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acikas
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Posts
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Joined
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Last visited
Reputation Activity
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acikas got a reaction from andrey zyb in tototo:O.Z Racing rims
This guy tototo is brilliant!!! Epic rims for everyone taste and very cool and exotic car mods!!
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acikas got a reaction from andrey zyb in Test Drive Unlimited: Project Paradise [v0.03A PUBLIC BETA AVAILABLE!]
Congrats, you've done a great job:D Great thing for all TDU enthusiasts Thanks :-)
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acikas reacted to DonnieBrasco in Cruiseanostra Crewzing
The Crew 2 "The Accident" Top Leaderboard Run (with my friend Aci)
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acikas reacted to DonnieBrasco in Cruiseanostra Crewzing
Hey Guys,
I hope it's okay when i open up a thread deputy for our crew/club "Cruiseanostra".
Here we go with the first video.
[TUBE]/J-tw5-Pd0Ow[/TUBE]
For those who wanna see the original video and have enough time to spend :) (50 minutes long) look at the youtube-channel. ;)
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acikas reacted to Minime891 in Minime891 Pics
The slightly bug fixed F50 though it really needs starting over.
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acikas reacted to Minime891 in Minime891 Pics
Thanks man, just finished another mod of the other day. :D
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acikas reacted to Djey in Djey: TDU Community PATCH 2.00A
First community patch (1.67) was born 5 years ago. And from version to version, it provided more and more features on our beloved game.
Now again, things have changed. Exciting things have been discovered lately and are always in progress. So I thought it could be cool a new patch exists to set up a clean TDU - setting a new base for the future. Remember, Community Patch is the first thing to install after good old 1.66 Megapack :nuts:, isn't it ?
So 2.00A is the first revision of this new patch. It aims at fixing and completing some aspects of 1.68b, while bringing new modding standards. Patch distribution will provide both:
support and documentation: WIKI a way to upgrade freshly installed game to 2.00A -> all files will be included (FULL) a way to upgrade already modified game (to keep some of existing modifications or previous patch) (UPDATE) For advanced users, modders or developers, I've just open-sourced project on Github platform: djey47/tdu-cp · GitHub
That will provide wiki, project status, bug tracking, ability to express feature requests etc. 🆒
Changes in latest release:
Releases · djey47/tdu-cp · GitHub
Feature wishes:
On-demand feature selector Provides new camera sets, totalizing 300+ cameras for mods requiring view adjusting Fix missing World zones (aka 'car falling into the void') Populate fixed World zones with new roads / tracks 🙂 Provide telemetry via shared memory file (might be implemented in Project Paradise) Fanaled API support Sound enhancements (brakes, turbo, air friction ....) GFX enhancements (road textures, car light flares, grass, sand, water ...) Unlock new traffic cars (if harmless) Replaced traffic cars with real and more accurate models Remove limitations on getting reward cars (player may buy only one W12 cab / coupe , etc.) ... ?
General requirements
TDU 1.66 + Megapack, Gold, or 1.67 and newer TDUCP will NOT work on par Milli's Patch or similar projects: consider having 2 separate TDU installs if you wanna get TDUCP whatsoever Archive extractor (WinRAR, 7-Zip ...) TDUF/TDUMT/TDUPE must be working. Requirements for TDUMT
TDUCP requires your TDUMT installation to be upgraded :
use latest TDUMT version (current is 1.16.3) Vehicle slots XML file matching patch contents (included) See Djey : TDU Modding Tools [1.16.2+] | turboduck forum for details.
Final releases
Choose either FULL or UPDATE version to apply to your game (FULL will clear your changes and make your game cleaner, UPDATE will keep your changes) I advise you to make backups of entire game directory! Download links (TDUCP): UPDATE: Download TDUCP 2.00A R3 FULL: Download TDUCP 2.00A R3 Alpha/Beta releases
None atm
How to install TDUCP
Open archive, readme-tducp-update.html or readme-tducp-full.html files. Follow instructions.
