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  1. TDU Iceman

    TDU Iceman

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  2. psp

    psp

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  3. BEight

    BEight

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  4. Antonio Proiectio

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Popular Content

Showing content with the highest reputation on 02/04/2024 in all areas

  1. Version 1.0.1

    2,797 downloads

    Summary: Adds one of the new roads from TDU2 to TDU1. Installation: Extract the two .rars into your TDU Install directory. Let it overwrite the Bnk files. Entry points: Known Issues: Tree flickering A few trees can flicker on and off. None actually on the road, but it may be distracting. I'm currently looking into it. Floating trees I didn’t have the Heightmap model from tdu2 so the terrain is a mix of TDU1 Hmap, TDU2 roads, and guesswork.
    Free
    1 point
  2. Hello people. I think I treated this topic before in Platinum mod article yet I found no solution, so I will try with a thread. I was trying to look for some sort of a fix or extension (.ASI script or something) to improve the controller/gamepad support. I have my own XBOX 360 Controller for Windows (wired) and it's the only way I could enjoy this game unlike with a keyboard (besides I can't afford a wheel right now). "Why this, if vanilla XInput is functional enough?" Uhm, I don't think so, and will explain why: I came from other games (some of them newer than this) with full-fledged XInput, like Juiced 2, Driver San Francisco, Blur, Need for Speed SHIFT saga (although both titles don't count on dedicated prompts) and even tried the Test Drive Unlimited 2 itself, which DOES have it full-fledged! So, if in Platinum mod this can't be archieved integrating it on game's code (which seems to be harder, so I'd get you if so), I wouldn't mind at all about an .ASI script if this game allows its use (maybe it won't, otherwise I should've seen several of them in here and out there...). What I am seeking from this "enhancement", is at very least... *Mainly: - Independent mapping from Controls settings (in case of an .ASI script, could simply be on an .INI file), so we'll not have to overwrite keyboard bindings. - Deadzone, Saturation and/or Sensitivity settings, in case of drifting on axes (those using gamepads surely know how this is). *Optional: (Not necessary but pretty cool additions) - Gamepad GUI prompts (these can just be imported from 360 version; wouldn't mind if they're in form of .TPK files). - Vibration system (if disabled or directly not included by default; could be imported from 360 version as well; I don't know). If there's possibly something like this already out there, I would appreciate it. Otherwise... Yes! This is mostly a mod request; beg you pardon if not allowed or if didn't remarked it as that. I'd be pleased to do this all by my own, if I only had the expertise of high-rank modders or experienced (excuse redundancy) developers. By now I'm just learning Python, yet am not sure at all if it works to create .ASI scripts. I guess that's it for now. Have a nice day, everyone!
    1 point
  3. when I play, 90% of cars are simply invisible. I feel like I've tried every possible combination of installation methods, even using different patches and fixes. Nothing seems to work. It also keeps cars from loading in on most races so I can't even start the race. I'm not sure what I've done wrong, but I even tried completely wiping my guest PC and installing the mods on there exactly as the instructions say and I still can't get it to work. I have everything from DirectX9 to MS Redistributables installed and I am having no luck, despite spending multiple days on attempting every combination I can think of with online sources. Please, if anyone knows the exact process of what I'm supposed to do I would greatly appreciate them sharing it.
    1 point
    This is the best TDU2 Oahu road brought to TDU and made better with smoothing. It's still wip but I already consider it a must download mod. UPDATE: Now it's fully detailed with no performance issues. Pretty incredible.
    1 point
  4. Version 1.0.0

    226 downloads

    After many hours of mixing and editing, it's finally here. I managed to create a Mercedes V12 engine sound, attempting to match it as close as possible to the real one. The outcome wasn't too bad! The on-throttle sounds are actually a combination of raw engine sounds from TDU2 - Mercedes SLR, SLK, Audi S5, Bugatti Veyron, and Ferrari Dino. The start-up, off-throttle, and idle sounds are from TDU Platinum's Pagani Huayra. I made this sound specifically for the SL class but you can use this on any Mercedes or Brabus with a V12. With this sound, I hope more drivers buy the SL in-game, it is a truly underrated piece of art! IN-GAME PREVIEW: SL65.mp4 (google drive link) Real SL for comparison: Tools used: Audacity TDU Modding Tools P.S my TDU1 in-game user is z550. You might know me as "gotem" from the TDU2 Project Paradise 2 discord. Happy cruising!
    Free
    1 point


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