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If you're uploading new version, please edit the existing download
After upload and you want to link to existing thread, shoot me a PM
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Files From Subcategories
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TDU Colors - Guide
By Milli
This file has a preview of all usable TDU colors. It's a great guide for those who want to add a new color for the vehicles directly in the database.
The name of each preview image is actually the name of the color code in the database.
210 downloads
Submitted
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TDU World Editor
By Speeder
Description
Even if it's called "Editor", this tool is a toolbox to export your files in your favorite 3D editor (maya, 3DS max, blender,... any editor as long as it's compatible with .obj) and obviously do the opposite. 😛
This choice as been made simply because I didn't want to make the usage of a cheap and badly written 3D editor an obligation. 😄
.obj has a pretty basic structure making easy to build an object from nothing.
Features
Heightmap Creation/Import/Export Material Editor World Objects Creation/Import/Export Road Collision Support (Havok *-R.shk) World Collision Support (Havok *.shk) Entities Management Soundscape Edition Wire Editor Map Network Editor Security Ramp Editor
Green: done / almost done
Orange: in progress
Brown: just started / researches
Red: todo
Screenshots
Terrain Edition
Fast and clean heightmap edition (note: only the Y-axis is used by the game)
Untextured/Textured heightmap
World Object Edition
Imported Untextured Object from a *-O.3DG (some oil station)
Imported Road Network from a -O.3DG with a bit of Havok vertex (yellow dots)
Terrain, world objects, havok collision mesh
Havok Mesh in Editor, Havok Mesh Exported to TDU (early test)
Custom low poly mesh (edited plane) exported as Havok Collision Mesh
World Object Import (W.I.P.)
World Objects with custom pivot point
Basic Material Editor
Changelog
Objects Import/Export UI update Now using collada Complete and detailed user guide inside the archive
I'll try to keep the thread updated as often as I can.
Opened to suggestions / Q&A / testing (dont ask for that yet) / ...
251 downloads
Updated
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Test Drive Unlimited Vanilla Supercharged
This is basically a mod that changes most low tier and some mid-high tier cars engine sounds. All Audis (except S6), Mercedes-Benz, Jaguars, Volkswagen, Mustang, etc, now have more authentic v6 and v8 sounds you would expect from thos vehicules. Some high tier cars too for example Mclarens have now a correct note. Transmision sounds and turbo sounds have also been adjusted, they sound a little lower now (I always thought they were too high, sometimes higher than engine). I only tunned some files but all of them have been made by the hard work from people of this forum, so they deserve all the credit really. Big shout out goes to them.
How to install
Just replace Vehicules folder inside the zip to D:\Test Drive Unlimited\Euro\Bnk\Sound\Vehicules
Enjoy!
326 downloads
Submitted
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impossible to win.zip
By tasos007007
i made the opponent cars the fastest racers .especially for A and B cars i made the following changes via TDUF
1] coefgrip=2000
2]dragforce=-0.7
3]downforce=0
4]i changed bhp-weight-top speed etc according to tune packages
5]i made them 4wd with f/r ratio=30
somewhere in game files there is the following data
SpeedEffects=(350.0,10.0) // Speed at which grip drops to half (m/s, 0.0 to disable), speed load equivalency (see above)
if someone could disable it then he dont need coefgrip=2000 so then coefgrip=default[about 1000]
enjoy!!
impossible to win.zip
45 downloads
Submitted
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koenigsegg drag race
By tasos007007
it s the letter A at line B7C340 that limits top spedd of A cars for bots enjoy! see this race how bots reach 450km/h
53 downloads
Submitted
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Millonaries Challenge & Island Tour Edit
By IvanZR1994
Edit races:
Now you can run Millonaries Challenge whitout traffic & Island Tour with traffic
122 downloads
Submitted
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modded saleen races
By tasos007007
i upload a mod for tdu insane saleen races.i ll update it little by little any track i ll add i firstly have managed to win driving saleen s7 ,can you also win? you can also pick up any fast car you want to test race
13 downloads
Submitted
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TDU Platinum Radio Expansion
Hello This Is My TDU Platinum Radio Expansion
It Is Based On TDU Platinum Radio Fix So Replace The Files And Enjoy
65 downloads
- tdu platinum
- radio
- (and 1 more)
Submitted
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tdu championship edition
By tasos007007
this file guides you how to mod tduexe a] for fast races in general like a champion b]for mid-drag races that is for tracks with long straights and mid turns
see faster bots for more details also for pure drag races see "koenigsegg dragrace" in near future i ll upload the final edited database for cars driven by bots
even faster results!!!!!!
