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Zmod import? Need for Speed Porsche Unleashed


Jusmar

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If ZM1 is free, then what's the problem???

 

Import into ZM1, export out to something compatible with ZM2, then import that new file into ZM2.

 

Either that or you use 3DSMax and a free plugin, if the plugin exists, which it should because most of the models for that game were made in that program.

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There are no problems (there's a but though). ZModeler 2 is backwards compatible with 1, so all you have to do is Import the model into ZM1, and save it into a .z3d file that ZM2 can open without problems. From there on you do the work in ZM2 and then you can export it into TDU. All of this can be done with the trial version of ZM2 so wouldn't cost you anything.

The but though is that some models in NFS5 used different techniques so they can't be imported into ZM1. http://www.nfscars.net/forum/showthread.php?t=17350

And then if you did get it to work there is the matter that NFS5 models are very low poly and not really accurate.

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