andraste version of the mod.
Then, follow our Getting Started Guide
What can I use it for, at the moment?
If you managed to convert a mod, you can now use (and remove!) these game mods, without changing your unpacked(!) base game (the game needs to be unpacked, because the VFS feature only replaces existing files, it doesn't create packed files yet).
While this feature may not be impressive yet (besides removing mods without having to have a backup of your game folder somewhere), there is much more possible with that technique, but that takes manpower and time.
Internally, we're currently using the scripting functionality to find out more about the game and progress on different fronts such as multiplayer or asset manager, so definitely stay tuned for further progress, at some point, we will release the TDU2 Modding Framework, that is an additional layer on top of Andraste, providing TDU2 specific features (patching files inside BNKs, running on a packed game, hot reloading, ...)
If you need further assistance, don't hesitate to read our documentation, post in the relevant forum thread, here on turboduck, or in #tdu-modding on https://discord.tduniverse.org
Andraste is a TDUniverse Umbrella Project by MeFisto94 and redd
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BEight reacted to Reymondox for a file, [TDU Platinum] Ferrari 308 GTS Sound Mod!
Hi!
Made with a lot of love , I hope you like it!
ⓞ-------------------Credits-------------------ⓞ
Samples by Kunos Simulazioni.
Page: http://www.kunos-simulazioni.com/main/
Game: Asetto Corsa
ⓞ--------------------------------------------ⓞ
ⓞ----------------Information----------------ⓞ
This is a sound mod for Test Drive Unlimited with the Platinum mod.
Replace the sound of the Ferrari 308 GTS and its tuned variants,
like the 308 GTO.
The download includes the mod and a copy of the original files in
case of uninstall.
ⓞ-------------------------------------------ⓞ
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BEight got a reaction from W2SteveCartthy-BR for a file, Dillingham Airfield Resurfaced (OBSOLETE) mod now merged with New Roads Project: Waialua backroads
About:
This mod allows you to drive on Dillingham airfield.
This mod adds a collision surface to the far north-west airport of Ohau as well as sharper cleaner Hmap textures. The runway also has some markers for 1/4 mile and 1/2 drag racing. The airfield is enterable using the slip road already present in the original game, the barrier has been removed.
Installation:
Extract the Rar into your tdu directory.
WIP
I may make more changes to this when I get a chance, nothing is truly final.
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BEight reacted to MeFisto94 for a file, [TDU1 + TDU2] Telnet Debug Server - Read developer logging information
This tool is very simple: You start it before starting the game (in a console) and it will print the (remaining) developer logging of the games (both TDU1 and TDU2).
Apparently this log is mostly targeted towards networking, but it never hurts to open it, when debugging weird issues.
Example Logging:
edStoreBank::RegisterWellknownCRC(0xEB21,COREREQUESTS_R_TEAMMEMBER_GET_NB) Done edStoreBank::RegisterWellknownCRC(0x4A65,COREREQUESTS_A_TEAMMEMBER_GET_NB) Done edStoreBank::RegisterWellknownCRC(0xEF1F,COREREQUESTS_R_TEAMMEMBER_ENUM) Done edStoreBank::RegisterWellknownCRC(0x5F05,COREREQUESTS_A_TEAMMEMBER_ENUM) Done edStoreBank::RegisterWellknownCRC(0xF4B5,COREREQUESTS_R_TEAMPRIZE_ADD) Done edStoreBank::RegisterWellknownCRC(0xB30A,COREREQUESTS_A_TEAMPRIZE_ADD) Done edStoreBank::RegisterWellknownCRC(0xF0EE,COREREQUESTS_R_TEAMPRIZE_REMOVE) Done edStoreBank::RegisterWellknownCRC(0xD4BD,COREREQUESTS_A_TEAMPRIZE_REMOVE) Done edStoreBank::RegisterWellknownCRC(0x5433,COREREQUESTS_R_TEAMPRIZE_DETAILS) Done