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Milli

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Everything posted by Milli

  1. Haha fair enough. Take a rest Diabs, it's working and stable. You've made it. You can put the crash cart away. Lol
  2. Well, the issue i had/noticed you already adressed in the post above, which is the edit first post on the Mod section. :D The changes are massive, yes, but as you said, nothing really complex. It's very easy to navigate. I like it. P.S. these days of tduck being down, it got me a bit of tachycardia though. I thought that tduck wasn't going to be back... #anxiouspeopleproblems Lol
  3. Depends, zipped or not? The game is over 15gb, but the zip will be smaller, and i do plan to have a working torrent link. So, not sure about why that should matter... :lol:
  4. Yes. But this time will be a bit harder to find a car that's not already added. But yes. And they will be better and easier to work on.
  5. Car list slightly updated, as Chevrolet got finished, the adding of a few new vehicles made it hit a significar mark. 750 vehicles! :msuh: New images:
  6. A bit off-topic, once the thread is about Forza against older Forzas, and not other games. This is potential flame war. :lol:
  7. Dude, i've made a road texture, it is the mipmap. 120% sure.
  8. With TDUF, a tool made by Djey, it is possible. But it's tricky and the risk of corrupting your database by changing what you don't know is high.
  9. Because all them are made wrong. :lol: That is an issue with mipmaps textures in the 2db file.
  10. You should credit the people who actually made the roads, instead of just yourself. All you did was pack them all together. And i know Dragonforce, that is a problem with the texture. Only way to fix it is editing the 2db file.
  11. Yes, save files will be compatible. Some vehicles might change a bit though, like colors, wheels...
  12. Have you ever tried to talk to the modder (Pator5) who did it?
  13. No, they do not. Only in PC version.
  14. Enable the bigbnk option in the project paradise launcher.
  15. These organic shapes were more popular in the 90's, although, there are some modern ones aswell. Like the Renault DeZir, that might not be very organic on the outside, the interior otherwise... This interior with this red lighting behind the seats is something else. And now, the trend on the bio-organic design is more towards the car structure, to make it bone-like. Such as this Bertone project
  16. Ah, i won't make such list, sorry. Specially because it somewhat changes from people to people. Also, it will demand a time i don't want to spend with.
  17. This thread is not really old, but sorry for the late reply, i just checked it now. So, no, you're not the only one having those "issues". But there are good and bad news. Good news is, i know why it happens and i will tell you so, bad news is, i can not particulary fix them. And that will be clear when i tell you why they happen. Both problems have the same thing in common, which is the way the modder himself did the car. Glitched door animations or not working doors is a problem with the car mod itself, which is not really what UCP is responsible for. The Supra moves the roof because the modder who did it, linked the roof with the windows, so when you roll down the windows, the roof goes down aswell, it is a trick that some modders do in order to get other features to work in an old, limited game like TDU. Some mods have working spoilers instead of windows, for example. Some will move other parts when you flash your headlights, because they're using the "pop-up headlight" animation to do so. Some modders decide to lock the doors, because the 3D model doesn't have a door seal and they do not know how to make it from scratch. And sometimes, it is better that way. Only way that could be possible fixed is, ask the modder to re-work on his mod. The second problem is also related to how the modder did his car. They are more common to happen with Miha2795 mods. Keep in mind that these mods are way heavier than original TDU files, and this happens more because of TDU engine not being able to properlly render it all than your computer. And also sadly, some car mods are only made by Miha, no-one else has made them. I am trying to replace as many models i can find for the update, called TDU Platinum, but sadly some Miha mods will have to stay, as this issue doesn't affect anyone and nobody else but him did some cars. Again, the solution would be ask the modder to re-work on his mod, to make it more TDU friendly. My laptop is weaker than your computer, yet it can handle these heavier mods better. Try to play the game without anything else open, just the game. But i am no computer geek to really help you with trying to find a better solution on this. So, just to double check and be clear, sadly, Ultra Community Pack did not made any car, the work done is basically a big gathering of different already made car mods and packed them together in one game, with a correct coding to make them work as new vehicles instead of the old method of installing mods, which were replacing the existing vehicles in game. This has been a constant issue with the "project" in general, and it frustrates me as much as it frustrates you or anyone that has those issues, but that is sadly beyond my knowledge, as i know more about programming the game, and not really about how to convert cars from other games to TDU. And also sadly, most car modders are inactive. So, unless someone decides to re-do these vehicles, they will stay "broken". :(
  18. Yes it is! And so do i hope. But since i am doing this on my free time, i have no idea when it will be finished. :lol:
  19. :lol: That was a nice one Hassan, i lol'd for real here.
  20. At the moment no, it won't. Mostly because it might get heavier for weak computer and also, because there are no real up-to-date traffic car mods, unless you want everyone driving a Supra around. :lol:
  21. Why you bumped this almost 3 years old thread that has no use anymore?
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