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Idle sound issue : how to remove the ingame "flanger" parasite effect?


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Posted

Sometimes I have this issue when I make a sample for the idle sound, it looks like it depends on the bnk used, I'm not sure (I currently have this problem with the Gallardo SE bnk).

I get something like a flanger effect applying on the sound when I listen to it in TDU and also some kind of slight echo sometimes, making the sound cavernous and ugly ; I don't have this effect when I listen the same sample in the audio editor where all sounds fine.

Anyone knows why this happens and how to fix it?

 

Example : https://www.youtube.com/watch?v=CPEZEirOrN4

  • 2 weeks later...
Posted

Forget it... I think it's just some compression noise due to the poor bitrate of the sample, nothing more. Irresolvable then...

But.. By the way, am I really the ONLY ONE who is upset by this?

  • 2 weeks later...
Posted

Now I feel less alone! I'm still wondering if it is an issue, or if it's a kind of effect that is set on the idling sounds to make them sound more complex that they are in reality...

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