edStoreBank::RegisterWellknownCRC(0x3E72,COREREQUESTS_A_TEAMPRIZE_DETAILS) Done edStoreBank::RegisterWellknownCRC(0x7928,COREREQUESTS_R_TEAMPRIZE_GET_NB) Done edStoreBank::RegisterWellknownCRC(0x2C42,COREREQUESTS_A_TEAMPRIZE_GET_NB) Done edStoreBank::RegisterWellknownCRC(0xBBA7,COREREQUESTS_R_TEAMPRIZE_ENUM) Done edStoreBank::RegisterWellknownCRC(0x9F7C,COREREQUESTS_A_TEAMPRIZE_ENUM) Done edStoreBank::RegisterWellknownCRC(0x161C,COREREQUESTS_R_FRIENDS_TEAMS) Done edStoreBank::RegisterWellknownCRC(0x9A36,COREREQUESTS_A_FRIENDS_TEAMS) Done edStoreBank::RegisterWellknownCRC(0x33A4,COREREQUESTS_R_FRIENDS_GETIDS) Done edStoreBank::RegisterWellknownCRC(0xD535,COREREQUESTS_A_FRIENDS_GETIDS) Done edStoreBank::RegisterWellknownCRC(0x7426,COREREQUESTS_R_GETTIME) Done edStoreBank::RegisterWellknownCRC(0x2550,COREREQUESTS_R_CREATE_REPLAY_STREAM) Done edStoreBank::RegisterWellknownCRC(0xCBA7,COREREQUESTS_R_OPEN_REPLAY_STREAM) Done edStoreBank::RegisterWellknownCRC(0x08D9,COREREQUESTS_E_UNRELIABLEAPPEND_REPLAY_STREAM) Done edStoreBank::RegisterWellknownCRC(0x724A,COREREQUESTS_R_RELIABLEAPPEND_REPLAY_STREAM) Done edStoreBank::RegisterWellknownCRC(0x91ED,COREREQUESTS_A_RELIABLEAPPEND_REPLAY_STREAM) Done edStoreBank::RegisterWellknownCRC(0x2557,COREREQUESTS_R_CLOSE_REPLAY_STREAM) Done **WARNING** in edStoreBank::RegisterWellknownCRC(0xC41D,CRC_GPSTRACKER_R_TRACK_USERS) => Already existing , updating **WARNING** in edStoreBank::RegisterWellknownCRC(0x61CB,CRC_GPSTRACKER_A_TRACK_USERS) => Already existing , updating edStoreBank::RegisterWellknownCRC(0x55AE,CRC_GPSTRACKER_R_GET_DENSITYMAP_BY_LEVEL) Done edStoreBank::RegisterWellknownCRC(0xD768,CRC_GPSTRACKER_A_GET_DENSITYMAP_BY_LEVEL) Done edStoreBank::RegisterWellknownCRC(0xFED9,CRC_GPSTRACKER_R_GET_DENSITYMAP_BY_LEVEL_EX) Done edStoreBank::RegisterWellknownCRC(0x8BD0,CRC_GPSTRACKER_A_GET_DENSITYMAP_BY_LEVEL_EX) Done edStoreBank::RegisterWellknownCRC(0xECE3,CRC_GPSTRACKER_R_GET_DENSITYMAP_BY_LEVEL_EX2_PLUS) Done edStoreBank::RegisterWellknownCRC(0x1667,CRC_GPSTRACKER_A_GET_DENSITYMAP_BY_LEVEL_EX2_PLUS) Done =>EnumerateContext() => TRUE , 1 items -Found SaveGame: Name:playersave Type:4 DeviceID=0 -SAVE GAME OK EnumerateContextEnumerateContextEnumerateContextEnumerateContext=>0 =>EnumerateContext() => TRUE , 1 items -Found SaveGame: Name:playersave Type:4 DeviceID=0 -SAVE GAME OK EnumerateContextEnumerateContextEnumerateContextEnumerateContext=>0 =>EnumerateContext() => TRUE , 2 items -Found SaveGame: Name:playersave Type:4 DeviceID=0 -SAVE GAME OK -Found SaveGame: Name:playersave2 Type:4 DeviceID=0 -SAVE GAME OK EnumerateContextEnumerateContextEnumerateContextEnumerateContext=>16 in CP2PGameService::ChangeSessionMode(SessionModeNone) in CP2PGameService::ClearCurrentSession() edNetGamespyManager::DeleteSessionMultiChallenge() FAILED : Not connected =>EnumerateContext() => FALSE , 0 items =>EnumerateContext() => TRUE , 2 items -Found SaveGame: Name:playersave Type:4 DeviceID=0 -SAVE GAME OK -Found SaveGame: Name:playersave2 Type:4 DeviceID=0 -SAVE GAME OK EnumerateContextEnumerateContextEnumerateContextEnumerateContext=>0 =>EnumerateContext() => FALSE , 0 items INSTANTCHALLENGE : [UNCONNECTED]: new State: none CSysMessageMgr::RankingReadGlobalByRank() =>IsRankingServerAvailable = False ===============Dumping MutexList======================================= ->found mutex PhysicsLock : NbLocks=230165 ======================================================================= ===============Dumping MutexList======================================= ->found thread PhysThread : ThreadID=40ccFA8858 =======================================================================
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BEight reacted to Reymondox for a file, [TDU Platinum] Skyline GTR Sound Mod Pack!
