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  1. Free

    TDU Colors - Guide

    This file has a preview of all usable TDU colors.  It's a great guide for those who want to add a new color for the vehicles directly in the database. 

    The name of each preview image is actually the name of the color code in the database.

    210 downloads

       (0 reviews)

    Submitted

  2. Free

    TDU World Editor

    Description
    Even if it's called "Editor", this tool is a toolbox to export your files in your favorite 3D editor (maya, 3DS max, blender,... any editor as long as it's compatible with .obj) and obviously do the opposite. 😛
    This choice as been made simply because I didn't want to make the usage of a cheap and badly written 3D editor an obligation. 😄
    .obj has a pretty basic structure making easy to build an object from nothing.
     
     
     
    Features
    Heightmap Creation/Import/Export Material Editor World Objects Creation/Import/Export Road Collision Support (Havok *-R.shk) World Collision Support (Havok *.shk) Entities Management Soundscape Edition Wire Editor Map Network Editor Security Ramp Editor  
    Green: done / almost done
    Orange: in progress
    Brown: just started / researches
    Red: todo
     
    Screenshots
    Terrain Edition

    Fast and clean heightmap edition (note: only the Y-axis is used by the game)
     

    Untextured/Textured heightmap
     
    World Object Edition

    Imported Untextured Object from a *-O.3DG (some oil station)
     

    Imported Road Network from a -O.3DG with a bit of Havok vertex (yellow dots)
     

    Terrain, world objects, havok collision mesh
     

    Havok Mesh in Editor, Havok Mesh Exported to TDU (early test)
     

    Custom low poly mesh (edited plane) exported as Havok Collision Mesh
     

    World Object Import (W.I.P.)
     

    World Objects with custom pivot point
     

    Basic Material Editor
     
     
    Changelog
    Objects Import/Export UI update Now using collada Complete and detailed user guide inside the archive  
    I'll try to keep the thread updated as often as I can.
    Opened to suggestions / Q&A / testing (dont ask for that yet) / ...

    251 downloads

       (0 reviews)

    Updated

  3. Free

    Test Drive Unlimited Vanilla Supercharged

    This is basically a mod that changes most low tier and some mid-high tier cars engine sounds. All Audis (except S6), Mercedes-Benz, Jaguars, Volkswagen, Mustang, etc, now have more authentic v6 and v8 sounds you would expect from thos vehicules. Some high tier cars  too for example Mclarens have now a correct note. Transmision sounds and turbo sounds have also been adjusted, they sound a little lower now (I always thought they were too high, sometimes higher than engine). I only tunned some files but all of them have been made by the hard work from people of this forum, so they deserve all the credit really. Big shout out goes to them. 
     
    How to install
    Just replace Vehicules folder inside the zip to D:\Test Drive Unlimited\Euro\Bnk\Sound\Vehicules
     
    Enjoy!

    326 downloads

       (0 reviews)

    Submitted

  4. Free

    impossible to win.zip

    i made the opponent cars the fastest racers .especially for A and B cars i made the following changes via TDUF
    1] coefgrip=2000
    2]dragforce=-0.7
    3]downforce=0
    4]i changed bhp-weight-top speed etc according to tune packages
    5]i made them 4wd with f/r ratio=30
    somewhere in game files there is the following data 
    SpeedEffects=(350.0,10.0)             // Speed at which grip drops to half (m/s, 0.0 to disable), speed load equivalency (see above) 
    if someone could disable it then he dont need coefgrip=2000 so then coefgrip=default[about 1000] 
    enjoy!!
    impossible to win.zip

    45 downloads

       (0 reviews)

    Submitted

  5. Free

    koenigsegg drag race

    it s the letter A at line  B7C340  that limits top spedd of A cars for bots   enjoy!   see this race how bots reach 450km/h  
     

    53 downloads

       (0 reviews)

    Submitted

  6. Free

    Millonaries Challenge & Island Tour Edit

    Edit races:
    Now you can run Millonaries Challenge whitout traffic & Island Tour with traffic

    122 downloads

       (0 reviews)

    Submitted

  7. Free

    modded saleen races

    i upload a mod for tdu insane saleen races.i ll update it little by little any track i ll add i firstly have managed to win driving saleen s7 ,can you also win? you can also pick up any fast car you want to test race

    13 downloads

       (0 reviews)

    Submitted

  8. Free

    TDU Platinum Radio Expansion

    Hello This Is My TDU Platinum Radio Expansion
    It Is Based On TDU Platinum Radio Fix So Replace The Files And Enjoy

    65 downloads

       (0 reviews)