How to change Patch HD settings
After TDUCP full or update install, open readme-patch-hd.html. Follow instructions.
Support
Post in this thread (I will not fix problems via PM), or: Create an issue at Github project page
Archive
TDU Community PATCH 1.68B | turboduck forum
Media
See screenshots in attachments below.
Let's rock!
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acikas reacted to COMB@T_$HOTGUN in COMB@T_$HOTGUN's Modding Tutorial for everyone
COMB@T_$HOTGUN's
Ultimate Modding Tutorial For All
Modding Tutorial Video
>>>>DOWNLOAD HERE<<<<
Step 1. Get ur 3d model and all the tools u need.
Step 2. Extract the archive with quickbms if u are using Turn10 models.
Step 3. Delete all files exept for she_gt500_07.carbin, she_gt500_07_cockpit.carbin, she_gt500_07_lod0.carbin, interior_lod0, lights_lod0, nodamage_lod0 these are the files u gonna need.
Step 4. Now drag the 3 textures called interior_lod0, lights_lod0, nodamage_lod0 into the XTX-TO_TGA.exe remember only 1 by 1 after that u get 3 TGA textures wenn its done u can delete the 3 other XDS textures.
Step 5. Open Forza Studio and impot the she_gt500_07_cockpit.carbin file, wenn all is cheked u can right click with ur maus and hit selective Export then u will get the convertied OBJ file Rename it to INT.
Step 6. Do the same with the file called she_gt500_07_lod0.carbin and rename that to EXT,
some diffrent cars can have diffent bodykits u can also select them it u want or unmark them.
Step 7. Do that to the file called she_gt500_07.carbin aswell and select only LOD1 not all LODS as we gonna use the LOD1 Body for the Shadow after exporting the LOD1 model rename the file to SHAD, after all that u can delete the 3 MTL files as u dont rly need them.
Step 8. Now open ur Zmodeler and import the first file called INT.obj make sure u have ((use Matirials)) (MTL) NOT SELECTED.
Step 9. Now u are ready to do ur first mod editing, go to Modify / Delete and click on all the parts u see, until u only got the Hood, Mirrors, Black Glass and windows left, dont worry the rest will be in the EXT.OBJ ^^, after ur first edit u can save ur project.
Step 10. After u have done all that, Now u can import the file called EXT.obj chek if all is ok thats no parts or enything is missing, if u have something twice just go to Modify/Delete and click on the mesh.
Step 11. Now go to the 3d patrs list and hit Hide all button this will make it a bit easyer to sort out and attach ur 3d parts.
Step 12. Now go to Modify / attach and attach all parts that u think belong together, do it like this
BODY to BODY
BLACK to BLACK u can also attach the frame and undercarriage to black
PLASTIC to PLASTIC u can also attach rubber trim, somtimes even Misc and Matte colors if u are not 100% sure, Google pics is ur buddy.
Step 13. After attaching all parts that u think belong together u can rename them in the things u want but make sure u NEVA have 2 same named files for example BODY_1 and BODY_1.
Step 14. If u got this far, I would say :clap:GREAT JOB:clap: u already got 40% done of ur own TDU Mod
Modding Tutorial Video Part (2)
Step 1. Go to ur TDU install directory and open Euro/Bnk/Vehicules and copy the Common_car.bnk to ur desktop, do that also with the CLK_55.bnk.
Step 2. Now use Bnk Editior or Modding tools to extract the Bnk files, if u done that u can put the common_car folder near ur other modding tools, ((in my case i got it near the zmod install directory)), now do the same with the CLK_55.bnk, make a folder called maps and move all 2db textures in there.
Step 3. Open Modding tools and go to 2DB To DDS converter hit the optioncard 2 for Many, now import ur CLK_55.bnk, as Target folder u pick the CLK_55 folder, then u hit go and u will see that 24 2DB files have bin converted to DDS Textures.
Step 4. Now open ur CLK_55 folder and chek if all is there, if yes u can already sort out a few DDS textures u dont need, in this case it will be the ws and ts bump map textures.