Hi!
Made with a lot of love , I hope you like it!
ⓞ-------------------Credits-------------------ⓞ
2000 GTR Samples by Yuri Blake & Abbo90.
Channel: ??
Mod: ??
R32 samples by Espirit3905.
Channel: https://www.youtube.com/user/Esprit3905
Mod: https://www.youtube.com/watch?v=kd8HNP_p5f8&t=19s&ab_channel=Esprit3905
Tuned R32 and R33 samples by MNBA Group.
Page: https://www.patreon.com/mnba
Mod: https://www.patreon.com/posts/nissan-skyline-62765481
R34 samples by Kunos Simulazioni.
Page: http://www.kunos-simulazioni.com/main/
Game: Asetto Corsa
Tuned R34 samples by Kaiser.
Channel: ??
Mod: ??
Second Tuned R34 samples by RWB Banksy Kai.
Page: https://discord.gg/JydhbJG
ⓞ--------------------------------------------ⓞ
ⓞ----------------Information----------------ⓞ
This is a sound mod for Test Drive Unlimited with the Platinum mod.
It includes stock and tuned versions. Also it includes turbo and pop
sound effects for its tuned versions.
2000 GT-R Stock sound:
-Nissan Skyline 2000 GT-R (KPGC10)
(and its tuned versions)
R32 GT-R Stock sound:
-Nissan Skyline R32 GT-R
(and some of its tuned versions)
R32 GT-R Tuned Sound:
-Nissan Skyline R32 GT-R Mines
-Nissan Skyline R32 GT-R DoLuck
-Nissan Skyline R32 GT-R TopSecret
R33 GT-R Stock sound:
-Nissan Skyline R33 GT-R
(and some of its tuned versions)
R33 GT-R Tuned Sound:
-Nissan Skyline R33 GT-R AbFlug
-Nissan Skyline R33 GT-R TopSecret
R34 GT-R Stock sound:
-Nissan Skyline R34 GT-R
R34 GT-R Tuned Sound:
-Nissan Skyline R34 GT-R Mines
-Nissan Skyline R34 GT-R Autech
-Nissan Skyline R34 GT-R Cwest
-Nissan Skyline R34 GT-R Veilside
-Nissan Skyline R34 GT-R Veil
-Nissan Skyline R34 GT-R Viper
R34 GT-R Second Tuned Sound:
-Nissan Skyline R34 GT-R 2F2F
-Nissan Skyline R34 GT-R Nismo
The download includes the mod and a copy of the original files in
case of uninstall.
ⓞ-------------------------------------------ⓞ
Recomended to use with:
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BEight got a reaction from iFabz for a file, SHKR Starter
Goes with the TDU1 Map-editing Walkthough by B-Eight (SHKR, HMAP) Guide.
This is basically a start-up. Blend file to get you started with TDU map modding. TDUWE only accepts a very specific set of names in an organised hierarchy, in the Z=Y axis format. This is extremely hard to get right and the results will be pretty much the same. So to save the headache, I’m just including this.
Blender is unable to export .daes properly. To counter this, I Included a Notepad++ macro I improvised months ago.
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BEight reacted to Milli for a file, -> TDU Platinum Dealer Updates <- 01 - US Independents Dealership Update
Good news!
I've been thinking about this for a while, and i finally decided to do it so. Everyone knows that Platinum 2.0 is under development, at a really not desired pace, but moving nonetheless, also, what not everyone knows is my progress schedule. I am working a dealer at a time, so i decided, why not release small updates once i finish these dealers?