    Submitted

  9. Free

    tdu championship edition

    this file guides you how to mod tduexe  a] for fast races in general like a champion  b]for mid-drag races that is for tracks with long straights and mid turns
    see faster bots for more details  also for pure drag races see "koenigsegg dragrace" in near future i ll upload the final edited database for cars driven by bots
    even faster results!!!!!!
    B7C330     00 00 00 00 BE BE BE BE 00 00 BF BF 00 00 00 00
    B7C340     FE FE FE FE 00 00 00 41 00 00 00 00 00 00 00 00
    enjoy!!!! [download the attachment]
    for better results download the new attachment [1mod for all tracks
     
     
     
    championship exe.7z
    1mod for all tracks.txt
    AIConfig.xml AIConfig.xml

    37 downloads

       (0 reviews)

    Updated

  10. Free

    tour of the island vs fast A car for pc

    i think i made it i just discovered a data in tduexe that makes bots faster [see faster bots 
    so i upload all my moded files of tdu that i have now fast races even vs A class bots 
    a special thanks to Milli ,to Natan to Djey for their relative files or programs given to community enjoy
    AIConfig.xml AIConfig.xml

    70 downloads

       (0 reviews)

    Updated

  11. Free

    [TDU1 + TDU2] Telnet Debug Server - Read developer logging information

    This tool is very simple: You start it before starting the game (in a console) and it will print the (remaining) developer logging of the games (both TDU1 and TDU2).
    Apparently this log is mostly targeted towards networking, but it never hurts to open it, when debugging weird issues.
    Example Logging:
    edStoreBank::RegisterWellknownCRC(0xEB21,COREREQUESTS_R_TEAMMEMBER_GET_NB) Done edStoreBank::RegisterWellknownCRC(0x4A65,COREREQUESTS_A_TEAMMEMBER_GET_NB) Done edStoreBank::RegisterWellknownCRC(0xEF1F,COREREQUESTS_R_TEAMMEMBER_ENUM) Done edStoreBank::RegisterWellknownCRC(0x5F05,COREREQUESTS_A_TEAMMEMBER_ENUM) Done edStoreBank::RegisterWellknownCRC(0xF4B5,COREREQUESTS_R_TEAMPRIZE_ADD) Done edStoreBank::RegisterWellknownCRC(0xB30A,COREREQUESTS_A_TEAMPRIZE_ADD) Done edStoreBank::RegisterWellknownCRC(0xF0EE,COREREQUESTS_R_TEAMPRIZE_REMOVE) Done edStoreBank::RegisterWellknownCRC(0xD4BD,COREREQUESTS_A_TEAMPRIZE_REMOVE) Done edStoreBank::RegisterWellknownCRC(0x5433,COREREQUESTS_R_TEAMPRIZE_DETAILS) Done edStoreBank::RegisterWellknownCRC(0x3E72,COREREQUESTS_A_TEAMPRIZE_DETAILS) Done edStoreBank::RegisterWellknownCRC(0x7928,COREREQUESTS_R_TEAMPRIZE_GET_NB) Done edStoreBank::RegisterWellknownCRC(0x2C42,COREREQUESTS_A_TEAMPRIZE_GET_NB) Done edStoreBank::RegisterWellknownCRC(0xBBA7,COREREQUESTS_R_TEAMPRIZE_ENUM) Done edStoreBank::RegisterWellknownCRC(0x9F7C,COREREQUESTS_A_TEAMPRIZE_ENUM) Done edStoreBank::RegisterWellknownCRC(0x161C,COREREQUESTS_R_FRIENDS_TEAMS) Done edStoreBank::RegisterWellknownCRC(0x9A36,COREREQUESTS_A_FRIENDS_TEAMS) Done edStoreBank::RegisterWellknownCRC(0x33A4,COREREQUESTS_R_FRIENDS_GETIDS) Done edStoreBank::RegisterWellknownCRC(0xD535,COREREQUESTS_A_FRIENDS_GETIDS) Done edStoreBank::RegisterWellknownCRC(0x7426,COREREQUESTS_R_GETTIME) Done edStoreBank::RegisterWellknownCRC(0x2550,COREREQUESTS_R_CREATE_REPLAY_STREAM) Done edStoreBank::RegisterWellknownCRC(0xCBA7,COREREQUESTS_R_OPEN_REPLAY_STREAM) Done edStoreBank::RegisterWellknownCRC(0x08D9,COREREQUESTS_E_UNRELIABLEAPPEND_REPLAY_STREAM) Done edStoreBank::RegisterWellknownCRC(0x724A,COREREQUESTS_R_RELIABLEAPPEND_REPLAY_STREAM) Done edStoreBank::RegisterWellknownCRC(0x91ED,COREREQUESTS_A_RELIABLEAPPEND_REPLAY_STREAM) Done edStoreBank::RegisterWellknownCRC(0x2557,COREREQUESTS_R_CLOSE_REPLAY_STREAM) Done **WARNING** in edStoreBank::RegisterWellknownCRC(0xC41D,CRC_GPSTRACKER_R_TRACK_USERS) => Already existing , updating **WARNING** in edStoreBank::RegisterWellknownCRC(0x61CB,CRC_GPSTRACKER_A_TRACK_USERS) => Already existing , updating edStoreBank::RegisterWellknownCRC(0x55AE,CRC_GPSTRACKER_R_GET_DENSITYMAP_BY_LEVEL) Done edStoreBank::RegisterWellknownCRC(0xD768,CRC_GPSTRACKER_A_GET_DENSITYMAP_BY_LEVEL) Done edStoreBank::RegisterWellknownCRC(0xFED9,CRC_GPSTRACKER_R_GET_DENSITYMAP_BY_LEVEL_EX) Done edStoreBank::RegisterWellknownCRC(0x8BD0,CRC_GPSTRACKER_A_GET_DENSITYMAP_BY_LEVEL_EX) Done edStoreBank::RegisterWellknownCRC(0xECE3,CRC_GPSTRACKER_R_GET_DENSITYMAP_BY_LEVEL_EX2_PLUS) Done edStoreBank::RegisterWellknownCRC(0x1667,CRC_GPSTRACKER_A_GET_DENSITYMAP_BY_LEVEL_EX2_PLUS) Done =>EnumerateContext() => TRUE , 1 items -Found SaveGame: Name:playersave Type:4 DeviceID=0 -SAVE GAME OK EnumerateContextEnumerateContextEnumerateContextEnumerateContext=>0 =>EnumerateContext() => TRUE , 1 items -Found SaveGame: Name:playersave Type:4 DeviceID=0 -SAVE GAME OK EnumerateContextEnumerateContextEnumerateContextEnumerateContext=>0 =>EnumerateContext() => TRUE , 2 items -Found SaveGame: Name:playersave Type:4 DeviceID=0 -SAVE GAME OK -Found SaveGame: Name:playersave2 Type:4 DeviceID=0 -SAVE GAME OK EnumerateContextEnumerateContextEnumerateContextEnumerateContext=>16 in CP2PGameService::ChangeSessionMode(SessionModeNone) in CP2PGameService::ClearCurrentSession() edNetGamespyManager::DeleteSessionMultiChallenge() FAILED : Not connected =>EnumerateContext() => FALSE , 0 items =>EnumerateContext() => TRUE , 2 items -Found SaveGame: Name:playersave Type:4 DeviceID=0 -SAVE GAME OK -Found SaveGame: Name:playersave2 Type:4 DeviceID=0 -SAVE GAME OK EnumerateContextEnumerateContextEnumerateContextEnumerateContext=>0 =>EnumerateContext() => FALSE , 0 items INSTANTCHALLENGE : [UNCONNECTED]: new State: none CSysMessageMgr::RankingReadGlobalByRank() =>IsRankingServerAvailable = False ===============Dumping MutexList======================================= ->found mutex PhysicsLock : NbLocks=230165 ======================================================================= ===============Dumping MutexList======================================= ->found thread PhysThread : ThreadID=40ccFA8858 =======================================================================  

