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BEight

Modders
  • Posts

    41
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    24

Reputation Activity

  1. Thanks
    BEight reacted to Homelander in Coconut Island (Another new island mod)   
    Very fun track @BEight, despite some bugs & lack of "the quality of the originals", but I guess additionnal tracks have limits in TDU (lack of shadows, etc.), as you explained.
    Will it be possible to update it, at least that follow:
    #1: As vit-jano said, the left tree on the end slalom (the one we see at the right of the F50, in respective picture), is hidding the corner, we drive blindly and we have to recall the approximate right path to reach right position for the right corner before the finish line, this is annoying.
    #2: If you could move a bit outside of the side of road the tree which is on the right corner (a +90° one) of this picture (we do not see it on it, tree is right after it on the left, but too close of the asphalt).
    #3: Add side barriers at the finish line (well, continue them a bit more above the bridge), for realism, and prevent us to mistake & fall on the left if we mess! Haha!
    PS: Any plans to port TDU2's tracks into TDU1? TDU2 has plenty of good racetracks TDU1 lacks of.
  2. Thanks
    BEight reacted to LAWreano1998 in Smooth Roads Project   
    This fix the car challenges bugs where the game makes you lost points in certain parts of the road (even you driving right in the middle of the road)?
  3. Thanks
    BEight reacted to indecis_1 in Smooth Roads Project   
    Incredible. Smooth roads are what I've been wishing for ever since i started playing this game 12 years ago. Such a pleasure to ride on the smooth roads. I so, so hope this project will be extended
  4. Like
    BEight got a reaction from andrey zyb in [TDU Platinum] 426 HEMI Sound Mod Pack!   
    Thanks!
    Its about time these old muscle cars got some nicer sounds.
  5. Thanks
    BEight reacted to Reymondox in New Roads Project: Mountain Pass   
    Awesome! keep going!
  6. Thanks
    BEight reacted to andrey zyb in New Roads Project: Mountain Pass   
    great mod thank you very much
  7. Thanks
    BEight reacted to yza66 in New Roads Project: Mountain Pass   
    cool mod, keep this more update
  8. Thanks
    BEight reacted to Courius in New Roads Project: Mountain Pass   
    Dreams come true and finally TDU gets a map expansion pack. Must have for all drivers!
  9. Thanks
    BEight reacted to big 206 fan in New Roads Project: Mountain Pass   
    epic,epic,epic!!!many thanks!!!😃
  10. Thanks
    BEight reacted to Small fish86 in New Roads Project: Mountain Pass   
    it is good but plz fix the shadows
  11. Thanks
    BEight reacted to TDU Iceman in New Roads Project: Mountain Pass   
    This is the best TDU2 Oahu road brought to TDU and made better with smoothing. It's still wip but I already consider it a must download mod.
    UPDATE:
    Now it's fully detailed with no performance issues. Pretty incredible.
  12. Thanks
    BEight reacted to Milli in New Roads Project: Mountain Pass   
    Beight, you absolute legend. Lol 
  13. Thanks
    BEight reacted to euphoric.cat in New Roads Project: Mountain Pass   
    Has some problems but quite cool


  14. Thanks
    BEight reacted to galucinogen platinum in New Roads Project: Mountain Pass   
    Cool )
     

  15. Thanks
    BEight reacted to Lvz in New Roads Project: Mountain Pass   
    Sick!, the roads are smooth as butter, making imho the most fun roads yet to drive in tdu1! 10/10!
    Edit: And it works on a toaster! (i'm getting better FPS here than the regular roads (lack of traffic could help)
  16. Thanks
    BEight reacted to andrey zyb in Dillingham Airfield Resurfaced (WIP)   
    A great addition
  17. Thanks
    BEight reacted to caucea007 in Dillingham Airfield Resurfaced (WIP)   
    Nice mod. Found a few bugs but great job anyway. Took the Chiron SS there and managed to hit 496kmh.
  18. Like
  19. Thanks
    BEight reacted to Homelander in Dillingham Airfield Resurfaced (WIP)   
    Nice addition, now we can do runs from the yellow marks! But I think adding 1000m mark, or maybe some boards on the side to indicate distance (400m, 800m, 1000m) will be appreciable.
    Also, I found a bug (not sure if it was present before your patch), but, on the other direction (from right to left of the map), and, on the left side (at the left of the middle white line), we can collide an invisible wall!
    Will be cool in the future if you could extend the track, if possible of course! With the Chiron SS + drag we can hit 493km/h right now! Need a few 100m mores to bypass 500 gap! Hahaha!
    Will be cool to see you back with other environment projects!
  20. Thanks
    BEight reacted to TDU Iceman in Dillingham Airfield Resurfaced (WIP)   
    An accessible tarmac runway is a great addition to the game. 👍
  21. Thanks
    BEight reacted to Milli in Dillingham Airfield Resurfaced (WIP)   
    Epic job BEight!
  22. Thanks
    BEight reacted to Boris003 in Smooth Roads Project   
    Это не реально крутая работа, я вернулся в игру спустя 6 лет как только появился новый компьютер, я очень рад что игрой до сих пор занимаются в таких масштабах, такой уровень модернизации игры выводит её на совершенно новый уровень 
  23. Confused
    BEight reacted to Nulldev in Smooth Roads Project   
    Works nicely, but i just found a road error, i totally on the road but there is extremely small point where the game thinks i'm off road.

  24. Confused
    BEight reacted to gracjanski in Smooth Roads Project   
    You should know, that your achievementes on these roads will be deleted after overwrite the roads and you need to drive there again. I didnt find out, if the cups are gone also
  25. Thanks
    BEight reacted to Thunderlizard in Smooth Roads Project   
    EDIT: The quickest fix has come! Thank you. Leaving the issue message on so people can see this project is still looked after and the dev fixed the issue quickly.

    ____________________________________________________________________________________________________________

    Works great, I'm not jumping lane to lane on my favourite road anymore. But if you are still working on the project, I want to report a bug that I've encountered. 

    "Kawailoa bug point smtrd"   1 26484.87 359.22 15280.05 0.908 -0.002 -0.419  427894379

    On this point, where you step on the shadowy line (direction is to the east) car crashes into "something" sometimes. Especially when you are passing it fast.

    Thank you for your work!

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