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Aquarious

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Everything posted by Aquarious

  1. I'll be following this since TDU2 uses the same tire files. Interested to see if it can be done I'll also ask for some help decrypting it
  2. Ah okay, if it's an original car it won't have the physical camber I was talking about. It's a trend with some modders so I thought that was the case here as well. I can also see on the picture that the wheel hub (pivots) aren't rotated. Physics wise I can't really help you, I'm not very familair with TDU1.
  3. This is most likely done by the person who made the mod. You'd have to open the car file in Zmodeler and rotate the FORKs until they're straight again.
  4. I'm not sure camber itself can be changed, but your best bet on changing the cars handling to your favor is through TDUF:
  5. I've already started on this recently, adding all car mods as Downloads to TurboDuck instead of them being topics. I'm keeping track of all mods with a Google Sheet, I'm happy to give you access to it so we can work together. Working as a team always motivates more than doing something alone. I check all topics for working download links and images and then add them as a download file to TD. Then the original topic gets linked to the file page. Rinse and repeat. If you could collect the files and images and log the mods in the Google Sheets file, I can set up the download pages for them.
  6. 1.73 works fine, 1.8 also as far as I've heard, but I haven't used that one.
  7. I could show you show to do it if you want. Biggest problem is that, before it will work properly, all tires would need to be swapped. As you can see all tire sizes get corrupted apart from the one I replaced. I probably won’t touch it in the near future since I’m working on car mods as well.
  8. Good to hear TDU World is coming along nicely, though there isn't much to announce yet. We're currently doing a lot of research on how the multiplayer part of the game worked exactly. This is done so we better understand what the game needs to have a well working server. We're also making a modpack on the side, that's coming along nicely as well. We might give a sneak peek in the near future. I often post about the modpack progress in our Discord channel, you can join if you want: https://discord.gg/TX2QDB6
  9. Not sure what's causing that, I don't have any issues like that. If I have to take a guess, the textures might be corrupted. Try reinstalling the game, that's your best bet.
  10. To get the DLC content in the game, download and copy-paste this patch of the latest version: https://drive.google.com/file/d/1CSGTirP4BRwM9O1nBY1YJdk0qLCfQxTs/view The official update servers are down, so it has to be done manually. Install it on a stock game, that isn't unpacked or anything mod related. You can mod again after the update is installed.
  11. My guess is that the game does a size check before loading the files. As long as the size stays the same, it might work. If TDU for PS works the same as PC, car models (.3DG) can be opened with Zmodeler 2 through the import function.
  12. So the brand logo is missing from the dealership, is that what you are saying? It can really only be one thing, a corrupted texture... What version of AutoPack are you running? If it's 1.85, I would suggest removing it. It's flawed by bugs: cars are missing color options, some are using the wrong rims etc.
  13. I don't think it is possible to fix this, sadly. Editing savegames isn't a thing for TDU2 yet...
  14. Add me on Discord if you want, you can send me questions there. My name is Aquarious#9138 You can also PM me here if you want.
  15. If you want to learn TDU2 car modding, I can learn you if you want. Since you already know your way in Zmod it wouldn't be too hard. Like MagicV8 said, the TurboDuck YT has some great tutorials also.
  16. Hey, I see you did this fix through Zmodeler. There's this bug in Zmodeler where objects with bump maps get a weird shine on them when exporting with Zmodeler. You can see it on the steering wheel. Because I saw this, I was wondering, do you also do more in Zmodeler like making car mods?
  17. I assume you're using the Steam version? In your TDU2 directory, there's the steam_api.dll. The UL renames this file (I don't know why) to UL_steam_api.dll, and renames it back to steam_api.dll when the game is launched through the launcher. The error is caused because both files exist at the same time, remove one of them, and it should work again. Be sure to check if the Steam Overlay is still there when playing TDU2.
  18. Hi @dezvi, there are still functional Steam keys available on Amazon here: https://www.amazon.com/Test-Drive-Unlimited-Online-Game/dp/B00KAFGA5O You might need to change your region to do the purchase.
  19. That's a weird issue @JagHondIt's most likely caused by your TDU2 installation. Hardware doesn't cause things like that. Are you running a legit version of the game and is it updated to the latest version (DLC2 v034)? I know plenty of people who use new RTX cards and don't have any issues. There is, however, one known issue, and that is that opening the map crashes the game. This can be fixed with this .dll (I will attach it to this post). It's called the Vulkan fix, copy it to your TDU2 directory and it should fix that map crashing issue (if you have it). d3d9.dll
  20. Hey lukamenna, just a tip. Maybe it's a good idea to post sample videos of the car sounds on the mod page. This way everyone can easily hear how they sound before downloading.
  21. Hey StarGT, could you update your link to use ShareMods instead of DepositFiles? DepositFiles has this 50kb/s download speed limit, with a file like this the download will take more than 4 hours to complete. I would also like to upload the most recent version to the download section of TD (using the ShareMods link). All original cars should still be available in the game with this pack. Be sure that you have unlocked all dealerships.
  22. It looks great, no bad mod at all!
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