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Djey

V.I.P!
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Everything posted by Djey

  1. Sure, it just need to be 8u something.
  2. Database editor is now part of tduf toolset (tduf-gui), alpha versions were for testing, months ago. Check TDUF thread in tools and support section.
  3. It might be good idea to autocheck files with tduf database editor
  4. oh it seems you haven't installed Java 8 for windows. It is required for automated patch HD install. To enable all slots in tdumt, replace vehicleslots.XML file in XML directory with update in tducp reference files. patch HD install does the job at the exact location where you extracted the files. If you extract archive in tdu2 directory it will try to patch tdu2 so will fail irremediably
  5. Hi, if you replaced cameras.bin files with another one, it may have affected many cars. Generally, switching whole file is not a good solution. You can restore default cameras by using cameras.bin file in tdumt xml directory (copy to tdu/euro/bnk/database, overwrite existing)
  6. A patch already exists with unlocked, ready to use slots, that's TDUCP ;) The only difference is TDUCP don't force vehicles to be registered in dealers - that's up to the user to do it. And so as rim options. This way, people have the choice of their TDU experience.
  7. Hello. Original documentation is obsolete and won't be updated again. All current resources are available here: Tools reference · djey47/tdu-cp Wiki · GitHub Would you need more explanation about particular use?
  8. Hi, TDU Community Patch 2.00 does only unlock or add slots to install mods, there are no mods included. Mods have to be installed manually: see this for instructions : Vehicle Slots · djey47/tdu-cp Wiki · GitHub Mods won't appear in showrooms unless you set them with TDUMT. Or with TDUF: TDUF Locating Vehicles · djey47/tdu-cp Wiki · GitHub TDUPE and TDUMT have to be updated to handle new and unlocked slots, btw. Required files are included in TDUCP archive.
  9. You might help this project as well : D.R.I.V.E. has been Kickstarted! And we need you! | turboduck forum
  10. Hi, AFAIK dinput8.dll is not mandatory, just giving back ffb support to G27 wheel. If you don't use this wheel, you might use DLL it to inject ReShade features into game ??
  11. Does not crash since latest update (1.18.2) here. Could not play more than a few minutes before that :) (using dynamic settings @ high - 1920x1080 - 30 fps cap. - Very acceptable visuals and performance) I'm constantly getting low vram popup which annoys me, though. 770GTX 2Gb user there... See you maybe !
  12. For now, only unlocked slots get their own camera. Next version will get unique camera per slot :) Each view will be set separately (using settings from existing view).
  13. I got it here http://www.cdkeys.com/xbox-live/games/forza-horizon-3-xbox-one-digital-code Other editions also available! And it's cheaper. They send you a code, you just have to redeem it in Windows Store (PC) or Xbox Store (I guess). Download starts afterwards.
  14. Nope, game does not support more than 7 gears. I have no access to source code, sadly.
  15. Indeed. Lets you choose a target drive only. Mine is installed into D:\ (larger, mechanical hdd), it will create D:\WindowsApps if not existing.
  16. Sure, you can report here as issues are not due to Milli's patch itself. I will check those issues are gone with next Pack version (announced in Milli's thread). Thanks.
  17. Great project! Running with other langages should not be an issue with TDUF i guess. Fortunately one does not need to add names by hand :) Also I will provide an installer over tducp 2.00 when it's done.
  18. Sorry for the incovenience, I don't think I will fix those issues in TDUMT. I've rewritten all database part from scratch in TDUF tools so they should be okay. Also, I can add a pch file import feature in new Database Editor.
  19. Make sure you're not installing Magic Map after installing Megacarpack. Megacarpack already contains updated Magic Map to suit new car files. On the other hand, why would you need TDUMT to enable cars ? As far as I know with Milli's Patch the WRX is already located to Japan Imports (south east dealer).
  20. Okay, by default I will clone actual camera (e.g SC430) to each car which needs it, making things transparent. The good thing is later anyone will be able to customize views for each camera separately, with TDUMT or future tools (WIP).
  21. Me again, added link to replace reference cameras with latest TDUCP cameras. May be useful to load unlocked slots from TDUCP. Look for TDUCP Ultimate cameras for TDUMT in downloads.
  22. That's what you told me via PM so not to be worried about :) I set up a system to 'patch your patch' so you'd just have to rely on 1.68b as always. That's how the "TDUCP over MP project" works, btw. The only thing I need for now is the detailed camera configuration per car you will be using for your upcoming patch (source camera id, view customization via TDUMT etc). As I'm completely rewriting cameras file with unique id per car.
  23. And it's time for TDUCP Release 2 with some fixes as promised :) Change log : Releases · djey47/tdu-cp · GitHub Downloads : first post Please note "Milli's Patch over TDUCP" is a separate project and still in alpha state.
  24. Thanks for research! Will update tducp to give ace status at 88% instead
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