    56 downloads

       (0 reviews)

    Submitted

  12. Free

    SHKR Starter

    Goes with the TDU1 Map-editing Walkthough by B-Eight (SHKR, HMAP) Guide.
    This is basically a start-up. Blend file to get you started with TDU map modding. TDUWE only accepts a very specific set of names in an organised hierarchy, in the Z=Y axis format. This is extremely hard to get right and the results will be pretty much the same. So to save the headache, I’m just including this.
    Blender is unable to export .daes properly. To counter this, I Included a Notepad++ macro I improvised months ago.
     

    38 downloads

       (0 reviews)

    Submitted

  13. Free

    Andraste Magicmap (Ignore Bnk1.map andraste plugin)

    Naturally this requres Andraste Modding Framework

    With this plugin enabled mod packs can skip Bnk1.map modding for loading additional bnks

    Extract the zip and put the directory under Andraste's mod directory, it should look as follow once installed
     
    TestDriveUnlimited.exe Launcher.exe ... mods/05_magicmap/ ├── mod.json └── tdu_andraste_magicmap.dll ...
    Note that this plugin does not patch bnk size limit so right now for huge bnks one would still need project paradise -bigbnk

    Patching methodology can be found at https://github.com/Kethen/tdu_andraste_magicmap/blob/main/tdu_andraste_magicmap/MyClass.cs

    14 downloads

       (0 reviews)

    Updated




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