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Project CARS Xbox One Patch 1.3 Released


Camel

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[headline]Xbox One Issues Resolved?[/headline]

The 1.3 patch just for the Xbox One is being rolled out today. The main improvements are to fix the steering issues, no longer will your car get stuck on full lock. The rumble feature for the triggers has also been activated along with analogue stick input tweaks.

 

Slightly Mad Studios have released a hefty patch for Xbox One to address issues flagged by the community and you can download it now.

 

A statement on their website said they were “committed to continuing that conversation with players to ensure it has the features and functionality expected by them throughout the year and beyond.”

 

They went on to say that “the community have been instrumental in giving us feedback on the above Xbox One issues”. So carry on making your voices heard over at the official forums.

 

Gamepad Controllers:

Added ABS brake rumble to Xbox One triggers, so that the triggers will rumble on losing traction when braking. The amount of trigger rumble is controlled together with Force Feedback strength via the Force Feedback slider

Improved the efficiency of the controller rumble effect, to help make the steering more responsive on the Xbox One

Fixed an issue where moving the sticks from one extreme to the other would sometimes result in the steering getting stuck

Reworked the Xbox One analogue sticks range and axis dead zones, providing much improved steering control

 

Wheel Controllers:

Fanatec wheels – Fixed the issue with steering jolts that some users experience

 

Online:

Fixed an occasional crash when advancing from Qualifying to Race

Fixed an occasional crash when returning from a race to the Race Central

 

Time Trial:

Set Time Trials starting time to 11am to match the PC platform. This ensures consistent track temperatures across all platforms, as track temperatures affect lap times

 

Ghosts:

Enabled saving of community event ghosts. These ghosts are automatically stored online, and you can then download ghosts of other players’ laps for these events

 

Tracks:

Sakitto and Summerton variations – Corrected track info regarding number of turns and track length

Sakitto Sprint – Fixed a crash that would at times occur when using time acceleration

Cadwell variations – Fixed draw distance issues on various objects

Oschersleben variations – Fixed odd lights around track and colour issues with the horizon

Zolder – Fixed an issue where the player car would sometimes start in a closed garage

 

AI:

Fixed an issue where AI vehicles were sometimes sent to the pits due to low fuel on races where refueling is not allowed

 

Pitstops:

Pitstop strategy will now use the actual bar value for tyre pressures

Fixed an issue where the Pit engineer would repeatedly inform the player that a pit crew member has lost a wheel nut during pit stops

Fixed an issue where the Pit Engineer would call the player to stop for fuel when fuel consumption was disabled in options

 

Replays:

Improved the smoothness of the sun, moon, stars, and shadow motion when rewinding replays of a race that had a high time acceleration

 

Driver Network Profile:

Fixed an issue where at times the miles driven on a particular track or with a particular car would be logged under the wrong car or track. This improves the accuracy of the player’s Affinity ratings

 

Sawce

 

Please SMS, bring the input improvements to the PC and PS4 versions. :panic:

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