This way, you guys not only will be able to follow my progress closely, how will also be able to enjoy new things without massive waiting times. Although, not everything is good, and there are compromises. One of them is, these updates are not cumulative and not single picked downloads, if you skip one, the next one might cause bugs and crash your game, so, download all of them and keep yourself up to date!
I mean, if you haven't downloaded and installed update 01, the following update (02), won't work. You will need to download 01, and 02, install both.
Another compromise, if you edit the database of the game, your personal changes will not be carried over.
Now, keeping that in mind, download it and have fun.
-> How to install <-
Just replace the files in the according folders. (v1.21 MUST be installed before this)
-> 01 - US Independents Update Content <-
- Updated Shelby Series 1 with stripeless variation added as a tune
- Updated Saleen S7 Twin Turbo and Saleen S7 Twin Turbo Competition with fixed gauges and new tailight texture
- Updated SSC Ultimate Aero with fixed shadows, new tailight texture, paintable interior and GPS screen
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BEight reacted to EJS5000 for a file, TDU 1 Dodge/Chrysler 440 Sound Mod
A sound mod for Test Drive Unlimited 1 for vehicles to equip a Dodge/Chrysler 440. Examples of some models that came with the 440 as an option was the Dodge Challenger/Charger and Plymouth Roadrunner. To install just rename the file to vehicle you want to put it on in the file directory Test Drive Unlimited/Euro/Bnk/Sound/Vehicules (Be sure to back up original file).
Sound Sample Credit:
https://youtu.be/wIazthoMi_8
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BEight reacted to Reymondox for a file, [TDU Platinum] Porsche 991 Turbo S, Targa 4S & Carrera S Sound Mod!
Hi!
Made with a lot of love , I hope you like it!
ⓞ-------------------Credits-------------------ⓞ
Samples by Kunos Simulazioni.
Page: http://www.kunos-simulazioni.com/main/
Game: Asetto Corsa
ⓞ--------------------------------------------ⓞ
ⓞ----------------Information----------------ⓞ
This is a sound mod for Test Drive Unlimited with the Platinum mod.
Replace the sound of the Porsche 991 Carrera S, the Targa 4S and the
Turbo S.
The download includes the mod and a copy of the original files in
case of uninstall.
ⓞ-------------------------------------------ⓞ
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BEight got a reaction from MrSteve_4953 for a file, Dillingham Airfield Resurfaced (OBSOLETE) mod now merged with New Roads Project: Waialua backroads
About:
This mod allows you to drive on Dillingham airfield.
This mod adds a collision surface to the far north-west airport of Ohau as well as sharper cleaner Hmap textures. The runway also has some markers for 1/4 mile and 1/2 drag racing. The airfield is enterable using the slip road already present in the original game, the barrier has been removed.
Installation:
Extract the Rar into your tdu directory.
WIP
I may make more changes to this when I get a chance, nothing is truly final.
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BEight got a reaction from tdubot for a file, Dillingham Airfield Resurfaced (OBSOLETE) mod now merged with New Roads Project: Waialua backroads
About:
This mod allows you to drive on Dillingham airfield.
This mod adds a collision surface to the far north-west airport of Ohau as well as sharper cleaner Hmap textures. The runway also has some markers for 1/4 mile and 1/2 drag racing. The airfield is enterable using the slip road already present in the original game, the barrier has been removed.
Installation:
Extract the Rar into your tdu directory.
WIP
I may make more changes to this when I get a chance, nothing is truly final.
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BEight got a reaction from MrSteve_4953 for a file, Coconut Island (Another new island mod)
Coconut island
Foreword: If you see players mysteriously fly to a blank island during a cruise, chances are they have this mod.
WARNING:
DO NOT Use these new roads if you have a penalty meter: Car delivery missions will fail if you use these new roads! I know its tempting to use this as a shortcut, but stick to original tdu roads for now. Summery:
This mod replaces an empty island off the coast on the east side of Oahu. This mod adds a new racetrack(Not based in RL) Complete with rumble strips, starting-line, Pole position.
This map is a bit smaller than Surfer's island but much more detailed, and more convenient as you can drive there via two bridges.
Known Issues
Shadows, Yep... they still flicker like crazy, one day ill crack this problem
Landscape messed up: very occasionally the landscape messes up, spilling onto the road, Remapping (Going to map mode spawn somewhere else then spawning back again)fixes the problem
TDU road ruined: Unfortunately a tiny tiny part of TDU road had to be replaced to make the new bridge work. The area before was really nothing special, you wont miss anything.
