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TDUZoqqer

Modders
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Everything posted by TDUZoqqer

  1. I would not recomend to try to mod your Xbox whatsoever. I mean, 360's are not really expensive anymore on eBay, but according how many Xboxes you will screw during the process is just absolutely not necessary.
  2. Well, then you are screwed. There is no way to import TDU files into 3DS max without ZModeler. Probably with 3Dsim, but I never used it with TDU files.
  3. Interesting Idea, although looking at your first wheel design, that would never work in real life. Rims are always symmetric for a good reason - angular velocity force. Which means in terms of simple english - rotation force. A wheel need to be perfectly round to distribute the rotation force equally so the rim, brakes and axis won't suffer with every rotation. That's the reason why regular rims always have some weights behind the spokes as the weight is never perfectly distributed without it. To the start point of the thread - I am not really a fan of such wheel designs either, but there might be the one or the other which might want to convert it. I just wanted to drop my two cents about why wheel designs like those are fairly uncommon in real world.
  4. Any chance to make me, a badged modder, being able to edit my game dev thread which is not in the mod section? I mean, we had the talk about this a while ago Diablo, but I was just wondering :cheeky:
  5. Well, yeah, that's whole the point
  6. If you have a 3D model of it it would be an easier task. But as there are none around which are free I must disapoint you and say it will take a while till your request is fulfilled.
  7. When you have time, check the video about my point. I understand that people want to make money, but I still think 4 million for a "regular" car ingame which isn't any better than the others is scammy. And of course - nobody FORCES me to pay, nor anyone forces me to grind or to play with the items - but I want those Items to play with, as they look fun to play with. And I don't play online on such a regular basis just to meet up friends which make a stupid job for me I have done 20 times. It was working in 2013-2014 as the game still was interesting to me and my friends, but now it's just boring, mission wise. I understand why so many stopped playing. I also play on irregular basis that it just isn't worth to meetup with anyone to play. Don't get me wrong, I have 1200+ hours playtime on Online so I know what I am talking about. And yes I do complain about grinding. Because it isn't anything not to be pissed about. I don't want to make one mission over and over and over just because it gives the most cash. Like said, I don't have anything about people wanting to make money, but I'd perfer they did that in a way which is less scammy. I would pay for DLC's when they are balanced. The "free" ones are not. At the end of the day - it is a game. A game supposed to be fun. Grinding isn't fun. So this game isn't good (anymore). So easy that is. My opinion.
  8. It's not free content. You will get content to your game, but it's useless as it's behind a bunch of paywalls which you can avoid only by massive grinding. That's not my definition of free. I rather would pay for DLC's to get something for a decent ingame value to buy instead of "look, you could have this when you buy shark cards, otherwise you need to grind". The DLC's are not free. The download is free, but not the content. I don't have time to grind 11 hours for one plane.
  9. Short answer - no. I don't think we will see TDU3 next year. Long answer: I hope we do, but I doubt anything will come out which will statisfy me at a minimal level. A title "TDU3" might find it's way to public, but my bet is it will be nothing like we expect. Same as Crew 2 and stuff.
  10. Thank god this will be the last GTA:O DLC. Finally this nightmare comes to an end. Rassva and I tried it, it's only a waste of ingame money. Paywalls after paywalls with a miserable 400k maximum payout. Sooo nah, it's not good.
  11. Download the TDU Modding tools by DJey (Latest version), go to Vehicle manager, go to the slot your new car is on, go to colors, go to the color you want the second interior on, select one of the "AC (None)", click add, you will see a dropdown popup select a color you want, click okay, click save. Optionaly you can copy paste the new color to other exterior color slots.
  12. I ain't a huge fan of studies, I'm more about production going vehicles :nods: (the Project-ONE is the 95% production version at this point, so don't come with that in the first place :lol: )
  13. I have downloaded the patch and it works fluently. Even a buttload of mods installed which would actually make the game even more unstable, but it all works fluently. I don't know what your issue is.
  14. Forza Motorsport 7 - GameModels Community
  15. As I have drivatars of people in my friendslist which never played Forza before, I doubt those people could outrun me on dirt in an AWD while have never touched the game before
  16. I don't have Live so I don't play online (not really have time to do so) so I tend to play offline. But at the meanwhile I'm turning back on Horizon as it became just meh. Hope they'll abandon the Drivatar system on H4 or at least adapt them to the H2 level, as they were quite good there. PS: To the admins who've added the subtitle to the thread, I'm gonna be more precise next time :)
  17. I mean, sure, competition is life in racing games, but I came to a point where driving races offline is just frustration level one thousand. Doesn't matter on which drivatar level I drive (I usually drive on the second best one (it's expert, I suppose? Don't know exactly), it's ALWAYS the case that the first two are absolutely GONE after half a lap. I usually start with the bonus cards on pole now, as otherwise I would always finish third in best case, but even then - today I drove the Forzathon challenge - competition in a extreme track tool. I always started first with my GT3RS, first race was through the city, where two other GT3RS were glued on my arse. Which is not that unrealistic. Second race became super retarded, an Ariel V8 overtook me in the third of four laps and finished first. Fine. Ultima, Sesto Elemento and 599XX were close behind me. Also fine. But the third race was just a joke. In the very first corner the Ariel overtook me again, but half a lap later it was gone. Totally gone. Ultima and 458 Challenge were behind me with unlimited grip so I just had to fight for second, while the Ariel was TEN SECONDS faster. TEN. SECONDS. I tried the next race with an AWD ariel, which just made everything worse and I went back to the GT3. The last race was similar. the Ariel was 8 seconds ahead again and four different cars were right behind me while the rest of the players were 3 seconds behind those. Same case was when I drove a cross-country supercar race (forza preset theme, ugh). I had a Huracán - everything was nice on tarmac. Then the dirt roads came. And guess who overtook me - a Ferrari F12. AN F12. On dirt! HOW? I tried all the different drivatar settings and the case was the same, the only difference was that all the people behind me were a lllllot slower. But the F12 still won. Together with the Audi RS4. I don't say I am the best driver ever, but I'm not bad, and I definitly could catch up to a 740HP RWD vehicle on dirt with an AWD. And I do remember that the drivers were not that hard at the beginning. I mean, I'm level 260 something, so I drove quite a few races already. Soooooooo my question is - am I the only one with such extremely annoying AI drivers in the game, am I really that bad, or is that a common thing in FH3? :oook: At the moment I only use H3 for the auction house and for cruising, as racing is almost impossible.
  18. aka 90% of all TDU car mods ever. Shots fired.
  19. How would that be different from adding random cars like you do now? I mean whats the difference between adding random cars than adding themed cars in this matter?
  20. They brought him the new engine parts for free before anyone else, basically like a firmware update on windows, just before the next customers had them. It was legit production ready but he had the parts before. I dont know, dont ask me it was weird.
  21. past 5 more days (of which I only modeled for 3 days lol) - base is (almost) finished. Just need to model the base mirrors and a detail on the front, and I can finally go into detailing as you can see, current polycount is circa 4000 polygons, which is about the amount an average wheel have in Forza :lol: But modeling a car which is almost not existant in picture form to 95% accuracity is something I am quite proud of. And I usually am never proud of myself. :cheeky:
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