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Ryzza5

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Everything posted by Ryzza5

  1. Turns out that pies aren't very serious.
  2. They're changing FFB in each build with a view to improving the G27 specifically without killing the other wheels. Nice of the devs to keep us informed to such a technical degree
  3. They're all done; you're too late. My McLaren poster was literally the last one. It'll just be harder to find in game since it's an invitational event.
  4. Vote, vote, vote
  5. So now you've probably seen where other players have been... so what areas of the map do you want to check out next week? For me, the plan is * More time in the snowy mountains * Find the salt flats * Complete an east coast trip (north to south) - possibly extending to a whole lap of the island * Find more race tracks * Be involved with a large tduck cruise. * Get a friend to be chased by the police while I help the police in trying to stop him + vice versa
  6. Not sure that I'll get around to this one.
  7. If you start a new career and choose karts you'll see this
  8. Borris Johnson gives us some more info on WoS and we finally get to see some gameplay
  9. Supposedly there are more videos to come
  10. I'm not entirely sure how this has happened (and of course it's not an entire overview) but it's good news nonetheless
  11. Well generally the distinction is in the choice of which road to take and which direction, as opposed to driving on a circuit. Going offroad is just a bonus that may simply prevent people from crashing into barriers as much. I don't think that many people went cross country in TDU1 (I did a fair bit I'll admit) maybe we should kinda sort of get back on topic now :lol:
  12. WMD Forum
  13. You guys evidently ignored the part where I said I don't think it's accurate. ;) I know FH1 had barriers, but it's still an open world just like NFS Underground 2 was called such at the time.
  14. They're both open worlds. The comparisons I made involved sticking to the roads.
  15. So this is what we got up to...
  16. This image is floating around purporting to compare the FH1 map with FH2 and TDU1 I don't think FH1's map was that big relative to TDU1's map though :hmmm:
  17. Should've made a short soft beep when you engaged reverse I've driven a car where 1st was top-left, but reverse was also top-left (push down - similar to the Logitech G25 sharing 6th and reverse in bottom-right)
  18. * FH2 on the X360 is 'a different game' * Project CARS is great :) * Non-committal to weather in FM6
  19. Laid down some rough tracks for someone as a quick demo for a project they're doing track_lobb by ryzza5 on SoundCloud - Hear the world’s sounds
  20. 2.5 weeks remaining - time to unabandon this project. :panic: My plan is to dump Milli's road car livery on the GT3 and see how it looks, then make adjustments if it's easier than starting from scratch. If you want to submit PSD logos/assets (vectors/paths) please feel free.
  21. Looks pretty normal for the game
  22. The in game animation is limited to 180, otherwise they would have had to code hand over hand animations. So that means nothing. In any case I found TDU1 worked best with the rotation limited between 230-360 degrees.
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