Map Half missing: The map is a little bugged when you look at from map view, but its fine.
Installation:
Warning: this will replace your world-map(The map in Map-mode), If you don't want to replace the world map remove Hawaii.bnk from the .RAR
Extract files over Test Drive Unlimited directory files.
It should replace
8-5.bnk,
8-5-1-2.bnk,
8-5-1-3.bnk
8-5-2-2.bnk,
8-5-3-1.bnk
And that's that!
Credits
A massive thank you to the beta-team:
Listed alphabetically
BetaTGC,
Mannard,
NikTSG321,
SiRiuS,
tduiceman
XtremeMan,
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BEight got a reaction from JoshB for a file, Surfer's Island BETA V2 (New Island mod)
This mod replaces the northern secret island (known as unfinished island) with a new island. This new island is a drivers paradise with banked tarmac roads and dirt rallying tracks. Its a real blast to drive(especially with Surfin' USA on the radio) and i hope everyone will be as delighted as me and my friend. 🙂
Problems:
Flying guardrails, couldn't change PMIs so they will have to remain here for now.
Road Texture, the roads only use R_C_00.2db. I know that the roads use multiple textures but didn't get round to it.
Installation:
Extract to your TDU1 directory (same location of Euro file) Let it overwrite Area -1-1 contents.
How to get there:
Bookmark coordinates: Documents\Test Drive Unlimited\savegame\YourUsername\bookmark\bookmark.txt
Copy this:
"Surf Island" 1 10162.41 34.09 8955.99 0.862 0.007 0.508 427894457
Then paste it into your bookmark.txt. Make sure to keep the comma at the bottom of the list.
bookmark.txt
Credit:
B-Eight
BetaTGC69 Beta testing and taking these photos for me.
if you have any trouble with this, please ask.
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BEight got a reaction from Djey for a file, Dillingham Airfield Resurfaced (OBSOLETE) mod now merged with New Roads Project: Waialua backroads
About:
This mod allows you to drive on Dillingham airfield.
This mod adds a collision surface to the far north-west airport of Ohau as well as sharper cleaner Hmap textures. The runway also has some markers for 1/4 mile and 1/2 drag racing. The airfield is enterable using the slip road already present in the original game, the barrier has been removed.
Installation:
Extract the Rar into your tdu directory.
WIP
I may make more changes to this when I get a chance, nothing is truly final.
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BEight got a reaction from Lvz for a file, Dillingham Airfield Resurfaced (OBSOLETE) mod now merged with New Roads Project: Waialua backroads
About:
This mod allows you to drive on Dillingham airfield.
This mod adds a collision surface to the far north-west airport of Ohau as well as sharper cleaner Hmap textures. The runway also has some markers for 1/4 mile and 1/2 drag racing. The airfield is enterable using the slip road already present in the original game, the barrier has been removed.
Installation:
Extract the Rar into your tdu directory.
WIP
I may make more changes to this when I get a chance, nothing is truly final.
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BEight got a reaction from andrey zyb for a file, Dillingham Airfield Resurfaced (OBSOLETE) mod now merged with New Roads Project: Waialua backroads
About:
This mod allows you to drive on Dillingham airfield.
This mod adds a collision surface to the far north-west airport of Ohau as well as sharper cleaner Hmap textures. The runway also has some markers for 1/4 mile and 1/2 drag racing. The airfield is enterable using the slip road already present in the original game, the barrier has been removed.
Installation:
Extract the Rar into your tdu directory.
WIP
I may make more changes to this when I get a chance, nothing is truly final.
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BEight got a reaction from EJS5000 for a file, Dillingham Airfield Resurfaced (OBSOLETE) mod now merged with New Roads Project: Waialua backroads
About:
This mod allows you to drive on Dillingham airfield.
This mod adds a collision surface to the far north-west airport of Ohau as well as sharper cleaner Hmap textures. The runway also has some markers for 1/4 mile and 1/2 drag racing. The airfield is enterable using the slip road already present in the original game, the barrier has been removed.
Installation:
Extract the Rar into your tdu directory.
WIP
I may make more changes to this when I get a chance, nothing is truly final.
