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  1. Small preface and info: I've been playing TDU for years now, with many different wheels, just before the server went down i bought a t500 and found out the wheel was too strong for the game, i played few other racing to find that out, basically there is too much grip in TDU and the steering model aint perfect. Even in HC.. So i started playing with TDUPE to make it more realistic and less grippy. Really right before the server went down i found this all out and had some cars "realistic" modded.. When the server went down, i was pretty much the only guy who sometimes still played TDU :duck: Because it was a complete different game with these physics mods. Well now we're 2 years further in time and i (think:nuts:) have perfected the art of physics modding:D -or at least in TDU, with TDUPE and as close to reality as possible with TDUPE with some compromises here and there- Recently i bought a new PC and lost most of my mods by a failing HDD, hence the new PC.. (it was the motherboard:ill:) So i had to start over again when i knew for sure the server was going back online, so for now i have only 3 physics models. It takes a lot of time fine-tuning, with 2 of these cars i'm still not 100% happy:cool: I have some steering wheel settings for DFGT-G25-G27-T500 i want to share too, because they are important to make you feel what i feel. For instance Logitech's default FFB setting has fake emulation, you have to change it to feel the real TDU FFB! Another thing is, i haven't had good experiences with .tdupk files so i'll post both the .tdupk files and photos from my settings in TDUPE, again because i want to make you feel what i feel. (sound dirty no? well when you drive these cars, you'll get yourself dirty anyway:cheeky:) The things that's changed/more realistic: Slower 0 - 100KM/h times, you'll have to be perfect on the throttle and clutch to get a good time. Slower 0 - VMAX, because of the added weight and drag, it's allot slower to its top, especially the end bit is cool. Longer brake distances, again because of the added weight, you really feel you are stopping a car, not a toy. Little bit less crazy jumping, especially with little bumps the car stays firmer to the ground. More realistic and smoother steering feel. (at least with the wheel settings down below) More sliding and slithering about, you can't take the outside corner so easy anymore, APEX FTW! Lines m8, you're lines:happyroll: And more, ask me if you want to know something specific. Well here goes: RUF CTR (Yellowbird) Tuned ~800BHP -400KM/H car- (on the rt12) Ruf CTR.rar Ruf CTR photo's.rar Ford Mustang GTR concept Tuned ~600HP (my favorite, truly feels likes an real car at points) FORD Mustang GT-R Concept.rar Ford GTR photo's.rar Noble M400 - True to life physics NOBLE M400 .rar Noble M400 photo's.rar Wheel settings T500RS Play with the Constant (2nd) setting, if you feel it too strong or weak, leave the general FFB (1st) setting always on 56% (in any game btw) You can also play with the Damping (5th) setting, personally i don't like it. [ATTACH]21615[/ATTACH] Wheel settings DFGT/G25/G27 [ATTACH]21616[/ATTACH] (couldn't find a decent photo, my other wheels are in bits:eek:, use 900 degrees) For the best experience on all wheels you can use 720-900 degrees. TDU in-game wheel settings [ATTACH]21617[/ATTACH] This is my first physics mods post, please let me know what you think and or if something goes wrong:nods: P.S Good luck keyboard drivers.... and don't forget to back up:p
  2. real 135 physik with 7 gears 6 gears version is on still working
  3. Hi to all this time is the release of the physics for the BMW E36 M3 321hp (EVO) :excited: FOR THIS MOD you need tdu editor mod 2.5 and open the car which you replace for The BMW E36 M3 and choose import performance pack then select this file hope you enjoy :thumbsup: DOWNLOAD : http://rapidshare.com/files/383243497/Chevrolet_SSR.tdupk ONLY WORKS FOR OFFLINE USERS
  4. Hey everyone ! This is my latest mod - physics for the 2013 Boss 302. Enjoy! Download - http://www.gamefront.com/files/22946294/FORD+Mustang+Boss+302.rar Youtube - Test Drive Unlimited - BOSS 302 - YouTube :rolleyes: The official Top Speed is 155 mph or 250 kmh. I changed it to be around 180 mhp or 280+ kmh.