B7C330 00 00 00 00 BE BE BE BE 00 00 BF BF 00 00 00 00
B7C340 FE FE FE FE 00 00 00 41 00 00 00 00 00 00 00 00
enjoy!!!! [download the attachment]
for better results download the new attachment [1mod for all tracks
championship exe.7z
1mod for all tracks.txt
AIConfig.xml AIConfig.xml
37 downloads
Updated
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tour of the island vs fast A car for pc
By tasos007007
i think i made it i just discovered a data in tduexe that makes bots faster [see faster bots
so i upload all my moded files of tdu that i have now fast races even vs A class bots
a special thanks to Milli ,to Natan to Djey for their relative files or programs given to community enjoy
AIConfig.xml AIConfig.xml
70 downloads
Updated
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[TDU1 + TDU2] Telnet Debug Server - Read developer logging information
By MeFisto94
This tool is very simple: You start it before starting the game (in a console) and it will print the (remaining) developer logging of the games (both TDU1 and TDU2).
Apparently this log is mostly targeted towards networking, but it never hurts to open it, when debugging weird issues.
Example Logging:
edStoreBank::RegisterWellknownCRC(0xEB21,COREREQUESTS_R_TEAMMEMBER_GET_NB) Done edStoreBank::RegisterWellknownCRC(0x4A65,COREREQUESTS_A_TEAMMEMBER_GET_NB) Done edStoreBank::RegisterWellknownCRC(0xEF1F,COREREQUESTS_R_TEAMMEMBER_ENUM) Done edStoreBank::RegisterWellknownCRC(0x5F05,COREREQUESTS_A_TEAMMEMBER_ENUM) Done edStoreBank::RegisterWellknownCRC(0xF4B5,COREREQUESTS_R_TEAMPRIZE_ADD) Done edStoreBank::RegisterWellknownCRC(0xB30A,COREREQUESTS_A_TEAMPRIZE_ADD) Done edStoreBank::RegisterWellknownCRC(0xF0EE,COREREQUESTS_R_TEAMPRIZE_REMOVE) Done edStoreBank::RegisterWellknownCRC(0xD4BD,COREREQUESTS_A_TEAMPRIZE_REMOVE) Done edStoreBank::RegisterWellknownCRC(0x5433,COREREQUESTS_R_TEAMPRIZE_DETAILS) Done edStoreBank::RegisterWellknownCRC(0x3E72,COREREQUESTS_A_TEAMPRIZE_DETAILS) Done edStoreBank::RegisterWellknownCRC(0x7928,COREREQUESTS_R_TEAMPRIZE_GET_NB) Done edStoreBank::RegisterWellknownCRC(0x2C42,COREREQUESTS_A_TEAMPRIZE_GET_NB) Done edStoreBank::RegisterWellknownCRC(0xBBA7,COREREQUESTS_R_TEAMPRIZE_ENUM) Done edStoreBank::RegisterWellknownCRC(0x9F7C,COREREQUESTS_A_TEAMPRIZE_ENUM) Done edStoreBank::RegisterWellknownCRC(0x161C,COREREQUESTS_R_FRIENDS_TEAMS) Done edStoreBank::RegisterWellknownCRC(0x9A36,COREREQUESTS_A_FRIENDS_TEAMS) Done edStoreBank::RegisterWellknownCRC(0x33A4,COREREQUESTS_R_FRIENDS_GETIDS) Done edStoreBank::RegisterWellknownCRC(0xD535,COREREQUESTS_A_FRIENDS_GETIDS) Done edStoreBank::RegisterWellknownCRC(0x7426,COREREQUESTS_R_GETTIME) Done edStoreBank::RegisterWellknownCRC(0x2550,COREREQUESTS_R_CREATE_REPLAY_STREAM) Done edStoreBank::RegisterWellknownCRC(0xCBA7,COREREQUESTS_R_OPEN_REPLAY_STREAM) Done edStoreBank::RegisterWellknownCRC(0x08D9,COREREQUESTS_E_UNRELIABLEAPPEND_REPLAY_STREAM) Done edStoreBank::RegisterWellknownCRC(0x724A,COREREQUESTS_R_RELIABLEAPPEND_REPLAY_STREAM) Done edStoreBank::RegisterWellknownCRC(0x91ED,COREREQUESTS_A_RELIABLEAPPEND_REPLAY_STREAM) Done edStoreBank::RegisterWellknownCRC(0x2557,COREREQUESTS_R_CLOSE_REPLAY_STREAM) Done **WARNING** in edStoreBank::RegisterWellknownCRC(0xC41D,CRC_GPSTRACKER_R_TRACK_USERS) => Already existing , updating **WARNING** in edStoreBank::RegisterWellknownCRC(0x61CB,CRC_GPSTRACKER_A_TRACK_USERS) => Already existing , updating