Step 5. Now open ur Zmodeler and go to Options / Settings... / Services / Textures then hit add and import the common_car folder that we have extracted before, after u have done that hit add again and go to the CLK_55 folder on ur desktop and import the folder called maps, after that just hit apply and ok.
Step 6. Now go to the blue import button and import the file called CLK_55.3DG after u done that u can make a first save Z3d file.
Step 7. Now Delete all parts u dont need for ur mod im my case i will Delete all exept from
Door_L / R, COCK_LR, BODY_LR, FORK_RR / RL / FR / FL, D_SPLANE and D_SHADOW
Step 8. Now the video will show u how to Delete the polys exept from 1 poly, do that with BODY_HR, DOOR_L / R, D_SHADOW and COCK_LR.
Step 9. Wenn u have done all that, u can unlink or or drag out the files called DOOR_R, DOOR_L, BODY_HR and COCK_LR, then go to Select /all or Quadr, then open the matirial editor and make a new file calld alpha and hit the button saying Assign to selection, now all the stuff that has been marked,it will be seethrow in game, then go to select none and hit the window so all will be unmarked again.
Step 10. Now just hit save and ur done
Great job TDU modders u have now got ur first own tdu modlayer, this will now be ur bace car for some of ur mods u can already use this for all ur mods just make a rar name it to Mod Layer CLK and pack the whole CLK_55 folder inside ofc with the z3d save file
Modding Tutorial Video Part (3)
Result
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acikas reacted to DonnieBrasco in TDU2: Unofficial Patch
Thats what i'm talking about. We have two great projects here and you need to throw a coin what to install.
But it should not be that much of a problem. Both projectcrews only need to talk to each other. ;)
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acikas reacted to MadManCK in The Crew, The Boss
last month i went on a mission to get the World Boss title in The Crew.
As we picked the Snakes faction in the TDUDT monthly poll, that was the target faction. The monthly Poll is now obsolete as it does not pay off to choose a different Faction than the biggest one. So as long as ivory does not make it more interesting or rewarding to switch factions, i stay with the Wolves for now.
I wrote a short article about the run for Boss and also the 36.000 daily achievement i did in just one day, playing 12 hours on last Sunday, to become the Wolves Boss (Howles) :nuts:
TDU Drive Time View topic - The Crew, The Boss
I also published it on Crewzine, the new online magazine for The Crew
CrewZine- The Crew, The Boss
So if you want to know what it takes to become a Faction Boss and get the 36K daily achievement, there is some useful info in the article.
And even if my nick is MadManCK, i will not do this any time again soon® :eek2:
:cool:
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acikas reacted to Minime891 in Minime891 Pics
As the lp670-4 was just for me and if i was to release it it would only be for the UP. So it's up to Xarlith and Jorge if they want to work on it. The Charger was made for some one.
Also thanks to everyone still using the UP just been on today and with in a minute there was a lp570-4, Aventador, Skyline and a F12. ;)
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acikas reacted to big 206 fan in Test Drive Unlimited: Project Paradise [v0.03A PUBLIC BETA AVAILABLE!]
we should organize Balkan players cruise...if you want off course:D
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acikas reacted to Luna3009 in TDU2 new car pack Final Update
Good to hear that the project is going on. But I hope that the new one will not continue hacking DLC cars to be available in the game without purchasing them with real money, just like the patch here in the thread does. If it continues this way I will not use the new patch just as I refuse the old one. Hacking DLC cars is an absolutely no-go for me, and I think for many others too.
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acikas reacted to Bedshaped in Ford Mustang Shelby GT500 from Need for Speed the Movie
i'll start working on the video now :D
here it is, i hope you find it useful! i tried to make it crystal clear since i'm not an english speaker ^^
i apologize for the low quality :/
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acikas reacted to Speeder in Test Drive Unlimited: Project Paradise [v0.03A PUBLIC BETA AVAILABLE!]
@ Karacho: Multiplayer Races are disabled for now (until they get back online if that's possible :p).