  5. DOWNLOAD: CL65 AMG.zip Also improved AMG sounds included in the package. Originally made for Norby's release.
  6. [headline]Are Forza 5's physics​ better than Gran Turismo 6? 'Just do the math', says Turn 10[/headline] http://i1212.photobucket.com/albums/cc452/daniel0251/daniel0251004/forza5copy_zpse95dbd72.png Forza Motorsport 5's physics engine "wouldn't have been possible with last generation hardware", Turn 10 creative director Dan Greenawalt has claimed, telling VideoGamer.com to "just do the math" when asked whether Forza 5's physics will be more realistic than those of upcoming PS3 racer Gran Turismo 6. "The things we're doing on the Xbox One with Forza 5 physically just wouldn't have been possible with last-generation hardware," Greenawalt told us at Gamescom earlier today. "Partially because there wasn't enough power, but more importantly the approach. We have a completely new approach to how we're doing physics and a new partnership." Greenawalt explained that Turn 10 ditched its partnership with Pirelli for Forza 5 to team up with Calspan, a science and technology research company that tested huge numbers of tyres in order to provide in-depth analytics for Forza 5’s handling. "Calspan tested for weeks, and at the end of that they gave us millions of data points, and I have to admit, it was more than I was expecting," Greenawalt continued. "I was a little bit like, 'Oh, okay...'. So I worked with them on how we would reintegrate that into our game so we could have all of these isolated variables and reconstruct them in real time. So when I say that we're doing things in this game that could not have been done last generation, I really mean it's on two axes. "One, all these variables require power. We have power. The more important one is the approach. This approach, nobody is doing this. Not on the PC. Nowhere. Because you have to be, one, questioning your assumptions, and two, you have to be jumping into the deep end with partnerships, new approaches, and honestly throwing a lot of time and energy at it. To me it's a commitment to always be wrong. That's my favourite part of my job. I'm committed to always being wrong. So that means I'm always pursuing perfection and throwing things away. That's what made our entire physics so much better this time. But does that mean Forza 5 will boast a more impressive physics simulation than Gran Turismo 6? "Just do the math. Honestly," Greenawalt replied. "I don't know what their physics engine is. I know what mine is. What I know is my approach and the amount of power we have in the box allows us to do things that we certainly couldn't have done on the 360 and we didn't do on Forza Motorsport 4. "I'm not playing their physics, but I think it's one of those things where there is physics involved in just what we're doing." via Videogamer
  7. Hello,Im new here,and the tittle says all. Theres a way (hacks,trainers,softwares,cheats,codes..) to make the simulation physics of hardcore mode, available in carrer mode? I mean,maybe replace the arcade physics for that one,or an trainer,or cheat that changes it,and play carrer normally with then. Or maybe make races and missions available in Hardcore mode,would be nice too.. After hours of searching about it on google,no usefull results,so I hoping some good results here :) My point,im a offline player,and I finished the game last week. When I experienced the Hardcore mode,I really liked it,so much,everything is better,and it makes me dont wanna play with arcade physics anymore..but its a bit boring to play the game without the old and good races and missions. I dont really undestand why the game disables then on hardcore mode,since the AI can run perfectly there. The proof is,when you challenge someone in the free mode,AI can handle the race very well. The last question: Is it really possible,so far? :confused: If yes,how? what we should do? If no,can someone explain why? anyway to make it possible? Theres a bunch and all kind of awesome modifications for tdu,cant believe that nice modders cant do this so far! Please,its a must for me,and for lot of players,for sure! Thanks in advance! :)
  8. impreza physics, from the real 2010 impreza cosworth 400 HP 0-100 kp/h: 3,7 sec.:p video coming son.. this is a 2010 impreza tuned from Cosworth sorry for waiting, i'm still working on the subtleties! :) impreza physics, from the real 2010 impreza cosworth
  9. Supra 4WD Physik mod with much grip!:):cool:
  10. Unfortunately, this very realistic driving game : has not realistic speed. Actually 1 mph is very close to 1 kmh. The speed feeling is not realistic enough. So : I've made these physics for real speed feeling. Audi A6 physics PREVIEW : BMW M3 E92 physics PREVIEW : YouTube TDU Performance Editor 2.75 : TDU PE 2.75 (ðóñ) - Ôàéëû - ïàò÷, äåìî, demo, ìîäû, äîïîëíåíèå, ðóñèôèêàòîð, ñêà÷àòü áåñïëàòíî