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BEight got a reaction from big 206 fan for a file, Dillingham Airfield Resurfaced (OBSOLETE) mod now merged with New Roads Project: Waialua backroads
About:
This mod allows you to drive on Dillingham airfield.
This mod adds a collision surface to the far north-west airport of Ohau as well as sharper cleaner Hmap textures. The runway also has some markers for 1/4 mile and 1/2 drag racing. The airfield is enterable using the slip road already present in the original game, the barrier has been removed.
Installation:
Extract the Rar into your tdu directory.
WIP
I may make more changes to this when I get a chance, nothing is truly final.
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BEight got a reaction from UNLTD for a file, Dillingham Airfield Resurfaced (OBSOLETE) mod now merged with New Roads Project: Waialua backroads
About:
This mod allows you to drive on Dillingham airfield.
This mod adds a collision surface to the far north-west airport of Ohau as well as sharper cleaner Hmap textures. The runway also has some markers for 1/4 mile and 1/2 drag racing. The airfield is enterable using the slip road already present in the original game, the barrier has been removed.
Installation:
Extract the Rar into your tdu directory.
WIP
I may make more changes to this when I get a chance, nothing is truly final.
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BEight got a reaction from ZoM for a file, Dillingham Airfield Resurfaced (OBSOLETE) mod now merged with New Roads Project: Waialua backroads
About:
This mod allows you to drive on Dillingham airfield.
This mod adds a collision surface to the far north-west airport of Ohau as well as sharper cleaner Hmap textures. The runway also has some markers for 1/4 mile and 1/2 drag racing. The airfield is enterable using the slip road already present in the original game, the barrier has been removed.
Installation:
Extract the Rar into your tdu directory.
WIP
I may make more changes to this when I get a chance, nothing is truly final.
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BEight got a reaction from XtremeMan for a file, Dillingham Airfield Resurfaced (OBSOLETE) mod now merged with New Roads Project: Waialua backroads
About:
This mod allows you to drive on Dillingham airfield.
This mod adds a collision surface to the far north-west airport of Ohau as well as sharper cleaner Hmap textures. The runway also has some markers for 1/4 mile and 1/2 drag racing. The airfield is enterable using the slip road already present in the original game, the barrier has been removed.
Installation:
Extract the Rar into your tdu directory.
WIP
I may make more changes to this when I get a chance, nothing is truly final.
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BEight reacted to c4k3ss for a file, PhonkRadio (Replaces Hariba Radio)
!THIS REQUIRES UNPACKED TDU2!
Ever tired of the same repeating songs in TDU2? Want a small change? PhonkRadio changes all the songs on the Hariba Radio Station.
All the songs are, obviously, of the Phonk Genre, the list of songs includes the following:
74blade SH3TLVIZ - Terrorblade
509 $ICARIO - Deadly Heist
DVRST, monrxe - Darling
Freddie Dredd - Devil's Work
Freddie Dredd - WTH
gelowler - HIT THE GAS
HENSONN - SAHARA
MC ORSEN - INCOMING
KSLV Noh - Interlude
Kaito Shoma - Haunted House
KEAN DYSSO - BXTCH MAKE A MOVE
KORDHELL - MURDER IN MY MIND
KSLV Noh - Override
Luga - LAST ONE
my!lane - Let it Out
my!lane - This Feeling
MC ORSEN, ARCHEZ - ALCHEMY
MC ORSEN, KXNVRA - Ritual
MoonDeity - NEON BLADE
MoonDeity - AWARNESS
MoonDeity - GO!
PHARMACIST - North Memphis
PHARMACIST - OVERDO$E
PHARMACIST - BRAINSHOT
PlayaPhonk - Keraunos
PlayaPhonk - PHONKY TOWN
Tokyomane - PUSHER
Dxrk ダーク - RAVE
shadowraze - showdown
MUPP, Sadfriendd - vendetta!
RHODAMINE - What The F*ck
Yvetzal - Psychosis
How To Install:
-First, make a backup, if you feel like it.
-Drop The "Euro" file into your UNPACKED TDU2 Folder, and select to replace the files already there
-You should be good to go!
This is my first mod, that I actually decided to publish, maybe some like it, maybe not. I would've also liked to change the Icon for Hariba Radio to PhonkRadio, but it didn't work and it just corrupted the whole HUD file, no genuine idea why, it looked like I did it normally, also I would've liked to change the actual song names, but sadly I don't know if I can do that.