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Article About the Modeling of TDU2


iLLGT3

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Came across this randomly whilest messing about on the internet. A post made by Luxology about TDU2 and the programs used to make cars models and such..

 

GDC – SAN FRANCISCO, Calif., – Feb. 28, 2011 – French game development studio, Eden Games, has recently used modo, Luxology’s 3D modeling, painting and rendering software, to help the company transform the multiplayer driving game genre with the company’s newest innovative and highly anticipated title. Eden Games turned to the company’s dedicated Car Team – where modo is used exclusively – to design the highly realistic vehicles that are prominently featured in the action-packed release of Test Drive Unlimited 2 (TDU2).

 

The sequel to the popular original Test Drive Unlimited, TDU2 is a massively open online racing (MOOR) game set on the Mediterranean island of Ibiza with over 2,000 miles of roadway and back roads. The experts on Eden Games’ Car Team knew they needed to provide players with new and cutting-edge details and content. The game’s luxury cars are a crucial part of the experience of playing TDU2 and needed to be just as beautiful as the real thing, which is why these experts turned to modo.

 

“Each car we modeled for TDU2 was a challenge because we only had 30,000 vertices to model the interior and exterior of the entire car,” said Jonathan Marole, lead car artist at Eden Games. “Thankfully, with modo, we are able to easily model very detailed cars due to the software’s advanced optimization techniques.”

 

Read more here.

 

Pictures below...

 

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The rest of the shots including the high-res versions can be found here.

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It's quite interesting, nice find. Shame they didn't use one of the better car models to illustrate this article though. Really think it would have been done more justice along side the modelling process of the DB9, Enzo or Peking to Paris TDU2 Low Rider Edition.

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