  11. This is a Physik mod for the Subaru Impreza WRX STI. Video: coming soon..
  12. this is a physik mod for the Nissan GTR with 870 Hp. Video: coming soon zip code: 2804
  13. physics for the sound Preview : Test Drive Unlimited 2008 BMW 330D E92 sound physics - YouTube Sound : 2008 BMW 330D E92 diesel sound | turboduck forum
  14. this mod is for the Farboud physics. Can you find the right car here 1998 Toyota Top Secret 0-300 Supra - Toyota - Моды TDU - Каталог файлов - HF-GARAGE - Ñкачать моды Ð´Ð»Ñ Test Drive Unlimited 2 https://www.youtube.com/watch?v=c4GCfiudf6c I hope you like my work. :)
  15. well this is my first mod ever and its not exactly complete it needs alot more work im releasing it early to see what people really like and hate about it so i can fix all the issues alot better . to start this physics mod is tested on a g25 wheel using the clutch so g25\g27 users will get a better feel . keybored users \xbox controller idk what to tell you cuz idk if it will work good . ok ok im not good on write ups so here we go !!! 1. wheelies - more real life style wheelies .bike now feels like it has a +5 rear sprocket (meaning when you clutch up your bike goes up very very quick ) 2.reverse wheelies (stopie)- i made it more sensitive so now when you lean fwd and break the bike comes up sorta more realistic but this needs the most work 3.launching - ever noticed when you launch your bike in tdu theres no wheel spin??? like what the hell is that about !!!! lol there is now and it really feels like your launching a liter bike now . 3.burnouts - very very buggy iv noticed hitting the break and gas after the wheel spins starts you go flying into the air . this will be fixed very soon you still have to lean back to wheelie i cant get the bike to go up by itself iv tried almost everything spent 4 hours to just learn its not possible ahah. i reeally hope you guys try this out and give me some feedback ! this is a wip no where near done and to be honest i really dont no what im doing so go easy on me ahahahahha !!!! im gonna make a video real quick i have to download that program thingy lol but heres the file for now !!!!!! oh and make a BACKUP of your old files !!!!!!
  16. So, Hey guys. This would be my First post here on the Forum. Which I have to say, I love :D These physics are for the Nissan GT-R. I have been working on them for around 1 week, Trying to perfect the Handling. I've pretty much got the Speed and Braking finished. The aim of this mod is to get the GT-R to drive as Realistic as possible. 0-60 Real Life - 2.9 seconds 60-0 Real Life - 101 feet 0-60 Ingame - 3.1 seconds 60-0 Ingame - 103 feet. So yeah, This would be a V1 release and I will be updating it in the future. I will also do a SpecV version of these physics. But in my opinion, There isn't much difference between the two cars ;) The Cameras used in these Physics are for Tool831's Nissan GT-R: Released Tool831: Nissan GT-R Spec V Nissan GT-R V1.2 The sound I use for the GT-R is Fifomaniacs Shift conversion which can be found here: http://forum.turboduck.net/threads/15122-fifomaniak-Nissan-R35-GT-R-SpecV-Infiniti-G35-Sound?p=258115#post258115 Also, The car will be moved to the Japanese Import Dealership which is Located near the Volkswagen Dealership. Download: https://dl.dropbox.com/u/57567856/Releases/tdu/NISSAN%20GT-RV1%20.tdupk Installation: Download the .tdupk file, open TduPE and choose the car you desire, Click on the performance pack menu, click on 'Import performance pack', Find the downloaded file, Press open, the press save car after import has finished.
