[quote name='TDU3FTW']@StarGT: We urgently need an update in the car classes system. Decades ago supercars had the performance that nowadays even a super hot hatchback has and since the game was launched this "performance frenzy" evolved even more in real life. Here's what I mean: in the original game the Mclaren 12C is in the A1 class along with the Veyrons & Koenigseggs, which doesn't make any sense at all. Not only the performance isn't comparable but they are completely different types of cars. A Ferrari 458 Speciale is faster than the old Enzo, even the normal 458 Italia back in 2010 was faster around Fiorano, so the majority of modern Ferrari's are also faster or as fast as one, therefore [B]I think that all the default cars of the game along with all the mod cars which were added since then by the Unofficial Patch 4 and Autopack should be reclassified with TDUVPE[/B] to modern standards for a more realistic experience in future Autopack releases. My proposal is that cars are reclassified in these categories according to their relative performance (I'll also give examples of cars that we still don't have in the game so that you have an idea)[/QUOTE]
AFAIK the original car class system is not related to some real existing car classes or to top speeds. It's related to the acceleration of the cars, that's why Ariel Atom for example is part of A1, even when it's top speed is far away from Bugatti, Pagani, RUF & Co. In my opinion the system as it is should stay. Otherwise you would have tons of extremely overpowered cars in the lower classes in the storyline races or in the multiplayer races, what would be unfair on players without the UP & the car packs.