But the instant challenge limit will be removed when the next update will be online. :D
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acikas reacted to big 206 fan in O.Z , Team Dynamics , Oettinger, Rims
whenever I have need to swap original rims for something else, I come here....This guy don't work with TDU for couple of years but his mods are always best choice for me...thanks tototo....:bow:
ps:today I just use your OZ rims for my 206 RC:D
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acikas reacted to COMB@T_$HOTGUN in COMB@T_$HOTGUN: 1970 Blown Ford Mustang BOSS 429
BLOWN 1970 Ford Mustang BOSS 429
Ford Mustang BOSS 429
Vehicle replaced: Camaro Z28 (( If u dont like it just Bodyswap it ))
Converted And Edited by: COMB@T_$HOTGUN
Car & Rims Models From: TURN 10/FM4/FM3/Horizon
Textures: TURN 10/FM4/FM3/Horizon, EA-Games,Big Bear,Minime891,Selfmade,WWW
Cam - Pontiac Firebird
IK - Lambo Countach
New Camsets by:
Features:
-Working Butterfly Valves
-Working Interior Shadow
-Working Gear Shifter
-Working Car Shadow
-Working Exhaust
-Working Windows
-Working Gauges
-Working Mirrors
-Working Lights
Extras:
4 Sets of Rims
5 Different Interior Colors
Car PICS:
Interior PICS:
DL LINK: MediaFire.com
:DENJOY THE MOD:D
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Terms of use:
- The models, skins and other files are for private use only
- Commercial use of this modification is strictly prohibited
- All Registered Trademarks and Copyrights are property of their respective owners
- If you wish to edit this modification please contact me via PM:Here on TDUCK
- If you wish to put this modification on another website then please contact me via PM:Here on TDUCK
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acikas reacted to Speeder in Test Drive Unlimited: Project Paradise [v0.03A PUBLIC BETA AVAILABLE!]
We don't support no-cd / w*rez here! :)
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acikas reacted to binbow in TDU2 vehicle property editor UPDATED
TDU2 VehiclePropertyEditor is updated to ver0.7.
Changes from previous version are as follows.
- The program changed; When the "Save/Exit" button is clicked in "Setting" page, program once finished, and restart itself with the new configuration.
- Brand name "Bristol ; code=58" It has been changed to be used as a "Porsche".
- When changing the name, was to display the number of characters available free space.
- All functions are available. :csmile:
Since I will release a new version in a few days, this version will publish stop.
Download link:
Installation:
Place TDU2VPE.EXE, iniLdr.exe, TDU2vPE_ini.xml and TDU2DBCarList.xml to a suitable folder after extract the zip.
Older version user, it is necessary to overwrite the TDU2VPE.exe and TDU2DBCarList.xml.
requirement:
- TDUdec.exe; This tool will change the db_data.cpr. Therefore, you must have tdudec.exe.
- Unpacked game files.
Usage;
- Before use, please specify the location of TestDrive2.exe and TDUdec.exe.
- Read Vehicle data:
In the section of "Taeget vehicle", select the Vehicle, to read the data by pressing the "Load" button.
The current value is displayed in the column "Setting".
- Edit a data:
Enter a new value to "Modify to" column.
- Apply new value to db_data.cpr:
Press the "Apply" button.
Note:
- To restore the db_data.cpr, open "Other command" in "Setting" page, there is a button to restore the DB.
Then restore all the settings back to the initial
- Approximately 500 characters are available for vehicle name change.
If you find a point to be improved, please let me know.
Known bug(s);
- If you change either of data of 370Z and 370z nismo, there is a bug that also affect the other data. The same phenomenon will occur even Spyker D8 and D12.
Only the above two sets of the above issues have been identified.
- Vehicle ID of Dodge Charger SRT8 is wrong. I will fix in the next release.
You will be able to fix it by yourself by changing the ID of the Dodge Charger SRT 8 to 321 from 377 in TDU2DBCarList.XML.
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