edStoreBank::RegisterWellknownCRC(0x55AE,CRC_GPSTRACKER_R_GET_DENSITYMAP_BY_LEVEL) Done edStoreBank::RegisterWellknownCRC(0xD768,CRC_GPSTRACKER_A_GET_DENSITYMAP_BY_LEVEL) Done edStoreBank::RegisterWellknownCRC(0xFED9,CRC_GPSTRACKER_R_GET_DENSITYMAP_BY_LEVEL_EX) Done edStoreBank::RegisterWellknownCRC(0x8BD0,CRC_GPSTRACKER_A_GET_DENSITYMAP_BY_LEVEL_EX) Done edStoreBank::RegisterWellknownCRC(0xECE3,CRC_GPSTRACKER_R_GET_DENSITYMAP_BY_LEVEL_EX2_PLUS) Done edStoreBank::RegisterWellknownCRC(0x1667,CRC_GPSTRACKER_A_GET_DENSITYMAP_BY_LEVEL_EX2_PLUS) Done =>EnumerateContext() => TRUE , 1 items -Found SaveGame: Name:playersave Type:4 DeviceID=0 -SAVE GAME OK EnumerateContextEnumerateContextEnumerateContextEnumerateContext=>0 =>EnumerateContext() => TRUE , 1 items -Found SaveGame: Name:playersave Type:4 DeviceID=0 -SAVE GAME OK EnumerateContextEnumerateContextEnumerateContextEnumerateContext=>0 =>EnumerateContext() => TRUE , 2 items -Found SaveGame: Name:playersave Type:4 DeviceID=0 -SAVE GAME OK -Found SaveGame: Name:playersave2 Type:4 DeviceID=0 -SAVE GAME OK EnumerateContextEnumerateContextEnumerateContextEnumerateContext=>16 in CP2PGameService::ChangeSessionMode(SessionModeNone) in CP2PGameService::ClearCurrentSession() edNetGamespyManager::DeleteSessionMultiChallenge() FAILED : Not connected =>EnumerateContext() => FALSE , 0 items =>EnumerateContext() => TRUE , 2 items -Found SaveGame: Name:playersave Type:4 DeviceID=0 -SAVE GAME OK -Found SaveGame: Name:playersave2 Type:4 DeviceID=0 -SAVE GAME OK EnumerateContextEnumerateContextEnumerateContextEnumerateContext=>0 =>EnumerateContext() => FALSE , 0 items INSTANTCHALLENGE : [UNCONNECTED]: new State: none CSysMessageMgr::RankingReadGlobalByRank() =>IsRankingServerAvailable = False ===============Dumping MutexList======================================= ->found mutex PhysicsLock : NbLocks=230165 ======================================================================= ===============Dumping MutexList======================================= ->found thread PhysThread : ThreadID=40ccFA8858 =======================================================================
56 downloads
Submitted
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SHKR Starter
By BEight
Goes with the TDU1 Map-editing Walkthough by B-Eight (SHKR, HMAP) Guide.
This is basically a start-up. Blend file to get you started with TDU map modding. TDUWE only accepts a very specific set of names in an organised hierarchy, in the Z=Y axis format. This is extremely hard to get right and the results will be pretty much the same. So to save the headache, I’m just including this.
Blender is unable to export .daes properly. To counter this, I Included a Notepad++ macro I improvised months ago.
38 downloads
Submitted
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Andraste Magicmap (Ignore Bnk1.map andraste plugin)
By Katie Cookie
Naturally this requres Andraste Modding Framework
With this plugin enabled mod packs can skip Bnk1.map modding for loading additional bnks
Extract the zip and put the directory under Andraste's mod directory, it should look as follow once installed
TestDriveUnlimited.exe Launcher.exe ... mods/05_magicmap/ ├── mod.json └── tdu_andraste_magicmap.dll ...
Note that this plugin does not patch bnk size limit so right now for huge bnks one would still need project paradise -bigbnk
Patching methodology can be found at https://github.com/Kethen/tdu_andraste_magicmap/blob/main/tdu_andraste_magicmap/MyClass.cs
14 downloads
Updated