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Reilsss

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Everything posted by Reilsss

  1. Out of curiose, I know the game data speaks of Koensiegg Agera, but ever thougth about adding the Agera R instade of the normal Agera ? I'M also looking forward to see the F50 and the Lambos and McLaren F1's latter.
  2. That looks indeed promissing and gives me hope to see the other missing cars coming along. I think this project is even worthy to donate some for support.
  3. Oh my god you got a S7! .... I think my mind just blow away
  4. I was playing tdu2 and some oter games, not really active in modding anymore since I got a fulltime job. I still would like to support this kind of project it will be nice to see some more cars ingame if that kind of possible. the progress on the unfinished cars sounds kind of awesome to me... almost to nice to be real.
  5. Would it be possible to fix the buggy gear rations that are on many cars wrong? (example some mercedes only use 5 of there 6 gears at topspeed etc) That something I would enjoy to see but I dont know if that considered cheatery. In any way I wish you best of luck bringing the unfinished cars to ingame, would be really nice to see more cars.
  6. I experinced this as well, that suddenly the dashboard camera view draws the player chracters head. In TDU1 and elder TDU2 versions it did make the head invisible to make space for the camera placement. Another thing I noticed is that in elder TDU2 version the head moved left or rigth when you did steer into either direction. IN this version it seem to not do that. With made me wonder is this something this tool created, OR is this a new way how the game displays things now. Like the devs did change something there with DLC2 In either way I cant move the camera as far back as I want to because sayed face gets visually in the way.
  7. I second that, it is a must have tool and it not working anymore :(
  8. You don't get it what this is made for or? He made this mod so that if someone hacked the car and drive past you that you dont have to see blue lancias. What his mod majorly do is give this database entrys a file to display on your screen. nothing more noting less. And I think that this kind of hacking needed to get such cars is not up for discousion here so I understand when he is not giving out details further as that...... I think that is a intressting for 'adding' user made addon cars and not overwriting existing onces... but then all those cars could come as a DLC so its not safe to usem out n all.
  9. Dynamic pointers? Was not the whole idea of a poitner to point to a static (not moving) unsafe adress room? How could that be dynamic ? O..O
  10. The only perofmance modfication I think that would be useful for the online play. is the ability to change the gear rations between the gears. So for example cars like the Mercedes ML65 AMG could use all 7 gears befor reaching topspeed, not like its now, droping in the speed limiter in middle of 5th gear. Aside of that I look forward for the realse of this tool. Its like your no car damage tool (very big fan of that thing!) something that offers us options we should had in first place... but better this way around as not at all! So thank you for poking the thing so much and find out this intressting abilitys.
  11. I know, I know, but it is like teasing when you would like to have this things in your own game, yet you read clearly you never really will. (Lets hope this things get offically realsed thougth Eden.... you know this rumors about rumors of a coming DLC2.... who knows maaaaaaaybe we have the luck one day). Very nice work althougth. As for this Koensiegg Agera, did you sort of unlock all cars of this "possible DLC car list" that was based on Database entrys of current TDU2 ? p.s. Thanks for correcting, its nice to see people help out on that type of problem instade of going nuts.
  12. I can only recomment to everyone to use a such tool. It still happens rarely that the savegame goes 'boom' and this way you dont need to worry to make backups, the machine makes it for you.
  13. its not very nice to tease people In my oppinion...
  14. Blue... 20 prices and 20 entries... it does not matter what anyone votes everyone gets something as it looks like.
  15. I wish i could treat in that Ferrari for the Skpyer or anything else on my PC :o
  16. To correct you Kugar, with a little bit of work this games can handle the NFS SHift models just nicely. I seen such converts to Most Wanted (the game in between UG2 and Carbon) and it seems to be no problem at all. I asume Tool used the Zonda R and Zonda F to make that car as it seem to se bits of both. So for the next covnerter problem a bit of work but then still quicker as self modeling I guess.
  17. Maybe I Add a information for Step 3 You do not need to restart TDU You can edit your HUD.INI and import it to your BNK All you need now to do is to go to your house and then into your garage. That way TDU will reread the BNK files. (with speeds up the process) Thet map mode wont be enogth, alternatively you can go inside a showroom as well to trigger the reload of the BNKs
  18. I would also recomment to install it manually. this installer thing seem to be a neat idea for super lazy people. And also be the greatest oppertunity to screw up your game totally.
  19. Hmm weird then. For Tools M5 E60 I had familar problems. I tryed your recommented seat position of "middle middle" and used the IK and camera from your list. Yet I still saw my driver somewhat. I wonder if that happens by bodyswapping to a diffrent car as the orginal one. No big deal thougth. in 97% of the casses your work fits greatly.
  20. I noticed that Chevy Corvette Stingray 1963 (Tool's)[/u][/b] --- Stingray 71 Cockpit + Camaro Z28 Cockpit_Back + Camaro Z28 Hood + Camaro Z28 Hood_Back + Ruf RK IK Using the "Chevrolet Corvette C6 Coupe Cockpit" gives even better results for me, the 71er camera is a bit to far back so I see my drivers body, on the C6 Coupe its kinda perfect positioned.
  21. Would suggest you to install the backup of your database in this case. This mod and play stuff seem to screw up the database nicely. So a healther way would be install your mods manually that way you wont run into that mess your inside now.
  22. For me did his Bently interior file creat the game crashing. Tool suggested him to search in his textures to find the bug.... But then I don't know. Also for Tools F355 I noticed that the Mercedes 300SL Camera is not so good for me (drive sit to high) With the Audi TT Quatro Cockpit camera its better doing and it is centered for mey eyes . So I went with that one. For Tools M5 E60 givers there any alterantive camera(s) ? The one you suggest is a bit to far back. (I can see my headless body when looking around (down) in the dash).
  23. Very nice car but that the middle wont have a speedometer is a bit false info. Look at this photo please: http://www.gulum.net/arabalar/resimler/MB-CL65AMG-203-1024.jpg
  24. I think we missunderstadn each other a little. Here screenshot of Tools Diablo on top of the Countach slot http://i174.photobucket.com/albums/w93/Reilsss/TDUPictures/smallrims.jpg (I use here the Murcielago Coupe as default rim, if I keep the Countach one, the rim is correctly big enogth, but the rubber goes into the rim with make it look very weird as well) If you compare this to a Diablo thats installed on the murcielago slot you notice on the Countach are the rims much smaller. Because the black rubber of the tire is much thicker or longer. Sinces the rubber of the tire is from car to car diffrent (independend of the 3d model) I was wondering if anyone know where the database value for this setting is, and if I can change it without braking online driving. (pic of the same 3d model on the murcielago Slot: http://img205.imageshack.us/img205/2711/20100201222119.jpg it has noticable bigger rims)
  25. I got a question for TDUPE2.5 use. I have follow bodyswap situation: I placed Tools Diablo SV car onto the Countach Slot. I then changed the Default Rims to Murcielago Coupe (where orginally the Diablo should be installed) Now ingame the car has rather big rubber sides on the tires and the whole rims are just as small as a Countachs one. (I guess it looks now like rims are 16 inches, while when the car where on the Murcielago slot it where 18 or 19 inches like looking. I wonder if anyone know what values do control the size of the rubber part of the tire or the visual size of the rim. So that I could copy this values from the murcielago onto the countach to let the rims look properly sized again. If also possible I would like to know if editing this value interupts online play. (I know some values can be edited when they just cosmetic) And I guess this migth be cosmetic too but im not sure what value it would be. In any case I came across such wrong tire size problems several times while bodyspawing.
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