  17. Hi guys, I made myself some physics for a Golf R36 by HGP TURBO. What is the R36 by HGP? - 3.6l V6 with two turbos, producing 745hp and 925 torque - DGS7 dual clutch gearbox from Audi - SL65 Black's brakes The mod contains: - accurate hp and torque performance - almost accurate 0-60 times [ATTACH]18774[/ATTACH] [ATTACH]18773[/ATTACH] known bugs: - just one, when you rev without selected a gear - feel free to tell feel free to comment and give me some feedback, please. This is my first mod :lol:
  18. Author : kamata93 Vehicle replaced: Edonis Features: Accurate 0 - 60 mph times. ( depends on the grip and the driver) Correct car statistics. Accurate top speed ( if you have the guts and open highway :thumbsup: ) ImageShack - Online Photo and Video Hosting ImageShack - Online Photo and Video Hosting HUD - MoldyCoffee's Requires Djeys MagicMap : http://forum.turboduck.net/showthread.php?t=3739 DL : Download BUGATTI Veyron Centenaire.tdupk Veyron Centenaire.tdupk :thumbsup::thumbsup: For the car search in Google - the good think is that it's Tool's Mod
  19. in fact, mph are kmh for this game, that's why I've made these physics Previews : Test Drive Unlimited REALISTIC SPEED PHYSICS Audi A8L 6 0 W12 - YouTube Test Drive Unlimited REALISTIC SPEED PHYSICS Audi A6 4 2 V8 - YouTube TDU Performance Editor 2.75 : TDU PE 2.75 (ðóñ) - Ôàéëû - ïàò÷, äåìî, demo, ìîäû, äîïîëíåíèå, ðóñèôèêàòîð, ñêà÷àòü áåñïëàòíî
  20. This has been an interesting project for me. While researching this car i found that most websites listing specs and info on this car where in most cases very wrong. However. after quite awhile, I'm finally done. This mod tries to replicate the handling as accurately as possible, and is meant to be used in regular mode. All specs i am using are from the current owner of the car, Glickenhaus himself. Brief history: The P3/4 is one of the few surviving race cars from the golden era of the Ferrari vs. Ford racing wars. This particular car was driven by manu world renowned race car drivers including Lorenzo Bandini, Nino Vaccarella, Pedro Rodriquez, Chris Amon and Ludovico Scarfiotti. The 330 P3/4 is the only car of its kind in the world. The 0846 began as a 330 P3 and was converted by Ferrari into a 330 P4 in December, 1966. The P3/4 is best known for winning the extremely difficult 1967 24 hours of Daytona. Several months later, in June of 1967, the car caught fire after a tire blew up. The car languished for many years until the current owner, Mr. Jim Glickenhaus lovingly restored the car to its original glory with help from Ferrari, who re-manufactured original parts for the car. The 330 P3/4 has an estimated value of $10,000,000. Features: Accurate gear ratios(really proud of that find :)) Accurate HP/Torque Accurate grip/handling Correct weight(dry weight+gas tank+75kg driver) Et cetera Notes: If you plan to use it in HCmode, i suggest that you edit the grip level to ~970. TDUPE does not allow for exportation of .tdupk files with "/" in the vehicle name. Adjust accordingly. Tested with cockpit/T500RS&TH8RS. Download here: http://www.mediafire.com/?2xm7j1ka7lcbjvm
  21. TDU1 : Extreme Off-Road 4x4 Physics Modding - YouTube I don't have just this car for off-roading, it has very stiff / rigid steering, but is designed just for off-road (too bad that the map is not great enough for off-road, but you can take a winter map mod, and maybe there are also good enough map mods for off-roading) if not, try those off-roading games B-) Full Drive 2: Hummer - YouTube
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  23. Hi!!! this is the physics MOD for the sound MOD who has the same name ;) (made with a owner 330D and this is good for him) tell me if you want ALL my settings for have exactly the same car than me :cool:
  24. Hello everyone! I have a problem! I want to install physics for some car , but TDU PE tool don't work ! I have framework error... Is there any other way to install it ? I have TDU Mooding tools , which works great. My TDU is 1.66a , Polish Version.
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