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Milli

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Everything posted by Milli

  1. Project is still going. Currently working on Ferrari, soon moving to Fiat.
  2. It has it's own TDU MT, which is sent with the pack. In the folder called Tools.
  3. [quote name='Diablo']Nice wee motor you got yourself @Milli. So... what mods you going to do to it? :cheeky:[/QUOTE] At the moment, none. I will work with it, as Uber driver. Yes, it is eligible for Uber Brazil. Lol, so, i can't really mod it. But maybe, later on, if i get enough money, what i think i can do is buy the 16" original rims that came with the Griffe trim and replace my 15" ones. And maybe the chrome exhaust tip, also available in the Griffe trim.
  4. Guys, meet Juca. My 208. :giggle: It's a 2014 Peugeot 208 1.5 Allure (Panoramic roof). 53.000km driven, manual gearbox, feels almost brand new. I love it, it looks really cute.
  5. I believe the point of continue the project is the learning proccess of doing it so and the experience it will give you. No?
  6. Haha fair enough. Take a rest Diabs, it's working and stable. You've made it. You can put the crash cart away. Lol
  7. Well, the issue i had/noticed you already adressed in the post above, which is the edit first post on the Mod section. :D The changes are massive, yes, but as you said, nothing really complex. It's very easy to navigate. I like it. P.S. these days of tduck being down, it got me a bit of tachycardia though. I thought that tduck wasn't going to be back... #anxiouspeopleproblems Lol
  8. Depends, zipped or not? The game is over 15gb, but the zip will be smaller, and i do plan to have a working torrent link. So, not sure about why that should matter... :lol:
  9. Yes. But this time will be a bit harder to find a car that's not already added. But yes. And they will be better and easier to work on.
  10. Car list slightly updated, as Chevrolet got finished, the adding of a few new vehicles made it hit a significar mark. 750 vehicles! :msuh: New images:
  11. A bit off-topic, once the thread is about Forza against older Forzas, and not other games. This is potential flame war. :lol:
  12. Dude, i've made a road texture, it is the mipmap. 120% sure.
  13. With TDUF, a tool made by Djey, it is possible. But it's tricky and the risk of corrupting your database by changing what you don't know is high.
  14. Because all them are made wrong. :lol: That is an issue with mipmaps textures in the 2db file.
  15. You should credit the people who actually made the roads, instead of just yourself. All you did was pack them all together. And i know Dragonforce, that is a problem with the texture. Only way to fix it is editing the 2db file.
  16. Yes, save files will be compatible. Some vehicles might change a bit though, like colors, wheels...
  17. Then try to search the link on his workshop thread.
  18. Have you ever tried to talk to the modder (Pator5) who did it?
  19. No, they do not. Only in PC version.
  20. Enable the bigbnk option in the project paradise launcher.
  21. These organic shapes were more popular in the 90's, although, there are some modern ones aswell. Like the Renault DeZir, that might not be very organic on the outside, the interior otherwise... This interior with this red lighting behind the seats is something else. And now, the trend on the bio-organic design is more towards the car structure, to make it bone-like. Such as this Bertone project
  22. Ah, i won't make such list, sorry. Specially because it somewhat changes from people to people. Also, it will demand a time i don't want to spend with.
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